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Rorschach by SeanAltly (w/AI by Kamekaze) - (Updated 05/10/11) (Read 9833 times)

Started by Sean Altly, May 08, 2011, 04:27:42 am
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Rorschach by SeanAltly (w/AI by Kamekaze) - (Updated 05/10/11)
#1  May 08, 2011, 04:27:42 am
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Well, I've been hard at work updating not only the sprites, but pretty much everything else that needed updating on my older characters. The first one finished is my favorite comic/graphic novel character of all time, Rorschach. Here's a breakdown of what's updated/new:

-Updated all of the sprites. I'm proud of these, because they look so much better now. Just check out the screens to see what I mean.
-All new scaled AI by Kamekaze.
-The sprite-scaled "height accurate" version is now the standard version of him, because he was really way too tall before.
-Added the ability to do his Grappling Gun Swing in mid-air.
-Increased combo-ability as a whole.
-All new hi-res FX for his flame moves, like his Aerosol Flamethrower and Aerosol Flame Crescent.
-Archie Flamethrower is now a L1 Super, meaning it does less damage.
-I added some invincibility to A Pretty Butterfly so it's not so easy to poke. Since it's harder to hit with than his other L1 Super (Archie Flamethrower), it does a little more damage.
-Fixed buggy/broken Grappling Gun mechanics. I reduced the damage the actual move does, but left the juggle properties the same, so the move is designed as a set-up for juggles. If you don't juggle, you won't get the full damage potential out of the move.
-Added all that I've learned about proper balance and coding since I last released him, meaning he has all of that basic stuff I didn't know about then, like flagging recovery frames, proper hit times and recovery times, etc.
-Fixed a couple of bugs with his intros and win-poses.
-Just generally better in every way.

Screens:


More in the Spoiler:
Spoiler, click to toggle visibilty

Download [http://www.sendspace.com/file/q61g4g]HERE![/url]

Credits (from the ReadMe):

Kamekaze for the great AI
Ryon for the Hi-Res FX
Aaron Manns for the stellar voice work
Zeckle, POTS, Iced for beta testing (old version)
SafirKreuz85, Kamekaze, and OrochiGill for beta-testing (new version)
Adam Rogers, executive producer
MOTVN for the stage and stage sprites
Everyone at Mugen Fighters Guild for all of their continued support
Alan Moore and Dave Gibbons for their incredible source material, READ IT NOW!
If I've forgotten you, let me know and I'll add to future versions.
Son, the last thing you'll realize you need is what you've already got.
Last Edit: May 10, 2011, 10:50:05 pm by Sean Altly
Re: Rorschach by SeanAltly (w/AI by Kamekaze) - Massive Update
#2  May 08, 2011, 04:29:40 am
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Nice to see you update this character Sean :)
Planning on doing any older works?
Kamekaze AI...oh boy ._.
Re: Rorschach by SeanAltly (w/AI by Kamekaze) - Massive Update
#3  May 08, 2011, 04:32:37 am
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Nice to see you update this character Sean :)
Planning on doing any older works?
Kamekaze AI...oh boy ._.

Yeah, working on updating Solid Snake right now.
Son, the last thing you'll realize you need is what you've already got.
Re: Rorschach by SeanAltly (w/AI by Kamekaze) - Massive Update
#4  May 08, 2011, 04:33:10 am
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Ryon's effects have way too much glare.
Re: Rorschach by SeanAltly (w/AI by Kamekaze) - Massive Update
#5  May 08, 2011, 04:40:13 am
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Just updated the download, discovered a small glitch during his throws. Dont you love it when you find a bug 5 minutes after releasing a character? Redownload if you already DL'd, and sorry about that.

Ryon's effects have way too much glare.

