I have quite a few ideas. I guess I should list some. This would allow for great user customization and allow a lot of flexibilty to create the sub games I have discussed.
This will be in the common directory and will work on all characters.
I intend to make a character specific Config file as well for turning on and off specials supers, and to declare what supers will be the supers/ultras when in SF2, SF3, and SF4 modes
Spoiler: Maybe over ambitious list but I'll see how far I can get before going mad (click to see content)
Throw
LP+LK = 1
2P , 2K = 2
Direction + MP, HP, MK, HK =3
Taunt
LP+LK = 1
Start*Disables pause menu = 2
CVS2 Special Cancels
On = 1
SFA1 Chain Combos
On = 1
Custom Combos
SFA2 MP+MK = 1
CVS2 MP + MK = 2
SFA3 Light Version MP + MK = 3
SFA3 Medium Version MP + MK = 4
SFA3 Strong Version MP + MK = 5
SFA3 Light, Medium, Strong Version LP + LK, MP + MK, SP + SK*does not work when throw and taunt commands overlap = 6
SFA3 Light, Medium, Strong Version MP + SP + LK, MP + SP + MK, MP + SP + SK = 7
Parry
On = 1
Red Parry
On = 1
SF3 Blocking
On = 1
Universal Overhead
MP+MK*Does not work if custom combo var 3, 4, 5, or 6 are true = 1
MK + SK + LP = 2
LP + LK*Does not work if throw is the same = 3
SP + SK*Does not work if Taunt command is the same = 4
Dizzy Gauge
On = 1
Turn Dizzy completely off = 2
Dash
On = 1
Run
On*Does not work if Dash is on = 1
SF3 Super Jump
On = 1
Quick Stand
Down*does not work if get up roll is 1 = 1
2P*does not work if get up roll is 2 = 2
3P*does not work if get up roll is 3 = 3
Get Up Roll (SFA3)
Down = 1
2P = 2
3P = 3
Air Recovery
2K = 1
3K = 2
Air Guard
On = 1
Guard Gauge
On = 1
SFA3 Air Juggle System
On = 1
Throw Tech
On = 1
Throw Escape
On = 1
Alpha Counter
B, DB, D+ Attack = 1
F+MP+MK for Punch version, F+SP+SK for kick version = 2
F, D, DF + Attack = 3
Timing Guard
On = 1
EX Moves
On = 1
Focus
LP + LK* Does not work if custom combo, throw, or universal overhead commands overlap = 1
MP + MK* Does not work if custom combo or universal overhead commands overlap = 2
SP + SK* Does not work if custom combo, taunt, or universal overhead commands overlap = 3
MK + SK + MP = 4
Red Focus
LP + MP + MK = 1
Armor Moves
On = 1
Armor Breaker Moves
On = 1
Slow Get up
Hold Down = 1
2K* Does work if air recovery command overlaps = 2
3K* Does not work if air recovery command overlaps = 3
Roll
LP + LK*Does not work if throw, custom combo, Universal overhead, or Focus commands overlap = 1
SP + SK*Does not work if taunt, custom combo, Universal overhead, or Focus commands overlap = 2
Comeback Mechanic
Defensive =1
Offensive = 2
Both = 3
SF EX Guard Break
D+LP+LK = 1
QCF + MP + MK = 2
Max Supers Only works in SF3/MFG mode
On = 1
Can only turn on one of the following
SF3/MFG Super selection and varying bars
On = 1
SF2 Super Bars 1 Super Move
On = 1
3 Level Super Bar with multiple supers
On = 1
SF4 Super Bar with Ultra Bar
On = 1
Turn Off Super Moves
But Keep super bar for other meter using moves = 1
No Bar at all = 2
EDIT: I'll probably have to make a visual gauge variable for the different kinds of dizzy and guard bar designs as well. For example, if the meter runs horizontal or vertical
EDIT: Made a thread for the sole purpose of discussing the config file