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Reu's characters: Evil Ken, Evil Ryu and Dragon Claw (Read 56928 times)

Started by PotS, January 10, 2010, 01:25:19 pm
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#41  January 18, 2010, 06:10:41 pm
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does not happen with pots' ryu nor warusaki's ken... so i guess is gouki's prob?
Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#42  January 18, 2010, 06:29:43 pm
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#43  January 18, 2010, 06:36:32 pm
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Talking about the debug message or something else?

The hadouken clone is the overrides on it not lasting long enough I think.
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#44  January 18, 2010, 06:48:08 pm
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Player Hadouken in state ...
I hope he's not talking about the debug.
Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#45  January 18, 2010, 07:40:52 pm
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DragonClaw's -Flash Burst: qcb X2 + p MSSM version does NO damage :S (his coolest move i must say :p )
Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#46  January 19, 2010, 12:19:48 am
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#47  January 19, 2010, 12:59:14 am
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#48  January 19, 2010, 01:49:01 am
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It's the way the time parameter on the HitOverride sctrl behaves in 1.0 that's causing the projectiles to become clones. I ran into the same problem on a character I'm currently working on. If I left out the "time" value and let it default to 1, then the projectiles would create clones (even if "trigger1 = 1"). When I set it to "time = -1", then it behaved as it should.
Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#49  January 19, 2010, 11:38:18 am
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I'll put it back the way it was so that no one has to fix their stuff. :wacko:

DragonClaw's -Flash Burst: qcb X2 + p MSSM version does NO damage :S (his coolest move i must say :p )
My bad.
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#50  January 25, 2010, 04:59:46 pm
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Phew this scared me for a bit. When you said it was released for the 1.0 I thought that it would had came out looking like that nasty rubbing HD sprites. It's I good thing you are doing here P.O.T.S. See you around.
Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#51  January 26, 2010, 12:08:33 pm
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Quick fix to get them work with WinMugen or am I screwed ?
Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#52  January 26, 2010, 12:10:08 pm
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Downgrading is hardly called a fix. You should update to 1.0
Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#53  January 29, 2010, 01:53:39 am
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after being converted for RC1.0s, are they still fully compatible with winmugen?
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#54  January 29, 2010, 01:56:21 am
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Other way around.

Your WinMugen 2002 chars are pretty much very compatible with 1.0. And will be even more, as time passes.

Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#55  January 29, 2010, 01:59:39 am
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gooooooooooooooooooooooood
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#56  February 03, 2010, 01:53:09 am
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We need an Evil POTS by Ken, dammit.  ;P
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#57  February 03, 2010, 02:41:00 am
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Ugh. <_<
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#58  February 03, 2010, 03:11:07 am
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i cant count the reasons i should stay

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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#59  February 05, 2010, 05:20:52 am
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Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw
#60  February 12, 2010, 02:13:59 am
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these guys don't work in the previous Mugen versions?