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Ryu and Gouki (3-17-13 update) (Read 46672 times)

Started by mwryly, September 05, 2012, 10:48:27 am
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Poll

My first character

Dudley (SF3)
10 (15.2%)
Gen (SFA)
48 (72.7%)
Captain Commando (MVC -- Mix of MVC and Warusaki's version)
4 (6.1%)
Yun (SF3)
4 (6.1%)

Total Members Voted: 66

Voting closed: March 21, 2013, 04:58:36 pm

Re: Ryu and Gouki (1-31-13 update)
#221  March 12, 2013, 12:37:21 am
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I've always thought both Hero's and Anjel's were good (with the exception of Hero's Wine Glasses being lvl.1 when it should be higher, and Anjel's having both Parry and Just Defend which I thought was a bit much).  It almost seems like Hero's version is seen as bad.

I voted for new characters, preferably Gen, maybe Ibuki.  There's already 2 good Dudleys (Kamekaze and Buckus), and Gen needs some love.

Oh, and Captain Commando should be on the Warusaki poll
Re: Ryu and Gouki (1-31-13 update)
#222  March 12, 2013, 05:08:51 am
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Pardon me being late here...

But your Ryu and Gouki are pretty nice edits. My only real gripe with Ryu is his AI. I think one thing that would help it a lot. Is him being less reckless. He seems to either run into supers. Or using Shoryuken while the foe knocked down. Thus he wiffs his move. Otherwise, he seems to play fine.

Gouki is really interesting. Finally having a balanced version of him in P.O.T.S style. Though I do have one question... Is Shin Gouki mode still meant to be a boss type? Or is he just a glass canon? I pitted him against the WinMugen version of P.O.T.S' Shin Gouki (since I feel that one has a better AI then the 1.0 version). And he lost.

And he lost to Jmorphman's Ken.

Anyway. Interesting stuff. I look forward to future characters.

Xan

Re: Ryu and Gouki (1-31-13 update)
#223  March 12, 2013, 05:14:20 am
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Shin Gouki's kind of a mild boss. He's got his air fireballs that control a massive amount of space and some other nasty moves, but he still requires a decent bit of skill to win with.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Ryu and Gouki (1-31-13 update)
#224  March 12, 2013, 05:30:19 am
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Shin Gouki's kind of a mild boss. He's got his air fireballs that control a massive amount of space and some other nasty moves, but he still requires a decent bit of skill to win with.
Yeah, seems like that to me. He's definitely not an SNK Boss Type.

In a way though... I might just keep the default def file. And leave him in a normal order. Since most of my bosses... Well... Are either SNK bosses with AI patches. Or other game/original bosses on par with SNK bosses...

Xan

Re: Ryu and Gouki (1-31-13 update)
#225  March 12, 2013, 05:31:12 am
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Or you could throw him in as a sub-boss since he's not quite as blatantly powerful as the other bosses.
MY YOUTUBE || MY TUMBLR

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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Ryu and Gouki (1-31-13 update)
#226  March 12, 2013, 05:37:11 am
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Or you could throw him in as a sub-boss since he's not quite as blatantly powerful as the other bosses.
True. But I have WinMugen Shin Gouki as one of my last bosses... And I think I need to rearrange my sub bosses a bit. Since I have Soujiro, and Vile AI Patched as some of my sub bosses... And those two are PRETTY darn powerful. I guess I could have multiple tiers of bosses.

GLB

Re: Ryu and Gouki (1-31-13 update)
#227  March 12, 2013, 06:16:16 am
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Voted for make your own character. I'd love to see how you can implement this style into Gen or Ibuki.  :)

Xan

Re: Ryu and Gouki (1-31-13 update)
#228  March 12, 2013, 06:21:59 am
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Voted make your own because Dudley. ;)
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?

