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Rocky KOF 2000 (Read 17556 times)

Started by xxxXx, January 20, 2013, 06:32:26 pm
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Re: Rocky KOF 2000
#61  February 23, 2013, 03:51:29 pm
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Re: Rocky KOF 2000
#62  February 23, 2013, 10:44:19 pm
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Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
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Re: Rocky KOF 2000
#63  February 24, 2013, 03:31:41 am
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Nice Magma Dragoon, he has now more resources to work in :D i'll wait for more news, as far as i remember, for the car conversion, ai of NGBC has sprites that you can use to make yours
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Last Edit: February 24, 2013, 03:37:13 am by MadkaT
Re: Rocky KOF 2000
#64  February 24, 2013, 06:57:17 am
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am I the only one that like the new stance instead the old one?

with just a few touches, that stance would kick ass, it's cool, it's original... I think it only need a few more frames to add details on it
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Re: Rocky KOF 2000
#65  February 24, 2013, 05:47:37 pm
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am I the only one that like the new stance instead the old one?

with just a few touches, that stance would kick ass, it's cool, it's original... I think it only need a few more frames to add details on it

We'll see about this. I might try to give him 2 sets of standing stances and attacks - one faster, one stronger.

For now have a look at this:



I'm considering which version to choose. NGBC one is better for intros, but not a hyper, while my edited version is better for a hyper (the car could have a driving anim). Suggestions?
Re: Rocky KOF 2000
#66  February 25, 2013, 03:54:01 pm
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Your edited version looks great, but it needs to be a bit wider to match the size of the ngbc one.
And I agree with the uses you plan to give them, if the ngbc one start moving forward it would end up going out of the screen, while the edited one goes forward.
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Re: Rocky KOF 2000
#67  February 25, 2013, 11:37:35 pm
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OK how about this:

Re: Rocky KOF 2000
#68  February 26, 2013, 01:31:50 am
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am I the only one that like the new stance instead the old one?

with just a few touches, that stance would kick ass, it's cool, it's original... I think it only need a few more frames to add details on it

100% agree

i like where this project is going
Re: Rocky KOF 2000
#69  February 26, 2013, 03:19:29 pm
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Pusha 2 said:
They could make a fighting game where the roster was nothing but beavers made out of cotton candy and I'd play if the gameplay was good because that's really all I give a shit about.
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Re: Rocky KOF 2000
#70  February 26, 2013, 06:24:28 pm
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And what do you think about this:

Re: Rocky KOF 2000
#71  February 26, 2013, 06:59:06 pm
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It is much better, now, they are still different design-wise, there are a few lines missing in yours, the ngbc one do not have that black stripe that goes upward, the holes on the side are on top of the mid part of the vehicle in the ngbc, ngbc one is more rounded, etc.

Look wich one you will change to match the other one, they are simple things to edit now, great job.




That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Rocky KOF 2000
#72  March 02, 2013, 12:00:23 pm
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To be honest I've needed a break form the car. I have however compleated all the normal attacks + most of hitstates, movement etc.

some example:



I haven't started on the coding yet, buy I've been using a Maxima char as a sprite reference. What do you guys think, would releasing this kind of character (broken as hell) and asking for comments on animation and spriting would be OK?
Re: Rocky KOF 2000
#73  March 02, 2013, 02:25:38 pm
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You can post the animations as well, is your choice.
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: Rocky KOF 2000
#74  March 03, 2013, 10:13:21 pm
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Somehow a hangover is benefitial to my work... Anyhow throws are done :)

an example:


I wanted Rocky to feel similar to Maxima and I think it nails it...

I'm gonna experiment with some nwe running anims and after that I'd like to show you a pre-alpha Rocky (very little of my own coding, no specials etc., but a lot of anims done).
Re: Rocky KOF 2000
#75  March 04, 2013, 05:29:04 am
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Nice things to see here, you cold use the basics from maxima, the original character don't have a extended move set to do, is fine if you recycle things from maxima i think the fighting style fits with rocky ;)
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Re: Rocky KOF 2000
#76  March 04, 2013, 09:55:19 pm
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Most of spriting is done, I need his dizzy anim and about half the specials :)

Again a sample of my work:



Now I need some ideas for his voice. I've tried (and failed) to convert Maximas quotes into a robotic voice, but it sounds like cr get some source material (suggestions please) or work on Maximas voice yet again (a good tutorial example might be enough)...
Re: Rocky KOF 2000
#77  March 04, 2013, 11:58:40 pm
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Maybe get a Voice Actor?
Re: Rocky KOF 2000
#78  March 05, 2013, 01:38:18 pm
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wHy dont you make alternate voice sample instead of working on Maxima maybne that way you can differentiate Rocky form Maxima
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Re: Rocky KOF 2000
#79  March 05, 2013, 02:16:46 pm
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Hi guys thanks for input. I don't have a problem with obtaining voice samples, but I find it dificult to precess them properly... I'm not going to use Maximas quotes mainly because I don't understand Japaneese and don't know what anything except grunting means.

Anyhow all regular sprites are done, now I'm working on specials. Btw I've decided not to use Robo Army car as a special, it's just to big (it stays for an intro though). I'll try to work some more on sounds though. Again some resources in the voice department would be welcome...

Edit:

Enough with the voice for a moment... I'm considering a victory anim: Maxima slides from a rope and dose a buddy byddy thing with Rocky, this should look like this:



Do you guys like the idea + should Maximas palette depend on Rockys?
Last Edit: March 05, 2013, 04:07:00 pm by xxxXx
Re: Rocky KOF 2000
#80  March 05, 2013, 05:01:36 pm
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Hi guys thanks for input. I don't have a problem with obtaining voice samples, but I find it dificult to precess them properly... I'm not going to use Maximas quotes mainly because I don't understand Japaneese and don't know what anything except grunting means.

Anyhow all regular sprites are done, now I'm working on specials. Btw I've decided not to use Robo Army car as a special, it's just to big (it stays for an intro though). I'll try to work some more on sounds though. Again some resources in the voice department would be welcome...

Edit:

Enough with the voice for a moment... I'm considering a victory anim: Maxima slides from a rope and dose a buddy byddy thing with Rocky, this should look like this:



Do you guys like the idea + should Maximas palette depend on Rockys?

I like the Idea of Classic Maxima appearing in Rockys winpose, and about the palette do what you think is the best way for it.^^ 
Last Edit: March 05, 2013, 05:05:22 pm by moep