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Reversing Reversals....... (Read 449 times)

Started by Koop, April 17, 2009, 11:55:25 pm
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Reversing Reversals.......
#1  April 17, 2009, 11:55:25 pm
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Does anything in mugen work? How do I prevent nonsense like this?

Also, whilst I'm here, I hate air recovery. fall.recoverytime or whatever it's called doesn't work because if you hit an airborne opponent, they have more time to recover. Is there a trigger than can detect how close the opponent is to the ground?

Answer quickly or I'm cancelling May Lee and I'll make Bao instead.  >:(
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Reversing Reversals.......
#2  April 18, 2009, 12:01:02 am
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you shouldn't be able to reverse a reversal unless you do nothing to p2 and take too long leading up to the secondary state. movereversed is a good trigger for avoiding BEING reversed while you're in a reversal.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Reversing Reversals.......
#3  April 18, 2009, 12:11:24 am
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Adding a movereversed trigger, prevents one reversal from working, but the point is a reversal shouldn't be able to be activated by another reversal.
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Reversing Reversals.......
#4  April 18, 2009, 12:30:26 am
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  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Ah, right. Normally hitdefs and reversals cannot be active at the same time. Unless you've used a helper for the reversal, and the player has a hitdef. That way the players will hit their reversing counterpart, and be reversed.

As i know the move you're looking at. You should not need a hitdef during that, and p2 should go into a custom state to freeze his animation while you get started.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: Reversing Reversals.......
#5  April 18, 2009, 11:15:24 pm
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  • Christmas? /人◕ ‿‿ ◕人\
    • UK
This fixes it (I hope):

I noticed that Rock's reversal's "movetype = I", therefore the reversal only activates if "P2movetype = A"
Thanks Cyanide.  ;)

Now I need to figure out a way to prevent air recovery, but allow ground recovery........

Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Reversing Reversals.......
#6  April 19, 2009, 12:55:41 am
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  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
That one is actually simple. There's an air and ground recover state, just remove the one for air recover. Searching through common1.cns for "recovery" will find you the thing that sends it there.

They label their changestates too, should be easy enough.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.