YesNoOk
avatar

Rogue V2 (Read 20307 times)

Started by Rajaa, March 31, 2012, 10:52:21 am
Share this topic:

GOH

Re: Rogue V2
#121  June 22, 2012, 12:22:42 pm
  • ******
  • Never give up your dreams. Go back to sleep.
    • Portugal
Her arm looks really rubbery. It looks more like she absorbed the powers of Mr. Fantastic/Dhalsim rather than Rock.
I think you're exaggerating a bit. Looks good to me.
Re: Rogue V2
#122  June 22, 2012, 12:33:51 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Looks very good to me.
Re: Rogue V2
#123  June 22, 2012, 03:40:48 pm
  • ******
  • ALE ALEJANDRO
"We live in a world of perpetual outrage"
Re: Rogue V2
#124  June 22, 2012, 04:25:17 pm
  • ******
  • I hang out tough. I'm a real boss.
    • USA
    • litotichues.com/
Ok now since Rajaa told me that he wants just the outlines i think i can show this:


(It is not finished)

It really relieve some stress of have them finished, we agreed that im going to give them the lightsource colored though.

You didnt tell me nothing about Melty Blood  >:(

I was planning on doing the Melty Bloods by myself! =p

You can join in if you want. Just means more money out of my pocket. =p



And yeah, development is still going on, guys. And please steal any sprite in this thread if you want to. Don't show me up, though! ;P
Re: Rogue V2
#125  July 02, 2012, 01:10:54 pm
  • *****
  • Mang Of Steel
    • Canada
    • network.mugenguild.com/cybaster/hosted.html
be-u-tiful

thought i followed that thread >.>
Re: Rogue V2
#126  July 03, 2012, 05:02:28 pm
  • ******
  • I hang out tough. I'm a real boss.
    • USA
    • litotichues.com/
Looking good, Chamat. It's July. ;)

I'm gonna start finishing up some of the animations and separations I've been doing and the ones Chamat did, and then I'm going see if I met my goal for a release. I think I said 15, and we are well over that number. But project will still continue after a release.

I have to update her code too. So tediousness will probably deter me from opening her files. :(
Re: Rogue V2
#127  July 03, 2012, 06:27:28 pm
  • avatar
  • *****
Last Edit: July 03, 2012, 06:32:02 pm by Cazaki
Re: Rogue V2
#128  July 03, 2012, 06:28:55 pm
  • ******
  • I hang out tough. I'm a real boss.
    • USA
    • litotichues.com/
I'm doing the shading.
Re: Rogue V2
#129  July 03, 2012, 07:25:29 pm
  • ****
  • By eFex
My only critique is that the hair should not be blowing straight back.

2OS

Re: Rogue V2
#130  July 03, 2012, 10:39:27 pm
  • ****
  • Ich schicke dich zur HOELLE ! ¡ ! ¡
    • Egypt
    • deuceovspadez.webs.com/
the gravity defiant hair strikes back !!


[ 052012 ] Inazumachi 181/256  /  deviantART   /  2OS Grafphicsxz  Dead Anims ( Orochi/Mizuchi )  /  608's FX Volume 3
Re: Rogue V2
#131  July 03, 2012, 11:24:55 pm
  • *****
  • Welcome to Die!
    • Netherlands
    • network.mugenguild.com/balthazar/index.html

  • Online
hehe yeah having the hair curl around her will make it more 'alive' ;) but a very nice start.
Re: Rogue V2
#132  July 04, 2012, 01:00:37 pm
  • ******
  • I hang out tough. I'm a real boss.
    • USA
    • litotichues.com/
It won't be that noticeable when I make the effects for the Psycho Crusher. Don't worry about the hair, Chamat! :P
Re: Rogue V2
#133  July 09, 2012, 11:30:39 am
  • *****
  • Welcome to Die!
    • Netherlands
    • network.mugenguild.com/balthazar/index.html

  • Online
Yes Rajaaboy, reply to your damn PM's  >:( !
Re: Rogue V2
#134  July 09, 2012, 04:11:23 pm
  • ******
  • I hang out tough. I'm a real boss.
    • USA
    • litotichues.com/
I reply faster to emails because emails send push notifications to my phone. During my day, I am more likely to respond to an email rather than responding to a personal message on MFG because it's kinda troublesome to type up messages on an non-mobile friendly website.

Read my signature, sheesh!
Re: Rogue V2
#135  July 09, 2012, 04:16:50 pm
  • ******
  • Si monumentum requires, circumspice
    • USA
    • Skype - TheToxicAvenger666

  • Online
But....READING IS HARD
Re: Rogue V2
#136  July 09, 2012, 06:58:15 pm
  • *****
  • Welcome to Die!
    • Netherlands
    • network.mugenguild.com/balthazar/index.html

  • Online
...let the email spamming begin  :twisted:
Re: Rogue V2
#137  July 16, 2012, 05:19:14 am
  • ****
  • The Visionary
    • USA
    • https://sites.google.com/site/demonkaimugen/
interesting shit here...

im glad more folks are just thinking outside the box and trying to create totally new stuff for mugen. i was hoping i wasnt going to see another damn normal rogue character ::). Thank god this isnt the case here

Looks like you took it a bit further with her having other fighter abilities visually^^

Good luck
Re: Rogue V2
#138  July 19, 2012, 01:47:14 pm
  • ******
  • I hang out tough. I'm a real boss.
    • USA
    • litotichues.com/
Chamat's country is stupid and thinks I'm a drug dealer because I have a lot of money. Who wants to help me with the sprites and receive the money that Chamat would have received? Otherwise, I will be moving as slow as molasses down an ant hill.

I have over 25 abilities when  I combine and reuse some of the new sprites. I just need to do some shading for some sprites and finish Maki's slams.
Re: Rogue V2
#139  July 21, 2012, 12:17:17 am
  • ****
  • The Visionary
    • USA
    • https://sites.google.com/site/demonkaimugen/

I have over 25 abilities when  I combine and reuse some of the new sprites.

well goddamn...nothing wrong with a lot of moves as long as they are creative. this i think you already know....
I cant stand a boring ass (6 button) character with just 5 moves and thats it....

pointless --;
Re: Rogue V2
#140  July 22, 2012, 12:10:17 am
  • *****
  • Beemo Is Camera !! :O
    • USA
    • StormEX-Team.com/
Quick question:

Are rogues palettes going to change when she absorbs someones powers? :-X
Last Edit: July 22, 2012, 12:24:02 am by DarkStormEX