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Rising from my grave: Lurker Wips (Read 7129 times)

Started by Lurker, November 30, 2013, 08:14:36 pm
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Rising from my grave: Lurker Wips
#1  November 30, 2013, 08:14:36 pm
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Hello everyone, this is my wip topic and I don't know what to say :laugh: so here are my wips:

Spoiler: Chars: (click to see content)
Last Edit: September 06, 2014, 07:11:39 pm by Lurker
Re: Lurker Lazy Wips
#2  November 30, 2013, 08:15:47 pm
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nice wip cant wait for shingo since is a favorite of mine to
good luck
Re: Lurker Lazy Wips
#3  November 30, 2013, 08:21:14 pm
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You got my attention with that Saisyu. Good luck. :2thumbsup:
Re: Lurker Lazy Wips
#4  November 30, 2013, 08:23:19 pm
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I make characters RP-styled (Current WIP: Marisa):
http://mugenguild.com/forum/topics/marisarp-150600.0.html
Touhou database (by Ryouchi):
http://mugenfreeforall.com/index.php?/topic/8257-touhou-project/
you are all small and can't grow manly sideburns
Re: Lurker Lazy Wips
#5  December 01, 2013, 02:05:54 am
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Yes keep it up with kyo's father he's looking good one of my favorite kof characters... Don't really care for little girls in fighting games but to each there own....
Re: Lurker Lazy Wips
#6  December 09, 2013, 07:37:21 pm
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A little update on Saisyu!  :)



Thanks for the support guys!
Re: Lurker Lazy Wips
#7  December 09, 2013, 08:48:07 pm
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Looking good :) It looks great. Is nice to see that more SNK characters are being adapted to this style.
Re: Lurker Lazy Wips
#8  December 12, 2013, 04:43:14 am
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The level 3 super, somehow it looks incomplete to me, any suggestions?
Ah, it doesn't have a name, and I suck at naming things. >_<



Looking good :) It looks great. Is nice to see that more SNK characters are being adapted to this style.
Thanks man! I can't wait to play with your Duo Lon and with Shen one of yours future wips.
Re: Lurker Lazy Wips
#9  December 12, 2013, 04:50:37 am
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He looks awesome!
Maybe towards the end after the last hit have him explode the character.  It gives it a flashy  finish you know what I mean.
Re: Lurker Lazy Wips
#10  December 12, 2013, 05:23:45 am
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Ok, I like it
Suggestions:
-Add more "impact" to the hits, a bit more envshake should do it
-The fire particles look a bit odd when he has P2 on the ground
-Agreed with Wolf, on the last hit make him blow up P2, and I'm talking about Kusanagi's Kiri Homura-type exploding hit

So far , pretty good Lurker, keep it up
If you need Beta-Testers, hit me up
Thanks Watta for the sig and avi.

Xan

Re: Lurker Lazy Wips
#11  December 12, 2013, 05:25:59 am
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I don't think any more envshake is needed imo.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

DW

Re: Lurker Lazy Wips
#12  December 12, 2013, 05:48:32 am
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Use these values for envshake for super hits...

Code:
envshake.time = 18
envshake.ampl = 6
envShake.freq = 120

Should work out fine. IDK much about this guy aside from he's Kyo's father...? I think...? I know he's related to him in someway! Regardless, your bindings on your throws and this super look very woinky. You need to work on them so they animate more fluidly. The last portion of the lv3, where he's holding p2 down feels rushed imo. Could have him hold p2 down a bit longer as he charges for the final fire blast to finish them off.
Re: Lurker Lazy Wips
#13  December 12, 2013, 03:34:58 pm
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He looks awesome!
Maybe towards the end after the last hit have him explode the character.  It gives it a flashy  finish you know what I mean.


Yeah I will add this, maybe the Mushiki Pillar will do the job.

Ok, I like it
Suggestions:
-Add more "impact" to the hits, a bit more envshake should do it
-The fire particles look a bit odd when he has P2 on the ground
-Agreed with Wolf, on the last hit make him blow up P2, and I'm talking about Kusanagi's Kiri Homura-type exploding hit

So far , pretty good Lurker, keep it up
If you need Beta-Testers, hit me up

- Hum... like Xan said I don't think any more envshake is needed.
- When I saw this, was late (after 1:00 AM) so I decided to upload the video and fix this today, but thanks anyway.
- Maybe the fire pillar will make it, but now that you mentioned Kiri Homura...

Beta-Testers? Sure i will need it!

Use these values for envshake for super hits...

