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Rocky KOF 2000 (Read 17556 times)

Started by xxxXx, January 20, 2013, 06:32:26 pm
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Re: Rocky KOF 2000
#41  February 05, 2013, 11:20:47 pm
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Re: Rocky KOF 2000
#42  February 21, 2013, 08:06:23 pm
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Hi,

I've been working on a stage for Rocky. It's heavily based on Robo Army + some other stuff.

Hope you like it so far.

Spoiler, click to toggle visibilty

As for Rocky I'm thinking how similar to Maxima he should be. I was thinking of quite similar normal attacks and new specials.

Also I'd like to make a normal running anim for him, the sliding one (from his KOF apperance) would be used for specials only.
Re: Rocky KOF 2000
#43  February 21, 2013, 08:48:56 pm
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The stage looks great.
And good call for the running animation, kudos!
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Re: Rocky KOF 2000
#44  February 21, 2013, 09:13:07 pm
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Hey Magma Dragoon ripped Maxima from Robo Army :)

This might prove useful....
Re: Rocky KOF 2000
#45  February 22, 2013, 03:22:57 am
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Yeah another KOF character entrance  :yippi: is nice to see good stuff and ideas. Keep it up!
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Re: Rocky KOF 2000
#46  February 22, 2013, 03:54:50 pm
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Re: Rocky KOF 2000
#47  February 22, 2013, 07:11:19 pm
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I'm experimenting with a new stance:

new (not animated yet), closer to Rocky / Maxima from Robo Army



and old, closer to KoF Maxima:

Re: Rocky KOF 2000
#48  February 22, 2013, 09:35:26 pm
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Since he is KOF-styled, I would go with the KoF stance.
But eitherway, the KoF stance looks better then the RoboArmy stance.
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Re: Rocky KOF 2000
#49  February 22, 2013, 10:34:41 pm
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I personally like your new stance edit, if only because it's harder to tell it's an edit than the KOF-looking one.
Re: Rocky KOF 2000
#50  February 23, 2013, 01:46:19 am
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The new stance looks like Guile stand  :shocked2:
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Re: Rocky KOF 2000
#51  February 23, 2013, 01:49:24 am
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The KOF-styled stance looks a lot better.
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Re: Rocky KOF 2000
#52  February 23, 2013, 01:53:39 am
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I prefer the Robo Army stance myself. Separates him from Maxima a bit more.
Re: Rocky KOF 2000
#53  February 23, 2013, 10:09:45 am
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OK how about this:

NEW & OLD


I kinda still like the old onme better, but the new one actually reminds me of Robo Army.

EDIT:

Also his new attack, replaces Maximas 290

Last Edit: February 23, 2013, 10:13:08 am by xxxXx
Re: Rocky KOF 2000
#54  February 23, 2013, 10:13:01 am
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Old one for me. This project is looking really good so far :)
Re: Rocky KOF 2000
#55  February 23, 2013, 10:23:10 am
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Appease both camps
  • Put both anims in the .air file, make one 0 and the other 1 or something.
  • Assign a variable, like, say, var(1)
  • Override State 0 so that it will change anims at Time=0 if var(1) >= 1
  • Make a .txt config file so people can easily switch between the two. Vans' chars have one if you don't know how to code it, it's pretty straightforward. So does my Mr. Jones, but one of his options is a joke option so maybe you shouldn't reference it???
Just a suggestion since it looks pretty even so far.
Re: Rocky KOF 2000
#56  February 23, 2013, 10:58:19 am
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Appease both camps
  • Put both anims in the .air file, make one 0 and the other 1 or something.
  • Assign a variable, like, say, var(1)
  • Override State 0 so that it will change anims at Time=0 if var(1) >= 1
  • Make a .txt config file so people can easily switch between the two. Vans' chars have one if you don't know how to code it, it's pretty straightforward. So does my Mr. Jones, but one of his options is a joke option so maybe you shouldn't reference it???
Just a suggestion since it looks pretty even so far.

Impossible I'm afraid (or at least requires a ton of work). Both stances are to different, mostly legs and hands positioning. KoF stance is made for karate slashes, while RA for punches and so on. I might however employ chages in stance, but the old one stays for now.
Re: Rocky KOF 2000
#57  February 23, 2013, 12:42:21 pm
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OK how about this:

NEW & OLD


I kinda still like the old onme better, but the new one actually reminds me of Robo Army.

EDIT:

Also his new attack, replaces Maximas 290



Man I love this project.
Can I give my little help about it.

About stance.
His Robo army stance is more original, but you'll have some problem to re-animate all the moves from this stance.
And the old one seems more natural (even if he's a robot... :) )
IMO, you should use his old stance.

In his spin kick, the animation of his legs seems weird...
Perhaps you can give a look at Ken Masters : far MK anim check all the frame to have a reference.
You can find 2 versions of it here:
http://www.fightersgeneration.com/characters2/ken-a2.html

Keep it up.
Your project is great!
Re: Rocky KOF 2000
#58  February 23, 2013, 01:26:46 pm
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OK how about this:

Re: Rocky KOF 2000
#59  February 23, 2013, 01:55:52 pm
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Do you still go back to the Project Cyberbots and everything will be done over the those bots.

I'm just asking.
Re: Rocky KOF 2000
#60  February 23, 2013, 02:27:49 pm
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Do you still go back to the Project Cyberbots and everything will be done over the those bots.

I'm just asking.

Definitely. I'm hoping to get a new PC in March and start then. In the meantime I'm thinking of making some stages for the project.