http://www.mugenguild.com/cyanidefor anyone who DOESN'T know it.First release, cos i'm kinda sick of him now and want to do this.Done. Pretty much everythingNot done, updated readme to reflect update XDNew version at later date, or dependant on major bugs that need fixing.Pictures for purposes of people who don't know who he is and need some sort of proof that i've released him.
Stuff from Infantry,Fixed but not uploaded, i'll wait to see what else turns upQuoteIn the right range the diving kick hits perfectly but if you stand close + dive kick doesn't hit.changed hitbox, only really noticeable on skinny people with the missing.QuoteLeg sweep, low kicks up to 13 hits.Left in a D flag by accidentQuoteEx Sonic wave misses close and the wave animation doesn't appear. *confirm for M.ken*Bad trigger, should have been -80 not positiveQuoteGot some debug after KFM escaped from the Aqua Spread.You mean water jail right? got thatQuoteif you do the EX versions of his confusion gas and ray move when your close to the opponent and hes in the corner the gas wont hit and the confusion ray explods/helper wont even show up bt so far i noticed that this is only when doen in teh corner.More bad triggers.Quoteand another thing is that when i do that trap bubble move and start attacking the opponent before the bubble traps him for some reason the bubble gets some trans effect and just floats on a particular part of the screen - this was performed with opponet trapped in cornerWorks anywhere, and is caused by the helper going away before performing the removeexplod even though they have the same trigger. Sorted anyway.QuoteEDIT: im not completly sure on how things work in DS but IMO the animation where rikuo is coming down from his trick fish if it doesnt hit looks very slow unless thats done on purpose for opponent advantage reasonsTweaked it a little, still don't think it looks right though.Quoteand maybe a bit of damage control Tongue his sweep is actually painful XDThe trip? Or the one that does 13 hits cos i left a flag in? He's got some combo based damage control. Damage goes down as he deals more hits. Aside from Sea Rage most of his other moves don't deal much damage so he is relying on his basics for the bulk of it.
Updated, Everything in above post fixed.AI added, Gems Anger EX added. Couple of other bugs fixed.Edit: More bugs sorted out.
I love the ai, its really nice.Anyway, I found a bug, dunno how it happend tho, I was just screwing around with the ai in training mode, the ai made a gas thing and one gas cloud wouldent go away, and it wasent abble to hit p2.Here is a screen:
Bugger. Could swear i'd uploaded that fix. Oh well, double checked and uploaded again.Only happens to the AI and it's something to do with the random variable for getting a different helper out.
damn i had no idea u finished him already, that was fastEdit: very solid character man, a keeper (i rarely rarely do that these days).
It says its been updated on 3/12/08..... But its the 11th. Are you living in the Future?Also, I DL-ed it, and nothing is updated.... <,<What a lame joke to play on people here.
1) I'm in New Zealand. It is the 12th. Just because it's not the 12th for you does not mean it's not the 12th on the other side of the world.2) Yes, it has. It just hasn't been given 80 new moves and CvS2 sparks. See that bug anjel posted? Thats been fixed. Thats all, and it needed fixing which is why i fucking fixed it.I apologise for trying to release a creation with no bugs. It's obvious that's not what you want.
Cyanide said, March 11, 2008, 11:17:47 pmI apologise for trying to release a creation with no bugs. It's obvious that's not what you want.LOLAnyway, very solid and good creation. Clearly not the type of character I usually fight with, but hey, that's some fresh air, and you like odd chars.
Cyanide said, March 11, 2008, 11:17:47 pm1) I'm in New Zealand. It is the 12th. Just because it's not the 12th for you does not mean it's not the 12th on the other side of the world.2) Yes, it has. It just hasn't been given 80 new moves and CvS2 sparks. See that bug anjel posted? Thats been fixed. Thats all, and it needed fixing which is why i fucking fixed it.I apologise for trying to release a creation with no bugs. It's obvious that's not what you want.Of course. We want bugs, bugs, BUGS!!! I won't be satisfied until my MUGEN crashes, because that's the only way to play.To be serious, though, good update. Thanks for Gems Anger!
I have this problem there is a space between water and the down of all stagesit's the same problem during dark force
seems like a sprite issue those sprites may have to be edited to be longer so stages with higher floor settings canbe fully covered as well
Interesting that they're not showing at all. In most of mine they show up correctly. Or at least all show up even if they're a bit low based on floor level. I've tried to code them so they'll show on the bottom of the stage no matter what. This does seem to vary from stage to stage but i'm not quite sure what the killing factor is.might be z.offset
I think it can be forced to the bottom of the screen with screenpos and some extra work, but then the move would be less effective on certain stages so I say just throw some sprite in there to cover it (like just a rectangle of that dominant color).Nevermind, you already did that (screenpos part). I just tried the move with both really high and really low zoffsets and it always showed up at the bottom, so I dunno.
Stages are wierd sometimes. I had one that would invert all my sprite priorities. Had to recreate it. Really odd cos i didn't do more than remake the sff.
Just noticed that it happens in stages with boundlow, remembered to try that because I just fixed a stage that had it some days ago (André Lopes's Green Hill). Not sure what can be done to get around it as I never had to deal with it (stages shouldn't have that in the first place).Maybe update your var(11) whenever it's lower than it should? Still not fond of the idea of having it miss in such stages though.Edit: yeah, that seems to work.
QuoteMaybe update your var(11) whenever it's lower than it should?Rephrase please. That statement went in one eye and out the other. I'm mr inexperienced with stages so i'm not really sure how all that shit interacts with the character outside the more normal stuff you mess with.
I mean like this:[state -2]type = varsettrigger1 = var(11) < 240-(floor(pos Y)+floor(screenpos Y))var(11) = 240-(floor(pos Y)+floor(screenpos Y))