You can put a limit by setting a variable (Something like varadd) when the move is performed. Afterwards, you can put a trigger condition on the move in your cmd, something like this;Code: ;---------------------------------------------------------------------------;Fake Hyouretsuzan[State -1, Fake Hyouretsuzan]type = ChangeStatetriggerall = var(47) != 3 <------- This is the var I used to keep a limit on how many times the move can be performed in mid-air; My character can only perform this move 3 times in the air.triggerall = statetype = Atriggerall = command = "Hyouretsuzan_x"trigger1 = ctrltrigger2 = (stateno = [600, 650])trigger3 = var(13) = 0trigger3 = (stateno = 660)value = 1555I also put a varset in the character's landing states (52 I think) so the counter automatically gets set to 0. You can also set something up in the -2 states so you can also reset the var if you get hit or something.Spoiler, click to toggle visibiltyCode: [State -2, Lose Double Jump var]type = VarSettrigger1 = movetype = Hvar(9) = 0As for the overhead, I'm unsure if Ryu could cancel his overhead in MvC. It's up to you though if you want him to cancel out of it or not.
That seemed simple enough. Thanks for the help!Link Updated!!aznperson569M said, January 26, 2012, 12:13:11 amAs for the overhead, I'm unsure if Ryu could cancel his overhead in MvC. It's up to you though if you want him to cancel out of it or not.I think in UMvC3 he can cancel out of it, so for now I made it just like his other Command Attack (fwd+c), you can cancel into a Special or a Super but not back into a Normal attack...If you find anything else odd or have any other suggestions, I'd truly appreciate your feedback.. I rather enjoy your MvC Zero and it's obvious you know way more about the mechanics of the Versus series than I do.. Thanks again!EDIT: Hyper BG Finish shows up after player is dead.. FIXED. Link Updated. Sorry everybody.
I've really enjoyed playing Ryu! Actually all The Ryu that KBN made was great...it matched my taste. I would it be possible for a parry move to created in his move list? I'll understand if not, I'll keep track of the updates