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Round 2 Intro? (Read 313 times)

Started by FatalVice, September 10, 2010, 02:03:21 am
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Round 2 Intro?
#1  September 10, 2010, 02:03:21 am
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Is it possible to make a Round 2 intro? I ask this because with my normal Round 1 intro, i force my character into a powered up state, and it obviously dosent transfer over into round 2. I tried setting a changestate to roundstate =2, but it glitches out.

2OS

Re: Round 2 Intro?
#2  September 10, 2010, 02:27:09 am
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  • Ich schicke dich zur HOELLE ! ¡ ! ¡
    • Egypt
    • deuceovspadez.webs.com/
Does your powered up state use variables ?


[ 052012 ] Inazumachi 181/256  /  deviantART   /  2OS Grafphicsxz  Dead Anims ( Orochi/Mizuchi )  /  608's FX Volume 3
Re: Round 2 Intro?
#3  September 10, 2010, 02:38:43 am
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to activate? no sir.

2OS

Re: Round 2 Intro?
#4  September 10, 2010, 02:55:56 am
  • ****
  • Ich schicke dich zur HOELLE ! ¡ ! ¡
    • Egypt
    • deuceovspadez.webs.com/
k nvm then

Just stick this in your .CNS


[Statedef 5900]
type = S

[State 5900, 1]
type = VarRangeSet
trigger1 = roundsexisted = 0
value = 0

[State 5900, 2]
type = VarRangeSet
trigger1 = roundsexisted = 0
fvalue = 0

[State 5900, 3]
type = ChangeState
trigger1 = roundno >= 1
value = 190


[ 052012 ] Inazumachi 181/256  /  deviantART   /  2OS Grafphicsxz  Dead Anims ( Orochi/Mizuchi )  /  608's FX Volume 3
Re: Round 2 Intro?
#5  September 10, 2010, 03:37:37 am
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tyvm! Ive never seen that used before >.>