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Ryu and Gouki (3-17-13 update) (Read 46671 times)

Started by mwryly, September 05, 2012, 10:48:27 am
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Poll

My first character

Dudley (SF3)
10 (15.2%)
Gen (SFA)
48 (72.7%)
Captain Commando (MVC -- Mix of MVC and Warusaki's version)
4 (6.1%)
Yun (SF3)
4 (6.1%)

Total Members Voted: 66

Voting closed: March 21, 2013, 04:58:36 pm

Re: Ryu and Gouki (1-12-13 update)
#141  January 23, 2013, 05:26:22 am
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Xan

Re: Ryu and Gouki (1-12-13 update)
#142  January 23, 2013, 05:29:27 am
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The bottom one is better. It has a better contrast and just looks sharper overall.
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Re: Ryu and Gouki (1-12-13 update)
#143  January 23, 2013, 05:37:13 am
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The bottom one is better. It has a better contrast and just looks sharper overall.

Xan

Re: Ryu and Gouki (1-12-13 update)
#144  January 23, 2013, 05:39:27 am
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Wait what.
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Re: Ryu and Gouki (1-12-13 update)
#145  January 23, 2013, 06:14:06 am
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I guess some people truly think alike. XD

Edit: By the way, is there any other aura or anything alike I could separate?
Re: Ryu and Gouki (1-12-13 update)
#146  January 23, 2013, 08:06:07 am
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  • so i herd taht mudkip howard is PREDICTABLE!
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Evil Ryu has the same issue with the aura.

I think that the last thing that someone can help, is to teach to this guy how to edit the EX flash (and I don't remember if the Custom Combo has the same treatment)
Spoiler, click to toggle visibilty
[Lifebar] SFZ4: http://mugenguild.com/forumx/index.php?topic=119782.msg1180458
[Stages] SFII remakes and SF custom: http://mugenguild.com/forumx/index.php?topic=138549
Palettes: http://mugenguild.com/forumx/index.php?topic=106850
[BGM] Street Fighter 4 Trailer 01 (MP3) in 44Khz: http://mugenguild.com/forumx/index.php?topic=70434
Re: Ryu and Gouki (1-12-13 update)
#147  January 24, 2013, 12:11:35 am
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Evil Ryu has the same issue with the aura.

Oh, that's easy. It's the same as Akuma's aura, so just apply the palette to that, and you're all set.

I almost forgot, there's a hint of blue in the auras, but only one. Just change that to match, and everything's good.
Last Edit: January 24, 2013, 12:24:58 am by Knuckles8864
Re: Ryu and Gouki (1-12-13 update)
#148  January 25, 2013, 08:18:57 am
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I did a lot of editing to that characters palettes/effect colors ...

Your welcome to share it, sir. I might get something to add to gouki.

Here you go, one is Light shaded and the other dark shaded.

Thank you for being so awesome, mate!

Anyway, I did both of them, and you decide which one is better.




Those are really great!! A lot of thanks Knuckles and Big Boss :D

I think that the last thing that someone can help, is to teach to this guy how to edit the EX flash (and I don't remember if the Custom Combo has the same treatment)

I can learn it on my own, I was just being lazy. I'll edit it if it meant a lot to (all of) you.

Evil Ryu has the same issue with the aura.

Oh, that's easy. It's the same as Akuma's aura, so just apply the palette to that, and you're all set.

I almost forgot, there's a hint of blue in the auras, but only one. Just change that to match, and everything's good.

The aura doesn't fit Evil Ryu IMO. But I'll apply the red aura instead and see if it looks good enough.
Re: Ryu and Gouki (1-12-13 update)
#149  January 25, 2013, 10:38:26 am
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I almost forgot, you need to fix the super portraits moment when they disappear, because all the new ones split into two, moving to the left and right, and you have only one moving to the left or right.
Last Edit: January 26, 2013, 05:25:44 am by Knuckles8864
Re: Ryu and Gouki (1-30-13 update)
#150  January 29, 2013, 08:54:47 pm
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1-30-13 Update
Re-download and see update details on the first post.
Enjoy :D

