Does anything in mugen work? How do I prevent nonsense like this? Also, whilst I'm here, I hate air recovery. fall.recoverytime or whatever it's called doesn't work because if you hit an airborne opponent, they have more time to recover. Is there a trigger than can detect how close the opponent is to the ground?Answer quickly or I'm cancelling May Lee and I'll make Bao instead.
you shouldn't be able to reverse a reversal unless you do nothing to p2 and take too long leading up to the secondary state. movereversed is a good trigger for avoiding BEING reversed while you're in a reversal.
Adding a movereversed trigger, prevents one reversal from working, but the point is a reversal shouldn't be able to be activated by another reversal.
Ah, right. Normally hitdefs and reversals cannot be active at the same time. Unless you've used a helper for the reversal, and the player has a hitdef. That way the players will hit their reversing counterpart, and be reversed.As i know the move you're looking at. You should not need a hitdef during that, and p2 should go into a custom state to freeze his animation while you get started.
This fixes it (I hope):I noticed that Rock's reversal's "movetype = I", therefore the reversal only activates if "P2movetype = A"Thanks Cyanide. Now I need to figure out a way to prevent air recovery, but allow ground recovery........
That one is actually simple. There's an air and ground recover state, just remove the one for air recover. Searching through common1.cns for "recovery" will find you the thing that sends it there.They label their changestates too, should be easy enough.