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Roger Smith(American Dad) (Read 8357 times)

Started by DarkSpinDoctor, September 29, 2011, 02:19:19 am
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Roger Smith(American Dad)
#1  September 29, 2011, 02:19:19 am
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I have now successfully released Roger the alien for MUGEN! So let me properly introduce him! Roger has 4 basic attacks, a dodge, charge, 3 special moves, and 2 supers! He doesn't do the generic hitting or swinging sounds when fighting, and has his own voice from the show!

LINK:

http://www.mediafire.com/?m4icntlay0z1fb5

He is right there for download! Be sure to read his read-me file too! I will be releasing a YouTube trailer soon! :sugoi:

EDIT:

CHANGED LINK TO WORKING ROGER!!!!!!!!
Last Edit: September 29, 2011, 02:42:35 am by DarkSpinDoctor
Re: Roger Smith(American Dad)
#2  September 29, 2011, 02:24:28 am
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Screenshots, please? Gotta know what we download.

Re: Roger Smith(American Dad)
#3  September 29, 2011, 02:24:38 am
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Hmm.....errors....

Error message:
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error while precaching
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error while precaching
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error loading p1
Re: Roger Smith(American Dad)
#4  September 29, 2011, 02:28:04 am
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Hmm.....errors....

Error message:
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error while precaching
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error while precaching
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error loading p1

That's strange...here's the coding for it:

; Rocker Costume
[Statedef 900]
type = S
ctrl = 0
anim = 131415
velset = 0,0,0

[State 900, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = intro

[State 900, woosh]
type = PlaySnd
trigger1 = AnimElem = 2
value = 0, 0

[State 900, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
Re: Roger Smith(American Dad)
#5  September 29, 2011, 02:32:50 am
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looks like he has 1.0 issues works fine in winmugen I hate winmugen though so I will wait on this.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: Roger Smith(American Dad)
#6  September 29, 2011, 02:36:16 am
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Re: Roger Smith(American Dad)
#7  September 29, 2011, 02:37:12 am
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looks like he has 1.0 issues works fine in winmugen I hate winmugen though so I will wait on this.

Ok, I will check on that. I just put the versiondate as 1.0 like KFM720, but I guess I shouldn't have done that. Give me a minute to fix it. :)
Re: Roger Smith(American Dad)
#8  September 29, 2011, 02:42:14 am
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looks like he has 1.0 issues works fine in winmugen I hate winmugen though so I will wait on this.

Ok, I will check on that. I just put the versiondate as 1.0 like KFM720, but I guess I shouldn't have done that. Give me a minute to fix it. :)

I would appreciate that Because I want to test this and help you make him a decent character, I went through fighter factory in his sounds and noticed you use kfms sounds, i would reccomend finding some slap sounds or others would probably work well. I have many ideas for this characters as I am a fan of roger :P
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: Roger Smith(American Dad)
#9  September 29, 2011, 02:43:43 am
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looks like he has 1.0 issues works fine in winmugen I hate winmugen though so I will wait on this.

Ok, I will check on that. I just put the versiondate as 1.0 like KFM720, but I guess I shouldn't have done that. Give me a minute to fix it. :)

I would appreciate that Because I want to test this and help you make him a decent character, I went through fighter factory in his sounds and noticed you use kfms sounds, i would reccomend finding some slap sounds or others would probably work well. I have many ideas for this characters as I am a fan of roger :P

Ok, I updated his link so the versiondate is erased and I tested it, he works again.
Re: Roger Smith(American Dad)
#10  September 29, 2011, 02:44:14 am
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Needs more Pecan Sandies.

I'm.....curious, why does he summon Angry Birds as a Super?

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Re: Roger Smith(American Dad)
#11  September 29, 2011, 02:45:11 am
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Hmm.....errors....

Error message:
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error while precaching
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error while precaching
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error loading p1

That's strange...here's the coding for it:

; Rocker Costume
[Statedef 900]
type = S
ctrl = 0
anim = 131415
velset = 0,0,0

[State 900, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = intro

[State 900, woosh]
type = PlaySnd
trigger1 = AnimElem = 2
value = 0, 0

[State 900, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0

1.0 has no support for Z-Axis offsetting and supposedly it's a ""standard"" to get rid of all of them.

Just because it stopped parsing there doesn't mean there isn't more.



Removing ""mugenversion=1.0"" renders ^ that invalid and it looks like that's what you're doing yea you just did that.


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Re: Roger Smith(American Dad)
#12  September 29, 2011, 02:46:49 am
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Hmm.....errors....

