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Ryu XIII updated(9/10/12) (Read 8430 times)

Started by Kamekaze, June 25, 2012, 09:01:49 pm
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Re: Ryu XIII updated(6/26/12)
#21  June 26, 2012, 08:26:23 pm
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Kay, just asking.
Re: Ryu XIII updated(6/26/12)
#22  June 26, 2012, 08:33:42 pm
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about the infinite......I give up how'd you do that
Short hop -> Light Air Tatsu -> repeat. For this screenshot, I spiced it up by launching the other Ryu with a strong Shoryuken DCed into a light tatsu and finished the job with 5~6 light Shoryuken.

Your Tatsumaki uses the default landing state, which not only makes it harder to punish, but also allows stuff like that to happen. Lovely. <3
Re: Ryu XIII updated(6/26/12)
#23  June 26, 2012, 09:23:03 pm
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about the infinite......I give up how'd you do that
Short hop -> Light Air Tatsu -> repeat. For this screenshot, I spiced it up by launching the other Ryu with a strong Shoryuken DCed into a light tatsu and finished the job with 5~6 light Shoryuken.

Your Tatsumaki uses the default landing state, which not only makes it harder to punish, but also allows stuff like that to happen. Lovely. <3

fixed. could have sworn that infinite was removed a long time ago
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Ryu XIII updated(6/26/12)
#24  June 26, 2012, 09:33:00 pm
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For some reason my Google Chrome wouldn't show the link for ryu so i just downloaded him in Internet Explorer. Anyway awesome release.
Re: Ryu XIII updated(6/26/12)
#25  June 27, 2012, 07:56:29 am
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In 1.1 his Hadoukens don't show up, but the CLSN are still active.

Spoiler, click to toggle visibilty
Re: Ryu XIII updated(7/8/12)
#26  July 08, 2012, 09:38:52 pm
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updated check first post
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Ryu XIII updated(7/8/12)
#27  July 12, 2012, 06:56:34 pm
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From the screens I was like : wow, but the more I kept reading people comments the less I wanted to download (Kinda like on EVERY character thread in here...)

Apparently he's got a lot of bugs. Are they fixed by now ? Did anyone actually tested (enjoyed?) the char ?? Tell us if its worth the download, i'm too lazy to test and give feedback today I just want to add good stuff on mah Mugen.
-Last night I lay in bed looking up at the stars in the sky and I thought to myself, where the heck is the ceiling.

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Re: Ryu XIII updated(7/8/12)
#28  July 12, 2012, 07:04:23 pm
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From the screens I was like : wow, but the more I kept reading people comments the less I wanted to download (Kinda like on EVERY character thread in here...)

Does people's comments really change the character at all?
Re: Ryu XIII updated(7/8/12)
#29  July 14, 2012, 06:39:16 am
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From the screens I was like : wow, but the more I kept reading people comments the less I wanted to download (Kinda like on EVERY character thread in here...)

Apparently he's got a lot of bugs. Are they fixed by now ? Did anyone actually tested (enjoyed?) the char ?? Tell us if its worth the download, i'm too lazy to test and give feedback today I just want to add good stuff on mah Mugen.

If you're too lazy to download and or test then you probably don't want to bother as he has quite the learning curve in general. Also I typically fix all bugs as soon as they are reported at that instant because I hate when a buggy version of anything I make stays out longer than 10 minutes .......
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Ryu XIII updated(7/8/12)
#30  July 14, 2012, 10:09:35 am
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Also, people's comments are not necessarily always "nice car +1".
It's not because people are not praising a char in each post that the char is bad. Kamekaze is a very good creator, and this is a very nice creation.

7O9

Re: Ryu XIII updated(7/8/12)
#31  September 08, 2012, 08:27:19 pm
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Juggling in KOF XIII has very specific restrictions.

If you want your Ryu to be XIII-style, you should limit to 2 the number of air juggles allowed for a same move without using Drive/HyperDrive. The Shakunetsu Hadoken issue mentioned earlier in this thread isn't the only issue, same stuff goes for the Shoryuken as seen in the video below. There's clearly a hit gravity issue with both moves.
Mr.KARATE is a very good example of how shoryuken-style moves should be dealt with.

https://www.youtube.com/watch?v=pvmOSgy6fgA

I thought that bastard retired !
Re: Ryu XIII updated(7/8/12)
#32  September 10, 2012, 06:41:50 pm
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I totally forgot about how SRK was handled in kof13, the only mr karate players I play don't juggle srk at all so I never had time to properly research that. I see you're point and I'll get on that asap.

     Posted: September 10, 2012, 06:59:09 pm
updated
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

Xan

Re: Ryu XIII updated(9/10/12)
#33  September 11, 2012, 05:33:11 am
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Hm, if he's not going to be juggling a lot, I suggest maybe adding a braking option on his SRK. I don't know any other ways to 100% with him without abusing the fixed bug. Maybe braking would allow him to juggle afterwards, even if only in the corner. Maybe it could do less damage?
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Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Ryu XIII updated(9/10/12)
#34  September 11, 2012, 10:32:18 pm
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he can still do just about all of his hd combos. just not the one goh did.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

Xan

Re: Ryu XIII updated(9/10/12)
#35  September 12, 2012, 12:33:08 am
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Yeah, I admit I don't really know many of his combos. Still, braking is an idea to consider. It'd help differentiate his Shoryuken from Akuma's.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Ryu XIII updated(9/10/12)
#36  September 12, 2012, 05:57:13 am
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outside of ex ryu dp, akuma's dps are totally different, they multihit and only the 2nd and beyond hit causes knockdown.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

Xan

Re: Ryu XIII updated(9/10/12)
#37  September 12, 2012, 06:02:26 am
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Alright, fair enough.

     Posted: September 12, 2012, 06:10:59 am
Also, I can Super Cancel from Hadouken into Shinkuu Hadouken without Drive Meter.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Ryu XIII updated(9/10/12)
#38  September 12, 2012, 05:48:22 pm
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fixed. rugal too. updated
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.

7O9

Re: Ryu XIII updated(9/10/12)
#39  September 12, 2012, 08:24:34 pm
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I thought that bastard retired !

Xan

Re: Ryu XIII updated(9/10/12)
#40  September 12, 2012, 11:00:02 pm
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Reppuken still goes through the enemy if crouching D is blocked with Rugal.

      Posted: September 13, 2012, 01:55:42 am
Ok, just about all the bugs you "fixed" on Rugal don't appear to be fixed. Maybe you didn't reupload Rugal and only reuploaded Ryu? Edit: NVM, you fixed the super cancel bug. Sometimes Destruction Omega causes Rugal and the enemy to slide backwards during the beatdown.

      Posted: September 13, 2012, 02:02:38 am
Also, only EX Sonic Boom comes out when chaining into Sonic Boom's variants on K-Guile.

      Posted: September 13, 2012, 02:05:50 am
This one's kinda minor, but Final Mission only comes out with (charge)B,F,B,F, and two punches, not one as the readme states.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Last Edit: September 13, 2012, 02:12:01 am by C.A.N