GOH

Re: Ryu and Gouki (1-31-13 update)
#229  March 12, 2013, 01:31:51 pm
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I don't play Gen anymore, but it would be pretty awesome to finally see a half decent version of him in Mugen.  Maybe it would convince me to re-learn him.
+1

Gen needs more love than any of the other characters mentioned.
Re: Ryu and Gouki (1-31-13 update)
#230  March 12, 2013, 05:04:22 pm
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To tell you guys honestly, I find it harder to create a character than to edit (Seems obvious). But I will start working on them. And I would start with something simple. Just a stepping stone for the bigger or much more complicated characters like Gen. I also want to say that I am a beginner in making characters so don't overestimate me much but I will try to make my characters as good as what I want which is perfect. :P Hmmm..  I think the poll is no longer needed, though I still want to see what others think. Anyway, thanks for the vote and support. :D

For editing Iori (and etc), (Hate me for this :P) I'm not familiar of any fighting strategies, storyline, gameplay, movelist, techs, or whatever other than street fighter. I just knew other fighters outside of SF because of mugen. So... *shrug*

Pardon me being late here...

But your Ryu and Gouki are pretty nice edits. My only real gripe with Ryu is his AI. I think one thing that would help it a lot. Is him being less reckless. He seems to either run into supers. Or using Shoryuken while the foe knocked down. Thus he wiffs his move. Otherwise, he seems to play fine.

Gouki is really interesting. Finally having a balanced version of him in P.O.T.S style. Though I do have one question... Is Shin Gouki mode still meant to be a boss type? Or is he just a glass canon? I pitted him against the WinMugen version of P.O.T.S' Shin Gouki (since I feel that one has a better AI then the 1.0 version). And he lost.

And he lost to Jmorphman's Ken.

Anyway. Interesting stuff. I look forward to future characters.


Yes, I do notice that. If I know everything about AI, I would do something more than what you said. That's all I can do for the AI.
Like what C.A.N said, Shin Gouki is kind of a mild boss. Due to my lack of my AI knowledge and a fact that his defense is lower when used by non-AI players (forgot to mention in readme)

     Posted: March 12, 2013, 05:08:36 pm
And I would definitely go for Gen if anyone would let me have additional sprites for him (really dislike SFA3 sprites) like his SF4 ultra 2 mantis style and also ultra moves FX unless copying the ultras of fido's Gen is legal. :P
Re: Ryu and Gouki (1-31-13 update)
#231  March 12, 2013, 06:03:00 pm
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It is. Just credit him in the readme.
Re: Ryu and Gouki (1-31-13 update)
#232  March 12, 2013, 06:52:59 pm
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Or dudley cuz he'd be easier

GLB

Re: Ryu and Gouki (1-31-13 update)
#233  March 12, 2013, 07:41:23 pm
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For editing Iori (and etc), (Hate me for this :P) I'm not familiar of any fighting strategies, storyline, gameplay, movelist, techs, or whatever other than street fighter. I just knew other fighters outside of SF because of mugen. So... *shrug*

You'd be surprised, my friend. There's more than one individual on this forum who hasn't even played a fighting game until joining.
Re: Ryu and Gouki (1-31-13 update)
#234  March 12, 2013, 09:45:35 pm
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Descolor made a nice Gen: give it a look, he gas some SF 4 moves too


Re: Ryu and Gouki (1-31-13 update)
#235  March 12, 2013, 09:55:48 pm
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Fido had some custom sprites in his Gen as well.
Re: Ryu and Gouki (1-31-13 update)
#236  March 12, 2013, 11:45:04 pm
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yeah, make Ibuki
Re: Ryu and Gouki (1-31-13 update)
#237  March 13, 2013, 04:34:06 am
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You should make a new poll for who to create next since this poll is a landslide already for dudley, gen and ibuki
Re: Ryu and Gouki (1-31-13 update)
#238  March 13, 2013, 09:03:49 am
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I am glad with your Shin Gouki's AI, not difficult and not easy, defeatable
Re: Ryu and Gouki (1-31-13 update)
#239  March 13, 2013, 09:22:02 am
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I find Shin Gouki's AI too easy, but maybe that's just me.



Re: Ryu and Gouki (1-31-13 update)
#240  March 13, 2013, 09:34:26 am
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I find Shin Gouki's AI too easy, but maybe that's just me.
He already mentioned that the AI wasn't the best. Which is why he's a mild boss.

...

Although it's honestly refreshing to fight a fair AI. Since most read your commands WAY too much. *coughgoenitzbyfxm508coughmostbossaipatchespeoplemakecough*

Still. If he is meant to be a final boss... I guess he should be a bit harder to beat. Though honestly it would have been nice to have an option to not have his stats go up when the AI plays him. Like with the default def file. And the ShinGouki def has the stat increase.