This is a problem that Kamekaze characters have.
Kill the enemy with the aerial heavy kick. The character will bounce on the ground then will bounce again.
The problem comes from here (state 6200)
[State 0, SelfState]
type = SelfState
trigger1 =animtime=0 && anim=623
why should it go to state 5110 if he's dead? Send him directly to state 5150.
I told Kamekaze this bug should be fixed this way, so it shouldn't happen in his new characters, right?