Xan

Re: Ryu and Gouki (1-30-13 update)
#151  January 30, 2013, 02:07:22 am
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Gouki:
-Shin Mode's Hyakki Shu still goes too fast.
-If P2 immediately ground recovers, Hyakki Gou Dan's second hit whiffs. Also, I think its second hit should OTG to help differentiate it from Hyakki Gou Shou as long as you decrease its damage to help trade off benefits.
-It's intentional that Shin mode's taunt doesn't OTG, right?
-Is juggling after B Tatsu intentional?
-I think there should be a slightly longer delay between Shin mode's Zankuu Hadouken's firings.
-SF4 Far C in normal mode still whiffs its second hit on some opponents.
-Zugai Hasatsu is -1 on hit.
Ryu:
-Why doesn't he have the trail on any of his Z Shoryukens? I remember Normal and Evil having them in SSF4.
-Master Mode's vocal for Ryuu Koku Hadou Ken should be the same he uses for Shinkuu Hadouken.
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Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Ryu and Gouki (1-30-13 update)
#152  January 30, 2013, 06:38:19 am
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Gouki:
-Shin Mode's Hyakki Shu still goes too fast.
-If P2 immediately ground recovers, Hyakki Gou Dan's second hit whiffs. Also, I think its second hit should OTG to help differentiate it from Hyakki Gou Shou as long as you decrease its damage to help trade off benefits.
-It's intentional that Shin mode's taunt doesn't OTG, right?
-Is juggling after B Tatsu intentional?
-I think there should be a slightly longer delay between Shin mode's Zankuu Hadouken's firings.
-SF4 Far C in normal mode still whiffs its second hit on some opponents.
-Zugai Hasatsu is -1 on hit.
Ryu:
-Why doesn't he have the trail on any of his Z Shoryukens? I remember Normal and Evil having them in SSF4.
-Master Mode's vocal for Ryuu Koku Hadou Ken should be the same he uses for Shinkuu Hadouken.

-Well, do you prefer it to be the same as normal Gouki's?
-2nd hit does OTG, But I'll go take a look at it.
-It does OTG. Wonder why it doesn't OTG for you.
-Yes, only when the last hit connects.
-I'll see what comes up. I don't want the 2 zankuu hadoken to cover too much space.
-Mind telling me who he might be against that causes it to whiff so I can test it myself?
-I'll adjust it.

-You mean like Gouki's Z shoryuken, right? I didn't add any because it looks neat IMO and I don't have any FX for them.
-I'll fix it.

Xan

Re: Ryu and Gouki (1-30-13 update)
#153  January 30, 2013, 06:47:53 am
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-Well, do you prefer it to be the same as normal Gouki's?
-Mind telling me who he might be against that causes it to whiff so I can test it myself?
-Pretty much, or more close to Shin's jump trajectory. His reset mix-ups don't work properly because it goes too fast.
-Kung Fu Man.
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JDM

Re: Ryu and Gouki (1-30-13 update)
#154  January 30, 2013, 07:11:01 am
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  • Stop right there criminal scum!
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The links don't seem to work on my end.

Edit: Never mind now, it's working. I think Mediafire must have temporarily gone down or something.
Stop! You've violated the law! Now pay the court a fine or serve your sentence. Your stolen goods are now forfeit!
Last Edit: January 30, 2013, 08:59:26 am by JDM
Re: Ryu and Gouki (1-30-13 update)
#155  January 30, 2013, 07:30:28 pm
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The links don't seem to work on my end.

Edit: Never mind now, it's working. I think Mediafire must have temporarily gone down or something.

Okay, good to know that it's working.

     Posted: January 30, 2013, 08:15:00 pm
I've made a quick update. Please download from the first post. Enjoy :D

Xan

Re: Ryu and Gouki (1-31-13 update)
#156  January 30, 2013, 10:30:50 pm
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MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Ryu and Gouki (1-31-13 update)
#157  January 31, 2013, 08:19:56 am
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Yes, but it allows juggling even if all the hits connect.

That is my month-old-problem. I've tried what I can to change that without affecting the juggling or the gameplay that I want. At least, it only happens against opponents with larger hurtboxes.

Xan

Re: Ryu and Gouki (1-31-13 update)
#158  February 01, 2013, 12:25:05 am
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Evil Ryu doesn't seem to have that problem.
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Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Ryu and Gouki (1-31-13 update)
#159  February 01, 2013, 08:55:25 am
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That's because Evil Ryu have a different type of tatsumaki. It is intended to be quite similar to CVS.

Xan

Re: Ryu and Gouki (1-31-13 update)
#160  February 10, 2013, 11:17:32 pm
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I just realized something.
-Shin Akuma can cancel lvl 1 supers into lvl 1 supers.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?