I think they look nice, myself.
Son, the last thing you'll realize you need is what you've already got.
Re: Rorschach by SeanAltly (w/AI by Kamekaze) - Massive Update
#6  May 08, 2011, 04:54:35 am
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  • Inconsistency with QCF+K. When I use the MK or HK version, I can shoot with MK or HK but not LK? If I use LK version, I can shoot with ONLY LK? All should do the same.
  • I can cancel from basics into QCF+P, but not into QCF+K. All specials should be cancelable from the same basics.
  • QCF+HK is exactly the same as QCF+MK. I suggest making the HK version anti-air.
  • All basics cancel. s.HP should only be cancelable from the first elem with the attack box at most.
  • Can't go into crouching basics from run
  • Chaining is strange. I can go from LP to MP to HP, OK that's fine, but I can't chain LP to HP?
  • A posadd or two would look good in s.HK
Re: Rorschach by SeanAltly (w/AI by Kamekaze) - Massive Update
#7  May 08, 2011, 04:58:44 am
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Impressive shit, Sean. You've only been improving since S.H.A.D.E.S. 1. I'm patiently waiting for the next installment of S.H.A.D.E.S. my favorite was Det. Garret Laurel, so I'd LOVE to see an updated version of him. I'd also love to see an updated version of Zenith, mainly because I always thought he was terrible, no offense.
Re: Rorschach by SeanAltly (w/AI by Kamekaze) - Massive Update
#8  May 08, 2011, 05:16:05 am
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  • Inconsistency with QCF+K. When I use the MK or HK version, I can shoot with MK or HK but not LK? If I use LK version, I can shoot with ONLY LK? All should do the same.
  • I can cancel from basics into QCF+P, but not into QCF+K. All specials should be cancelable from the same basics.
  • QCF+HK is exactly the same as QCF+MK. I suggest making the HK version anti-air.
  • All basics cancel. s.HP should only be cancelable from the first elem with the attack box at most.
  • Can't go into crouching basics from run
  • Chaining is strange. I can go from LP to MP to HP, OK that's fine, but I can't chain LP to HP?
  • A posadd or two would look good in s.HK

-That actually sounds pretty consistent to me, but I see what you're saying. I don't think what you described is really a problem, but I'll fix it anyway.
-It didn't seem like the Gun Special should be something you can cancel or combo into.  Personal choice.
-He already has an anti-air move (Crescent Flamethrower). They (the Gun shots) were originally all the same, but they went over a lot of character's heads, so I made a low one. I really don't think he needs an anti-air gun.
-I said in the Squall release thread that I thought if you couldn't crouch while running, you shouldn't be able to go into crouching basics. Nobody said anything after it but Cybaster who said "Gotcha!", so I thought that was fine.
-No, you can't chain from LP to HP. None of my characters have ever been able to do this because you're supposed to chain from weakest to strongest, so it would go LK > MK > HK. It's never been a problem before, and I don't see why it's strange, really.
-I'll do that, thanks.

Thanks for the feedback!

Impressive shit, Sean. You've only been improving since S.H.A.D.E.S. 1. I'm patiently waiting for the next installment of S.H.A.D.E.S. my favorite was Det. Garret Laurel, so I'd LOVE to see an updated version of him. I'd also love to see an updated version of Zenith, mainly because I always thought he was terrible, no offense.

I'm sorry, but I do take some offense to that. I don't see why or how he's "terrible," so I strongly disagree. People are going to inevitably take offense to a statement like that because you labeled the entire character as "terrible" without giving me any specific reasons why. So, yes, that offends me a bit because it's not helpful or constructive, only an insult to my character's design (or whatever it is about him you think is "terrible"). Also, why would Det. Laurel need an updated version? I just released him a while back, and all of his gameplay and sprites are up to date. Thanks for the compliments though (outside of the calling Zenith terrible thing).
Son, the last thing you'll realize you need is what you've already got.
Re: Rorschach by SeanAltly (w/AI by Kamekaze) - Massive Update
#9  May 08, 2011, 05:33:08 am
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generally speaking, you want ot avoid using statetype triggers in your cahgen states and instead use holddown and !holddown, that makes the charcter more responsive.
Re: Rorschach by SeanAltly (w/AI by Kamekaze) - Massive Update
#10  May 08, 2011, 05:34:33 am
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I think he meant he didn't like his gameplay, sounds like he wants you change him. :S
Re: Rorschach by SeanAltly (w/AI by Kamekaze) - Massive Update
#11  May 08, 2011, 05:50:22 am
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Just read through, going to reply to this not then edit later or just do a fresh reply with feedback.