Error message:
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error while precaching
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error while precaching
Error in [Statedef 900]
Error in Roger-Intros.cns
Error loading chars/Roger/Roger.def
Error loading p1

That's strange...here's the coding for it:

; Rocker Costume
[Statedef 900]
type = S
ctrl = 0
anim = 131415
velset = 0,0,0

[State 900, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = intro

[State 900, woosh]
type = PlaySnd
trigger1 = AnimElem = 2
value = 0, 0

[State 900, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0

1.0 has no support for Z-Axis offsetting and supposedly it's a ""standard"" to get rid of all of them.

Just because it stopped parsing there doesn't mean there isn't more.



Removing ""mugenversion=1.0"" renders ^ that invalid and it looks like that's what you're doing.

Aw, I just updated it. He really does work now. I just ran another test, all moves, all palettes, etc.
Re: Roger Smith(American Dad)
#13  September 29, 2011, 02:49:56 am
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Screenies please, before I check out?
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Re: Roger Smith(American Dad)
#14  September 29, 2011, 02:55:32 am
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ok well first off hes to stiff needs more walking animation not scooting across,

his Blue CLSN is GOD AWFUL he is not a stick figure and the clsn does that to him... his blue clsns DO NOT match with his red ones on most of his attacks.

damage is ridiculous on specials and why in the world does he only have 2 bars?

he cant combo worth anything and gets his asskicked rather easily. 

if you really want to continue this character you need to do a COMPLETE REVAMP on sprites and everthing just start from scratch man this is horribly bad.  I love roger but I do not love this character. 

Please do not give up though I would love to have a good roger for mugen but right now he is not even close to decent.


You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: Roger Smith(American Dad)
#15  September 29, 2011, 03:27:20 am
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ok well first off hes to stiff needs more walking animation not scooting across,

his Blue CLSN is GOD AWFUL he is not a stick figure and the clsn does that to him... his blue clsns DO NOT match with his red ones on most of his attacks.

damage is ridiculous on specials and why in the world does he only have 2 bars?

he cant combo worth anything and gets his asskicked rather easily. 

if you really want to continue this character you need to do a COMPLETE REVAMP on sprites and everthing just start from scratch man this is horribly bad.  I love roger but I do not love this character. 

Please do not give up though I would love to have a good roger for mugen but right now he is not even close to decent.

It's a first though, honestly. I think it's rather good for a first. I was thinking about also making a Stewie Griffin, and I will take note of this advice for him.
Re: Roger Smith(American Dad)
#16  September 29, 2011, 03:28:51 am
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Re: Roger Smith(American Dad)
#17  September 29, 2011, 04:37:01 am
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MAAEEHHHH!

I got excited when I saw this because he is one of my favorite characters on American Dad, but just like what happened with another illegal alien character Invader Zim this character needs a lot of improving.

Although, I'm sure you will work on it to make him great.   Up until this point, the only Roger we have seen in Mugen is when Warner's character (Kang from the Simpsons) pukes him out of his mouth.  Either way nice to see someone try to make a playable Roger. 

Good luck on him! MAAEEHHHH! (Random thought: would be funny if Roger were to appear on random rounds and stick his head out of the corner and make that sound "MAAEEHH", kinda like the whoopsie Mortal Kombat guy)
Last Edit: September 29, 2011, 06:12:59 am by Zingo
Re: Roger Smith(American Dad)
#18  September 29, 2011, 07:07:32 am
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havnt tried it yet but im guessing the sprites came from the american dad vs family guy flash game, but hey Great to see Roger enter the fray  :sugoi:

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Re: Roger Smith(American Dad)
#19  September 29, 2011, 07:16:14 am
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no they didnt zombie he made these himself the  flash game has roger in a wonder woman outfit.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: Roger Smith(American Dad)
#20  September 29, 2011, 07:17:11 am
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 ;D oooooooooohhhhhh yeah thats right, i only played it once a good while back ago

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Re: Roger Smith(American Dad)
#21  September 29, 2011, 07:23:32 am
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yeah and this roger is horrible it needs so much work its not funny im sorry to say I hope he redoes this character.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: Roger Smith(American Dad)
#22  September 29, 2011, 07:28:22 am
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ive played with worse ,but yeah since ive played with him i see what u mean , but its a good start, just neds to put alittle love in him and hell be alot better

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Re: Roger Smith(American Dad)
#23  September 29, 2011, 10:45:17 am
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It will need a lot of love, that's for sure:

- Missing required sprites.

- Why are the standing hitboxes so thin? Why not make them as big as the ones you use when you jump? Also, try to use as less as possible. If you can see one is enough to cover the character, just use one.

- Seriously, you went as far as to add animation to this character for the standing pose. Don't just make him float with the standing pose when he walks. Add some walk animation.

