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RYU (Read 45931 times)

Started by Just No Point, April 04, 2014, 04:16:29 pm
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Re: RYU
#421  August 02, 2014, 08:47:47 pm
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Yes, the sound pack is finished. It's in my last post above. I haven't rearranged the sounds yet if that is what you're asking. I ran into a snag ripping warzard's get hit sprites for Rajaa. So what I'm doing now is fixing the parts that are wrong in Kong's rips instead. When upon a close look isn't a lot with Kenji.

I'll be sending those to Rajaa in the next couple of days. Then I'll start fixing Hauzer which may take a bit longer. But I think I can get it fond in 1 more week. The main issues is that several of Kong's rips cut off parts from the sprites. So I'm getting g the rest of the pieces and combining them.

This is so Rajaa can code some stuff for me (had I known it'd take this long for this game I could have figured the coding out by now lol)
Re: RYU
#422  August 04, 2014, 12:06:25 am
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I think I used Phantom's joudan values. That gif lol. Ill have to break out 3s.

Do we need the sf4 specific hado sound? Why not use a generic projectile sound like cvs2? Where you had a lot of shared fx sounds?

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: RYU
#423  August 04, 2014, 12:22:50 am
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Well with that being all over and stuff, What else is there needed to be done? Is there anything I could possibly do?
No matter what, It's time to try.

Re: RYU
#424  August 07, 2014, 06:57:17 pm
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I didn't see this last post! My apologies!

You said you can sprite edit?


We still need this finished up

What all ways do you feel comfortable in helping?

@everyone
I just sent Rajaa the fixed warzard rips he wanted.
Waiting his approval on them to see if they are what he wants and exchange some coding.

In the meantime I'm getting back to work on this. Adding the sounds right now. Then will start making working on the common fx again.

If you wish to work on any of this I'll work on something else, Nexo

@Lost_Avenger:
I think if there are unique sounds for an effect we should use them. Unless they somehow totally clash with something of course but I don't think that's the case with the hadou sounds.
Re: RYU
#425  August 07, 2014, 10:37:28 pm
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Updated all movement and basics sounds
Re: RYU
#426  August 08, 2014, 01:32:35 am
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All sounds updated!

Updated the sound list read me.
Added the CVS2 SK whiff sound to common sound because I thought the SF4 whiff sounds were horrible with the hurricane kick. (To clarify the CVS2 SK whiff is only used with the hurricane kick at the moment)
Re: RYU
#427  August 08, 2014, 07:17:56 am
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Re: RYU
#428  August 08, 2014, 06:52:48 pm
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Added as jumping angled MK
Re: RYU
#429  August 08, 2014, 11:22:20 pm
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That's gonna be a little hard but I'll try. What program should I use for this?

To be honest, I feel comfortable editing the minor stuff, but now since I seen that kind of Ryu animation which the Sprites I gotta make do, I had never had a challenging task! But I'll see to it.
No matter what, It's time to try.

Last Edit: August 08, 2014, 11:27:25 pm by Nexo-EX
Re: RYU
#430  August 08, 2014, 11:31:03 pm
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Any photo editing program will do. Some use mspaint I use photoshop. If you don't want to do this project that's fine to. What all are you familiar with and would prefer to help with? Color separation? Coding? Just let me know!
Re: RYU
#431  August 09, 2014, 05:04:41 am
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Hmm... not much really. I can't do color seperation yet but I'll try to code. Anyway I did a minor sprite edit for this project. Remember the pose Ryu did in Super Puzzle Fighter II Turbo?



Well I remade it in a... minor way. Hope this contribution slightly helps. I think?

No matter what, It's time to try.

Re: RYU
#432  August 09, 2014, 11:32:41 am
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That looks good to me! Do you know if there are already enough sprites in Ryu to transition going into that pose? Or coming out of the pose if it's for an intro?
Re: RYU
#433  August 09, 2014, 10:31:35 pm
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Hmm... not yet. But I'll make it into a Intro. Let me see what I can do.
No matter what, It's time to try.

Re: RYU
#434  August 10, 2014, 05:22:49 am
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Re: RYU
#435  August 10, 2014, 07:50:11 pm
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No matter what, It's time to try.

Re: RYU
#436  September 03, 2014, 08:06:41 pm
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Is there something I can do?

Re: RYU
#437  September 03, 2014, 10:50:09 pm
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Mostly just system stuff. I'll post a detailed list of things you could tackle when I get home from work.

You've probably seen me post this already but the only reason the project is on pause is because I'm working everyday right now to get some money together.

Also, take a look at joe's neutral jumping HK. I messed up the ground bounce on it when I coded it. I was going to dl someone else's character that has a similar launch but have just been too busy.
Re: RYU
#438  September 04, 2014, 01:27:51 am
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Okay, last time I was coding I was having some trouble coding in the super bars and the select your super/color stuff. I didn't have a lot of time to really try and figure tem out though. I generally give myself a few days to study coding from other people after my code fails, etc.

But if you want to help out those 2 things would be really awesome as a start!
Re: RYU
#439  September 04, 2014, 06:16:33 pm
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About the neutral heavy kick you mentioned before, I... sort of fixed it: if it hits
- when the enemy is in air the attack sends him to the ground without bouncing;
- when the enemy is on the ground it makes the enemy bounce.

Also, I wanted to fix the movement of the crouching medium punch (with PosAdds instead of a VelSet). I commented the VelSet and coded the two PosAdds, it looks much better this way in my opinion.

I'm going to upload it in the dropbox.
Done. Updated basics.st for Joe.

I never coded the super bars and the palette/supermove selectors but I'm interested in trying to understand how they work, so yes, I'm open. :)

Last Edit: September 04, 2014, 06:26:33 pm by Alex Sinigaglia
Re: RYU
#440  September 09, 2014, 11:45:37 am
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Hi there!!
Started to correctly shading and etc stuff for the opener kick:



Those muscles are fun to do :D!!

Also, there's something that I don't know if been discussed: eyebrows and belt shares colour. I don't know if it's going to be fixed in next updates or so.

Have a nice day!!