  • It didn't seem like the Gun Special should be something you can cancel or combo into.  Personal choice. Its to be more versatile with different combo possibilities. Also is a standard in most fighters.
  • He already has an anti-air move (Crescent Flamethrower). They (the Gun shots) were originally all the same, but they went over a lot of character's heads, so I made a low one. I really don't think he needs an anti-air gun. I wouldn't say he needs anti-air gun either, its just to make use of using the different button tiers for strategy. Simple example would be using light punch over heavy for speed. He suggested anti-air because LK shoots "low", MK shoots "mid", so the next "step" is to shoot "high".
  • No, you can't chain from LP to HP. None of my characters have ever been able to do this because you're supposed to chain from weakest to strongest, so it would go LK > MK > HK. It's never been a problem before, and I don't see why it's strange, really. Its another one of those game standards, sacrifice hit count/immediate damage for something else, like juggle points.


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Re: Rorschach by SeanAltly (w/AI by Kamekaze) - Massive Update
#12  May 08, 2011, 06:26:37 am
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Quote
I'm sorry, but I do take some offense to that. I don't see why or how he's "terrible," so I strongly disagree. People are going to inevitably take offense to a statement like that because you labeled the entire character as "terrible" without giving me any specific reasons why. So, yes, that offends me a bit because it's not helpful or constructive, only an insult to my character's design (or whatever it is about him you think is "terrible"). Also, why would Det. Laurel need an updated version? I just released him a while back, and all of his gameplay and sprites are up to date. Thanks for the compliments though (outside of the calling Zenith terrible thing).

Fuck. Did not know you updated him, must go find him. Also, as far as Zenith goes, it's not because of the way you coded him or anything, I just didn't like the character's spriting. He looked off. He had extremely simple shading, his polearm looked rough and rocky, only his torso moved when he stood still, the folds on his clothes were awful looking, but this is all my opinion, other characters followed a similar format, but I guess he was the only one that actually bothered me. You've improved from then, so I feel like his spriting faults could be corrected now. But that's just me, and don't hate me for thinking as such. I'm just being honest, and if that's too much, well I'll just shower you with compliments.

Also, the gameplay was okay. An updated Zenith probably wouldn't have drastically different gameplay anyway. I'm not saying I liked it though. I don't know. Maybe I just don't like Zenith as a character.
Re: Rorschach by SeanAltly (w/AI by Kamekaze) - Massive Update
#13  May 08, 2011, 06:40:27 am
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If you want to discuss this further, just PM me, because this thread is about Rorschach. Thank you.
 
Just read through, going to reply to this not then edit later or just do a fresh reply with feedback.

  • It didn't seem like the Gun Special should be something you can cancel or combo into.  Personal choice. Its to be more versatile with different combo possibilities. Also is a standard in most fighters.
  • He already has an anti-air move (Crescent Flamethrower). They (the Gun shots) were originally all the same, but they went over a lot of character's heads, so I made a low one. I really don't think he needs an anti-air gun. I wouldn't say he needs anti-air gun either, its just to make use of using the different button tiers for strategy. Simple example would be using light punch over heavy for speed. He suggested anti-air because LK shoots "low", MK shoots "mid", so the next "step" is to shoot "high".
  • No, you can't chain from LP to HP. None of my characters have ever been able to do this because you're supposed to chain from weakest to strongest, so it would go LK > MK > HK. It's never been a problem before, and I don't see why it's strange, really. Its another one of those game standards, sacrifice hit count/immediate damage for something else, like juggle points.




Well, since we both agree he doesn't need an anti-air gun, I'm open to suggestions for a different way to take advantage of the 3rd button strength. He is going to be in Capcom vs. The World though, where he'll just have the two buttons, so he'll probably go right back to just the low/straight one for that. Hmmm.

Son, the last thing you'll realize you need is what you've already got.
Last Edit: May 08, 2011, 07:10:03 am by Sean Altly
Re: Rorschach by SeanAltly (w/AI by Kamekaze) - Massive Update
#14  May 08, 2011, 05:45:38 pm
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Yeah, working on updating Solid Snake right now.

I nearly spat out my morning coffee reading this quote. Rorschach and Snake are two of my favorite top characters regardless of what medium you look at them through, wether it be movies or games or comics etc.. Your characters are especially awesome, and I'm totally looking forward to Snakes re-release. As with Squalls release, keep up the fantastic work.

