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Ryu and Gouki (3-17-13 update) (Read 46671 times)

Started by mwryly, September 05, 2012, 10:48:27 am
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Poll

My first character

Dudley (SF3)
10 (15.2%)
Gen (SFA)
48 (72.7%)
Captain Commando (MVC -- Mix of MVC and Warusaki's version)
4 (6.1%)
Yun (SF3)
4 (6.1%)

Total Members Voted: 66

Voting closed: March 21, 2013, 04:58:36 pm

Re: Ryu and Gouki (1-31-13 update)
#181  February 15, 2013, 05:32:04 pm
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Re: Ryu and Gouki (1-31-13 update)
#182  February 15, 2013, 05:33:41 pm
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Gouki:
-He can combo into his c.C from his ground Tatsumaki, but not air Tatsumaki.
Ryu:
-He can combo into his c.C from his ground Tatsumaki, but not air Tatsumaki.
What? how can you cancel from a crouching state to an air state, whaen the air Tatsu's most likely have a height restriction on them also like most air specials?

Xan

Re: Ryu and Gouki (1-31-13 update)
#183  February 15, 2013, 06:00:58 pm
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Tatsu, land, sweep.
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Re: Ryu and Gouki (1-31-13 update)
#184  February 15, 2013, 06:07:21 pm
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Tatsu, land, sweep.
Oh, but that is probably why he can't because most likely he has that air height restriction on his air Tatsu, so he will most likely be higher in the air during his air Tatsu but he could moake it cancelable on movhit and landing.

Xan

Re: Ryu and Gouki (1-31-13 update)
#185  February 18, 2013, 03:05:52 am
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Ryu:
-He can cancel lvl 2 supers into lvl 2 supers.
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Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

DW

Re: Ryu and Gouki (1-31-13 update)
#186  February 18, 2013, 03:14:10 am
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Tatsu, land, sweep.

Ryu and Akuma's air Tastu's knockdown p2 iirc. This wouldn't be possible with them regardless. Only Ken can do this, because his air Tatsu's don't knock down p2.

Xan

Re: Ryu and Gouki (1-31-13 update)
#187  February 18, 2013, 03:16:43 am
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Yeah, they knock P2 down. In SF4, Akuma can Tatsu and then sweep. I don't think Ken's (maybe his EX Tatsu?) gives enough frame advantage for a sweep to connect afterwards.
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

DW

Re: Ryu and Gouki (1-31-13 update)
#188  February 18, 2013, 03:27:38 am
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Xan

Re: Ryu and Gouki (1-31-13 update)
#189  February 18, 2013, 04:55:44 am
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MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Ryu and Gouki (1-31-13 update)
#190  February 18, 2013, 04:57:40 am
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Why not anyone make Poison?

Xan

Re: Ryu and Gouki (1-31-13 update)
#191  February 18, 2013, 04:59:46 am
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DivineWolf made her.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Ryu and Gouki (1-31-13 update)
#192  February 18, 2013, 05:01:57 am
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Already finish!Please some link.
Re: Ryu and Gouki (1-31-13 update)
#193  March 10, 2013, 01:35:22 pm
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I'll be uploading updates this week concerning what have been said in the past post. And I have great amount of ideas about what should I do for mugen. But I'm lacking incentives and I don't know what to do next. Just to let all you guys know what I would do, I made a poll asking which would I do next. You can vote or persuade me to work faster. lol :P

Change of subject, should Shin Gouki's Shun Goku Satsu be combo-able?
Re: Ryu and Gouki (1-31-13 update)
#194  March 10, 2013, 02:12:30 pm
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He's boss enough as it is.

Also totally pipe dream suggestion but have you tried implementing the SFxTK version of Misogi?
Re: Ryu and Gouki (1-31-13 update)
#195  March 10, 2013, 02:53:02 pm
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In SF3, I think gouki can combo his SGS, so I just thought about it

Also totally pipe dream suggestion but have you tried implementing the SFxTK version of Misogi?

I haven't but I've got an idea about it. Either I'll add it as a new level 3 for the new super movelist or a team super with ryu. But still I don't know when's that going to happen.
Re: Ryu and Gouki (1-31-13 update)
#196  March 10, 2013, 02:56:58 pm
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I'd like to see it as a new level 3, probably  replacement for Kongou Kokuretsuzan. SFxTK did a nice job with Misogi.

As for the SGS, if you feel like it, sure.
Re: Ryu and Gouki (1-31-13 update)
#197  March 10, 2013, 03:24:41 pm
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Yeah you're right. But maybe I should hear what other is gonna say about it.
Re: Ryu and Gouki (1-31-13 update)
#198  March 10, 2013, 03:28:05 pm
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I think being able to combo into SGS is just fine, I think it should be slightly weaker if combo'd into though.

Also you're having ideas to make other POTS styled characters? I'd love to see you take on Ibuki/Dudley or make POTS' old styled Sakura into his new style.
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Re: Ryu and Gouki (1-31-13 update)
#199  March 10, 2013, 03:34:35 pm
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Oh yeah, you're right. I should've thought of that.

Also you're having ideas to make other POTS styled characters? I'd love to see you take on Ibuki/Dudley or make POTS' old styled Sakura into his new style.

I really like to do that, I might do Dudley or Gen first though. Ibuki is a little too complex for me. For Sakura, I might downsize her movelist a bit and it would generally resemble SF4. Again, I don't know when will this happen.
Re: Ryu and Gouki (1-31-13 update)
#200  March 10, 2013, 03:55:09 pm
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I'm all for Dudley and/or Gen. They're original characters (i.e. not your usual shoto) and could use versions with SF4 movelist and all. :)

For the "comboing" into SGS, it's possible in SF3 only through Kara cancelling, so it's not like it was an obvious combo you can do from wherever.
More info here (see Kara Demon) : http://www.eventhubs.com/guides/2007/oct/08/akuma-street-fighter-3-third-strike-character-guide/
and here for the video : http://www.eventhubs.com/videos/2007/oct/09/street-fighter-3-third-strike-guide-kara-demon-akuma/