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ROSE_MX re-release(V08) NEW UPDATE 2011-08-07 (ADD AI) (Read 5163 times)

Started by lifido9999, July 21, 2011, 04:20:48 pm
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Re: ROSE_MX re-release(V07) NEW UPDATE 2011-08-03
#21  August 02, 2011, 06:23:13 pm
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Downloading the update. I'll try to test it later. So much to do

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: ROSE_MX re-release(V07) NEW UPDATE 2011-08-03
#22  August 02, 2011, 06:56:10 pm
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Downloading the update. I'll try to test it later. So much to do

hope can pass this times. haha!! ;D
some point snot too known. so no change.

below:
-fx might linger by maybe 3 ticks or so
-fx linger on psycho crusher
-vel looks odd on psycho crusher. Almost like it picks up speed randomly. It might just be how Im looking at it

(the vel. of psycho crusher I think look OK? ..dont know..just feeling is OK..!!! for me :P)

Re: ROSE_MX re-release(V07) NEW UPDATE 2011-08-03
#23  August 02, 2011, 09:06:24 pm
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This rose has so many updates now. I cant find anymore glitches with her anymore. I guess that might be your last update with rose_mx
Re: ROSE_MX re-release(V07) NEW UPDATE 2011-08-03
#24  August 03, 2011, 03:42:39 am
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This rose has so many updates now. I cant find anymore glitches with her anymore. I guess that might be your last update with rose_mx
if no big problem then can make ai for rose
Re: ROSE_MX re-release(V07) NEW UPDATE 2011-08-03
#25  August 04, 2011, 01:34:30 pm
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Re: ROSE_MX re-release(V07) NEW UPDATE 2011-08-03
#26  August 05, 2011, 09:28:19 am
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This rose has so many updates now. I cant find anymore glitches with her anymore. I guess that might be your last update with rose_mx
if no big problem then can make ai for rose
I've never seen anyone ask but your AI that your gonna put on ur chars do you think it's gonna stop them automatically putting up their movelist.

very sorry the movelist. I will set the var and AIlevel to stop CPU movelist. sorry.
and see your post about sean. I will thniking it. thanks so much your comment. very thank. the teeath is black U can see.
great!
making AI. I m not stong. is beginner. of ai.  :'( :'(
Re: ROSE_MX re-release(V07) NEW UPDATE 2011-08-03
#27  August 07, 2011, 12:47:22 pm
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today add the AI in statedef -3. no in -1. because feel in state-3 better then in -1. more "randomly"...
Re: ROSE_MX re-release(V08) NEW UPDATE 2011-08-07 (ADD AI)
#28  August 08, 2011, 11:33:02 pm
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- In the CMD and state -3, please replace ALL the var(59) by AILevel, and remove your AI activation code (with all the AI commands) in the CMD. Just doing this will make use of the Mugen 1.0 AI. So do this : use AILevel=0 instead of var(59)=0 for human commands, and in the state -3, just replace all var(59) occurences by AILevel. Since you put var(59) between 1 and 8 for AI, you basically have no work to do, which is very good.
- The AI once walked in the air after performing a move that's supposed to be ground only.
- You could add some winquotes, which you could take from SSF4 for example.
- Still the debug flood : player P2 in state 2115: changed to invalid action 1105.
Re: ROSE_MX re-release(V08) NEW UPDATE 2011-08-07 (ADD AI)
#29  August 09, 2011, 04:43:22 am
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- In the CMD and state -3, please replace ALL the var(59) by AILevel, and remove your AI activation code (with all the AI commands) in the CMD. Just doing this will make use of the Mugen 1.0 AI. So do this : use AILevel=0 instead of var(59)=0 for human commands, and in the state -3, just replace all var(59) occurences by AILevel. Since you put var(59) between 1 and 8 for AI, you basically have no work to do, which is very good.
- The AI once walked in the air after performing a move that's supposed to be ground only.
- You could add some winquotes, which you could take from SSF4 for example.
- Still the debug flood : player P2 in state 2115: changed to invalid action 1105.

the AIlevel I using v=59 because, I will write winmugen ver. so easy for me to do.
and the walking problem I will fixed

the  P2 in state 2115: changed to invalid action 1105. OK. I will fix it.sorry! :S

Re: ROSE_MX re-release(V08) NEW UPDATE 2011-08-07 (ADD AI)
#30  August 09, 2011, 05:08:27 am
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You can just release two versions (or even include two DEF files linking to different files: one 1.0 CMD+state-3 and one Winmugen CMD+state -3).
The Mugen 1.0 version would use AILevel and Winmugen version would use var(59).
Really, you just have to copy state -3 and CMD files and rename them differently for 1.0 versions, and then in Notepad++ or whatever editor you use, press Ctrl+H and replace all the var(59) by AILevel. 10 seconds to do so for each file.
Re: ROSE_MX re-release(V08) NEW UPDATE 2011-08-07 (ADD AI)
#31  August 12, 2011, 11:06:02 pm
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-When AI is enabled, Rose moves before she is supposed to. It selected her mode, then moved forward a bit.
-Ive also had the problem with her walking in the air randomly.

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http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!