And now that I think about it, Rorschach's "Who killed Edward Blake??" super is possibly one of the coolest original moves I have ever seen. It's touches like this that make your characters interesting and fun to play as.
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Last Edit: May 08, 2011, 05:49:51 pm by Saikoro
Re: Rorschach by SeanAltly (w/AI by Kamekaze) - Massive Update
#15  May 08, 2011, 09:14:53 pm
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Great work! Out of all your characters he's my 2nd favorite only to thirteen. Kamekaze once again comes through on tough ass AI!
Re: Rorschach by SeanAltly (w/AI by Kamekaze) - Massive Update
#16  May 08, 2011, 10:05:00 pm
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-I said in the Squall release thread that I thought if you couldn't crouch while running, you shouldn't be able to go into crouching basics. Nobody said anything after it but Cybaster who said "Gotcha!", so I thought that was fine.
Actually, he should have this. It's very important in general within fighters as it allows for pressure based offensive rushdowns, and overall makes the character feel more legitimate in comparison to others.
Re: Rorschach by SeanAltly (w/AI by Kamekaze) - Massive Update
#17  May 09, 2011, 12:53:35 am
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-I said in the Squall release thread that I thought if you couldn't crouch while running, you shouldn't be able to go into crouching basics. Nobody said anything after it but Cybaster who said "Gotcha!", so I thought that was fine.
Sorry about the confusion. I'm kinda in a hurry sometimes in NZ, so I tend to make my posts short at times. "Gotcha" meant "I read all your post and am happy you're gonna fix what needs" fixing". ;P
Long story short : he needs to be able to perform crouching basics while running. Just the stateno=100||stateno=101 trigger to add to all the crouching basics, and you're fine to go. ;)
Re: Rorschach by SeanAltly (w/AI by Kamekaze) - Massive Update
#18  May 09, 2011, 03:32:13 am
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He can connect his "A pretty butterfly" DURING THE OPPONENT'S BLOCKSTUN. Please fix this. It's stupidly broken. Otherwise, nice job, especially fixing the gun (that thing was MAD broken), and upgrading the comboability.
"I'll change MY direction! Yeah." - Benimaru
Re: Rorschach by SeanAltly (w/AI by Kamekaze) - Massive Update
#19  May 09, 2011, 05:36:23 am
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Okay, I've had it up to here with Kamekaze's glitchy, cheating AI. If you block any of his combo attempts, he will cancel crouching MP into sliding tackle (and he's a devious little fuck about it, too, making sure the cancel is LATE so it looks like a link/tick throw), because you forgot to make sliding tackle unable to hit people who are blocking. Oh, yeah, and on your wakeup, he'll DO IT AGAIN, and the only defense for it is an invincible attack. If you do a guard cancel, the sliding tackle will go through it and hit you anyway, unless it has 100% invincibility to EVERYTHING or is a very fast crouching attack, and guard cancels of these types are rare and usually go beyond this and allow for combos afterward, so they're broken.

So please, don't just fix the move, ditch Kamekaze's broken AI and find someone else to do it. It cheats with your other characters too. Here's what your characters can do under AI control:

 - Thirteen chains his QCF+MP move into his QCFx2+P move (human players cannot do this)

 - Byrne throws out another flare as soon as the current one hits or is blocked (human players have to wait until the current one's hitstun/blockstun ends OR until it goes off the screen)

 - Various characters cancel the launcher into whatever move is convenient, which is usually CROUCHING LK (sound familiar? also the stupid thing is that I actually can't figure out how the fuck he manages to do this; I looked all over the AI coding for stuff that's triggered by the launcher hitting, but couldn't find anything)

So as you can see, Kamekaze is a cheating bastard. In fact, I'm almost CERTAIN that if you just fix the move, but allow Kamekaze to update the AI, he'll just make him cheat in a DIFFERENT WAY. If you can't get anyone else to make the AI, I'LL do it.
"I'll change MY direction! Yeah." - Benimaru
Re: Rorschach by SeanAltly (w/AI by Kamekaze) - Massive Update
#20  May 09, 2011, 05:36:54 am
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Yeah, working on updating Solid Snake right now.

Yeaaaah, finally Solid Snake!!! :D Hmmm... Can u fix the recoil?
Check where the girl has a rifle ;)
Spoiler, click to toggle visibilty
Thanks! :D

Nice update, I like this job like all of your works, nothing more to say, thanks :-X