[State 1400, PosAdd for Anim 1400]
type = PosAdd
triggerall = Anim = 1400
trigger1 = AnimElem = 1
x = 4
[State 1400, PosAdd for Anim 1400]
type = PosAdd
triggerall = Anim = 1400
trigger1 = AnimElem = 2
x = 4
[State 1400, PosAdd for Anim 1400]
type = PosAdd
triggerall = Anim = 1400
trigger1 = AnimElem = 4
x = 3
[State 1400, PosAdd for Anim 1400]
type = PosAdd
triggerall = Anim = 1400
trigger1 = AnimElem = 9
x = 14
[State 1400, PosAdd for Anim 1400]
type = PosAdd
triggerall = Anim = 1400
trigger1 = AnimElem = 10
x = 8
[State 1400, PosAdd for Anim 1401]
type = PosAdd
triggerall = Anim = 1401
trigger1 = AnimElem = 1
x = 12
[State 1400, PosAdd for Anim 1401]
type = PosAdd
triggerall = Anim = 1401
trigger1 = AnimElem = 2
x = 3
[State 1400, PosAdd for Anim 1401]
type = PosAdd
triggerall = Anim = 1401
trigger1 = AnimElem = 3
x = 2.5
[State 1400, PosAdd for Anim 1401]
type = PosAdd
triggerall = Anim = 1401
trigger1 = AnimElem = 4
x = 2.5
[State 1400, PosAdd for Anim 1401]
type = PosAdd
triggerall = Anim = 1401
trigger1 = AnimElem = 5
x = 2
[State 1400, PosAdd for Anim 1401]
type = PosAdd
triggerall = Anim = 1401
trigger1 = AnimElem = 6
x = 1.5
[State 1400, PosAdd for Anim 1401]
type = PosAdd
triggerall = Anim = 1401
trigger1 = AnimElem = 10
x = -2
[State 1400, PosAdd for Anim 1401]
type = PosAdd
triggerall = Anim = 1401
trigger1 = AnimElem = 11
x = 14
[State 1400, PosAdd for Anim 1401]
type = PosAdd
triggerall = Anim = 1401
trigger1 = AnimElem = 12
x = 8
[State 1400, PosAdd for Anim 1402]
type = PosAdd
triggerall = Anim = 1402
trigger1 = AnimElem = 1
x = 24
[State 1400, PosAdd for Anim 1402]
type = PosAdd
triggerall = Anim = 1402
trigger1 = AnimElem = 2
x = 6
[State 1400, PosAdd for Anim 1402]
type = PosAdd
triggerall = Anim = 1402
trigger1 = AnimElem = 3
x = 5
[State 1400, PosAdd for Anim 1402]
type = PosAdd
triggerall = Anim = 1402
trigger1 = AnimElem = 4
x = 5
[State 1400, PosAdd for Anim 1402]
type = PosAdd
triggerall = Anim = 1402
trigger1 = AnimElem = 5
x = 4
[State 1400, PosAdd for Anim 1402]
type = PosAdd
triggerall = Anim = 1402
trigger1 = AnimElem = 6
x = 3
[State 1400, PosAdd for Anim 1402]
type = PosAdd
triggerall = Anim = 1402
trigger1 = AnimElem = 10
x = -2
[State 1400, PosAdd for Anim 1402]
type = PosAdd
triggerall = Anim = 1402
trigger1 = AnimElem = 11
x = 14
[State 1400, PosAdd for Anim 1402]
type = PosAdd
triggerall = Anim = 1402
trigger1 = AnimElem = 12
x = 8