- When I push the opponent by getting close to it and going forwards, your character starts shaking like crazy while doing it. That shouldn't happen.

- Aerial "x", "y", "a" and "b" attacks, plus "a" and "b" standing attacks are unblockable if the opponent's really close to you.

- Add more cooldown to the dodge, it's really easy to spam it. Also, you should be able to grab this character when he dodges.

- About Joy Buzzer... first, if it misses, the attack should disappear. Second, you should add more startup, the moves comes instantaneously, which is bad. Last, since this is obviously not a grab, it shouldn't be unblockable.

- Flag Gun is completely worthless. Really short range, low damage, hitstun and pushback and huge cooldown. Using this attack is stupid. Nobody would want to use an attack like that.

- For Icy Slide, I'm sure it's possible to pull an infinite near the corner if you use at the exact moment the move's cooldown disappear. The max I could do is use it two times in a row. Also, no damage dampner at all for your character, since if I connect this move twice it does 360 damage. But hey, the move alone does 180 damage, which is the same damage as a level 1 super, so you should reduce this too.

- I'm starting to hate people who abuse the BG effect for supers like Air Horn. Also, level 1 super that does 380 damage and that is unblockable. DO NOT WANT. Also, it makes him completely invincible while it lasts. There's no effect to indicate the range of the attack. I'm sure the starting spark is misaligned, since it should land at the weapon. And it causes a line of debug problem. And it gives him power back.

- Angry Birds has similar problems. (DAT EFFING BG EFFECT). One bird will always miss, no matter how much I try to get hit with it. Still, each bird does 78 damage, and only 5 connect from the 6 you have, so that's a total of 390 damage it does, and if it connected the last one, it would be 468 damage, since you don't use damage dampner at all. That's way too much for a level 1 super. Also, it makes your character completely invincible. And another debug problem appears when you use it. And it gives him power back.

It's a really stiff character, with really low range in his attacks, and he's also really slow. So yeah, his gameplay is bad too. Apart from solving all the problems above, you should try to improve it a little so it's fun to use it. Right now it's annoying.
Re: Roger Smith(American Dad)
#24  September 29, 2011, 12:36:18 pm
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Good for a start, I hope to see more from you.
Re: Roger Smith(American Dad)
#25  September 29, 2011, 01:37:31 pm
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I suppose I can improve it definitely. I just wanted to see what people would think of Roger, so now I guess it's time for the REAL project. ;)
Re: Roger Smith(American Dad)
#26  September 29, 2011, 01:53:33 pm
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- When I push the opponent by getting close to it and going forwards, your character starts shaking like crazy while doing it. That shouldn't happen.


I couldn't exactly master fixing that. How can I fix it?
Re: Roger Smith(American Dad)
#27  September 29, 2011, 11:41:00 pm
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Re: Roger Smith(American Dad)
#28  September 30, 2011, 12:48:23 am
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- When I push the opponent by getting close to it and going forwards, your character starts shaking like crazy while doing it. That shouldn't happen.


I couldn't exactly master fixing that. How can I fix it?
That's due to your extremely thin hitboxes for standing sprites and also make sure is width front and back are at feasible values in the [Data] section of his CNS.

Ok, will do! I've started the REAL Roger and it already looks better! I can take some pictures after I get more work done.
Re: Roger Smith(American Dad)
#29  September 30, 2011, 06:36:18 am
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sounds good, hope to see the new & improved Rodger soon, i saw where u mentioned making a stewie , im sure youve seen the abortion of the one that exist , so if u do anything more than that 1 it would be a great improvement to mugen stewie  :sugoi:

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Re: Roger Smith(American Dad)
#30  September 30, 2011, 01:21:06 pm
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I can see Roger having a move-set sort of like "Pepito" does.  Pepito changes into a Scarface costume and fires guns just like when Roger was on drugs, has a choke hold like Roger would do etc.
Re: Roger Smith(American Dad)
#31  September 30, 2011, 04:12:15 pm
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Re: Roger Smith(American Dad)
#32  September 30, 2011, 04:21:33 pm
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It doesn't work. There's a small frame in which you're vulnerable because of cooldown. It's really small, that's why I say he needs to increase the cooldown, because it's easy to spam. But it doesn't let you be invulnerable for the entire match.
Re: Roger Smith(American Dad)
#33  October 01, 2011, 03:23:30 am
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sounds good, hope to see the new & improved Rodger soon, i saw where u mentioned making a stewie , im sure youve seen the abortion of the one that exist , so if u do anything more than that 1 it would be a great improvement to mugen stewie  :sugoi:

I've seen 2 Stewies, both bad. CVS Axel "Robotic" Stewie and another one that just fires his ray gun over and over downward.