Code:
envshake.time = 18
envshake.ampl = 6
envShake.freq = 120

Should work out fine. IDK much about this guy aside from he's Kyo's father...? I think...? I know he's related to him in someway! Regardless, your bindings on your throws and this super look very woinky. You need to work on them so they animate more fluidly. The last portion of the lv3, where he's holding p2 down feels rushed imo. Could have him hold p2 down a bit longer as he charges for the final fire blast to finish them off.

I am using exactly these values for envshake  :P
Yup, he's Kyo's father and trained Shingo. Oh, the bindings of my throws are things that i must fix. About the time of p2 liedown yeah, I will let the p2 sleep a little longer. :laugh:

     Posted: December 19, 2013, 01:13:36 am
Update! Now a better version of the lv3 super, and it feels almost complete to me, thanks for the feedback guys!



@DivineWolf: about the throws, the PP throw works on that way even in kof'98  :gonkgoi:, I will see what I can do about this.

Ah, before I forget it, my lvl3 portrait don't match with the style, if someone can help me...

I wrote the post without help aka google, hope that my english is understandable  :P
Re: Lurker Lazy Wips
#14  December 19, 2013, 02:19:18 am
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I think for his lvl3 and this is just my thoughts he should have 8 hits of the qcb punches and the rest you gave it i think that would look really cool....
oh and here http://www.youtube.com/watch?v=nInH7lKPiLU   to inspire you.
Re: Lurker Lazy Wips
#15  December 19, 2013, 02:28:12 am
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On your lvl3 super it looks much better, my only complain is the final explosion after it  hits it seems like its not as powerful, maybe make it pick up the enemy off the ground after the explosion to give it that feeling like you just blew his ass away lol

loving the progress Lurker, please keep it up  :2thumbsup:
Re: Lurker Lazy Wips
#16  December 19, 2013, 02:37:40 pm
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Looking good so far, but
On your lvl3 super it looks much better, my only complain is the final explosion after it  hits it seems like its not as powerful, maybe make it pick up the enemy off the ground after the explosion to give it that feeling like you just blew his ass away lol
This.

since it looks like he is in a throw state for the final hit you might have to use a sctrl EnvShake at the exact animelem of the explosion.
[State 0, EnvShake];the numbers DivineWolf gave you should work great with it.
type = EnvShake
trigger1 = animelem=12;whatever animelem the last hit occurs
time = 18
freq = 120
ampl = 8

Adding a custom state(target) to the last hit might be awesome, where they are lifted off the ground and eventually fall back down this will also let you be able to have the flame particles on the target for the last hit on that explosion. Keep up the good work  :).
Re: Lurker Lazy Wips
#17  December 22, 2013, 07:40:21 pm
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I am procrastinating too much... I work more when I am busy lol.

I think for his lvl3 and this is just my thoughts he should have 8 hits of the qcb punches and the rest you gave it i think that would look really cool....
oh and here http://www.youtube.com/watch?v=nInH7lKPiLU   to inspire you.

8 hits on the qcb punches? I think it's good enough with 6 hits since the super takes a long time to end. Anyway, thanks for the feedback and the video!

On your lvl3 super it looks much better, my only complain is the final explosion after it  hits it seems like its not as powerful, maybe make it pick up the enemy off the ground after the explosion to give it that feeling like you just blew his ass away lol

loving the progress Lurker, please keep it up  :2thumbsup:
Looking good so far, but
On your lvl3 super it looks much better, my only complain is the final explosion after it  hits it seems like its not as powerful, maybe make it pick up the enemy off the ground after the explosion to give it that feeling like you just blew his ass away lol
This.

since it looks like he is in a throw state for the final hit you might have to use a sctrl EnvShake at the exact animelem of the explosion.
[State 0, EnvShake];the numbers DivineWolf gave you should work great with it.
type = EnvShake
trigger1 = animelem=12;whatever animelem the last hit occurs
time = 18
freq = 120
ampl = 8

Adding a custom state(target) to the last hit might be awesome, where they are lifted off the ground and eventually fall back down this will also let you be able to have the flame particles on the target for the last hit on that explosion. Keep up the good work  :).

The explosion idea and the envshake worked perfectly guys! Thanks!

Now the video:

Last Edit: December 22, 2013, 07:56:08 pm by Lurker
Re: Lurker Lazy Wips
#18  December 22, 2013, 07:44:16 pm
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nice job look alot better
Re: Lurker Lazy Wips
#19  December 22, 2013, 09:10:45 pm
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Now it looks alright :)

Re: Lurker Lazy Wips
#20  December 23, 2013, 12:37:43 am
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That looks perfect Lurker    :2thumbsup: