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Retaining transparent effects in a sprite. (Read 168 times)

Started by Ultimaetus, May 21, 2014, 08:34:06 am
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Retaining transparent effects in a sprite.
#1  May 21, 2014, 08:34:06 am
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So I ended doing a bunch of convoluted stuff to remove a black background from these effects so that I ended up with just the effect and a transparent background here.

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I can't figure out how to index this or put it into a format to where it still retains the transparent effect. Changing it to an index just ruins it with several small shades of white with barely noticeable orange that does not carry well into fighter factory since the back ground is effectively multiple variations of orange/white color.
Re: Retaining transparent effects in a sprite.
#2  May 21, 2014, 08:16:54 pm
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Usually you'd want a black background and you'd use transparency > addition.