Talking about the debug message or something else?The hadouken clone is the overrides on it not lasting long enough I think.
c001357 said, January 18, 2010, 06:29:43 pmhttp://img687.imageshack.us/img687/5163/mugen012.pnglol, i think you used hadoabuser's char for the debug (His chars name is Hadouken)
It seems to be a mistake on GM's partLasombra Demon said, January 18, 2010, 03:03:56 amThen again, it might be RC's handling of the whole situation.
It's the way the time parameter on the HitOverride sctrl behaves in 1.0 that's causing the projectiles to become clones. I ran into the same problem on a character I'm currently working on. If I left out the "time" value and let it default to 1, then the projectiles would create clones (even if "trigger1 = 1"). When I set it to "time = -1", then it behaved as it should.
I'll put it back the way it was so that no one has to fix their stuff. xJubeix said, January 18, 2010, 07:40:52 pmDragonClaw's -Flash Burst: qcb X2 + p MSSM version does NO damage (his coolest move i must say :p )My bad.
Phew this scared me for a bit. When you said it was released for the 1.0 I thought that it would had came out looking like that nasty rubbing HD sprites. It's I good thing you are doing here P.O.T.S. See you around.
Other way around.Your WinMugen 2002 chars are pretty much very compatible with 1.0. And will be even more, as time passes.
PotS be thy name... Thy will be done, on earth, as it is in Mugen Can't wait to check these guys out.