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Ryu(Street Fighter) (Read 6138 times)

Started by Lost_Avenger, July 17, 2012, 01:25:27 am
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Ryu(Street Fighter)
New #1  July 17, 2012, 01:25:27 am
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Info:
Name: Ryu
Health: 1000(average)
Stun: 70(average)
Progress: Released in the beta 1 pack
Dash type: dash
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Movelist:
Specials:

Hadouken (S)
Command = qcf+p
Notes: Projectile. Ex gains a second hit and additional properties.

Tatsumai Senpuu Kyaku:
Command = qcb+k
Notes: range and damage vary depending on the kick button used. Can pass over most projectiles. Can be done in the air. EX is has no x vel.

joudan Sokutou Geri:
Command = hcf+k
Notes: Damage and range vary based on the kick button used. Ex version is a wall bounce and free juggle.

Shoryuken (S)
Command = DP+p
Notes: range and damage vary on input. Ex is 2 hits.

Supers:
Shinkuu Hadouken
Command = 2qcf+p
Notes: Punch determines the hitcount and vel. Projectile.

Shinkuu Tatsumaki
Command = 2qcb+k
Notes: Kick used determines strength and hit count.

Shin Shoryuken
Command = 2qcf+k
Notes: Level 3 only

Sample combos:
Legend:
- = link
, = chain/rapid fire
xx = cancel(special/super)
S.lp - S.mp
C.lp - c.hp
F.hp - c.lp - c.mk
c.mp - c.mp - c.mk
c.mk xx hp hadouken
F.hp -  hp shoryuken xx shinkuu tatsu
jump in - c.lk, c.lp(x2) - c.mk xx hadouken
jump in - c.mp - c.mp - c.mk xx HK tatsumaki
F.hp - c.lp,c.lp - c.mk xx hadouken xx shinkuu hadouken
jump in - c.mp - c.mp - c.mk xx ex joudan(wall bounce) - j.mp - hp shoryuken xx shinkuu tatsu
(corner)jump in - cl.hp xx hp shoryuken xx Shin Shoryuken - Hp Shoryuken

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: April 29, 2013, 02:40:30 am by Lost_Avenger
Re: Ryu(Street Fighter)
#2  July 25, 2012, 11:24:29 am
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Additional changes:
Shin shoryuken is floatier now. P2 gets sent much further away than before. Landing state has 2 extra ticks of recovery. It can still act as a juggle in a corner though.
-
I'll add more as I make changes.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Ryu(Street Fighter)
#3  July 25, 2012, 03:17:32 pm
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Quote
Tatsumai Senpuu Kyaku:Command = qcb+kNotes: range and damage vary depending on the kick button used. Can pass under most projectiles. Can be done in the air. EX is has no x vel.
Don't you mean it can pass over most projectiles?
Re: Ryu(Street Fighter)
#4  July 25, 2012, 09:23:48 pm
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Oops lol. Thanks for the catch

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Ryu(Street Fighter)
#5  July 25, 2012, 09:51:04 pm
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np, unless you decided to change Tatsumaki into a slide kick ;)
Re: Ryu(Street Fighter)
#6  July 25, 2012, 11:42:17 pm
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Nah, I probably had Jill on my mind at the time. Or Karin? -Shrug-
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I'll be updating this with the Jill topic model. Eventually... I keep getting side tracked lol
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Edit: done

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: July 26, 2012, 03:46:49 am by Lost_Avenger
Re: Ryu(Street Fighter)
#7  August 31, 2012, 04:03:29 am
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Thumbing through Ryu's CLSNs I see 2 things that I think should be tweaked. The biggest being that almost every attack Ryu has keeps CLSN1 boxes on his limbs even after the impact when they are starting to relax and come back in. In these cases the CLSN1 should be removed and the CLSN2 should stay the same as the frame before hand.

The second thing is smaller. The CLSN2 for air attacks changes size/position. In SFA3 the air CLSN2 boxes never change. 1 is added for the attacks but the original jumping CLSN stays the same.

From looking through different Capcom Fighters it looks as though all ground based attacks have 3 CLSN2s. 1 for the head. One for upper body+arms, and 1 for the lower body+legs. This one isn't a big deal though. Just a nit pick about his stance/walking/etc :P

I can update your air and upload it for you if you'd want so you can see what you may or may not wish to keep.
Last Edit: August 31, 2012, 04:18:29 am by Just No Point
Re: Ryu(Street Fighter)
#8  August 31, 2012, 05:10:36 am
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I need to update Ryu, Ken, and a couple others, but I dont want 100% accurate to SFA3 clsn. Some of them are pretty ugly(not that mine arent lol). If the character has clsn that dip below the axis, they are outdated. This is esp bad in Karin. You're free to try, but I cant promise I'll use everything you do. Just dont touch the stance clsn, I like having just 2 boxes and not 3 where it can be avoided. This applies to pretty much everything.

Capcom tends to use stance clsn for a lot of things. Normals, guarding, get hits, etc. Im just lazy is all.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Ryu(Street Fighter)
#9  August 31, 2012, 11:39:16 am
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It's no problem. I think the biggest issue is having CLSN1 in frames where the impact of the punch is gone to be honest. But maybe CVS2 does that?
Re: Ryu(Street Fighter)
#10  August 31, 2012, 07:53:28 pm
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With some moves, yes. Some idle before their active(Alpha 3 does this a lot. Dhalsim comes to mind for cvs2(his attack frame doesnt have red clsn till about 2 ticks before it hits)). I suck at explaining these kinds of things

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

Xan

Re: Ryu(Street Fighter)
#11  September 25, 2012, 01:08:08 am
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I can't seem to link after Solar Plexus Strike (FWD.Z), this rings as just wrong. Also, it seems like his "folded-arms" winpose drags on a bit too long. Perhaps you could shorten it?
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Re: Ryu(Street Fighter)
#12  September 25, 2012, 02:55:17 am
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Its a +5. You should be able to link his light normals and shoryuken among other things. 1 frame links in mugen are really hard sometimes.

And... Why did I set it to 400 ticks for? Ive reduced it to 250 for now.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

Xan

Re: Ryu(Street Fighter)
#13  September 25, 2012, 02:56:47 am
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I've not been able to at all during my testing with him. You say it's a plus five? I've had an easier time with harder links (lol, Dudley). I'll have to do a bit of extra testing, but I wonder what Training has to say about that frame advantage.

     Posted: September 25, 2012, 02:58:06 am
Now that I think about it, can YOU link afterwards? It is a plus five, but I've found it nigh impossible to link off of.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Ryu(Street Fighter)
#14  September 25, 2012, 03:07:31 am
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What do I win? I dont have my new keyboard out so I can't do much, but these atm.

Edit: Managed to get Fwd+hp - c.mk too. Which means I should be able to get shoryuken if my keyboard didnt suck

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: September 25, 2012, 03:11:46 am by Lost_Avenger

Xan

Re: Ryu(Street Fighter)
#15  September 25, 2012, 03:08:44 am
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Odd, I usually am pretty consistent with 5-frame links (lol, Dudley).
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Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Ryu(Street Fighter)
#16  September 25, 2012, 03:15:02 am
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There is a pause toward the end of the move that allows the link. It takes a little bit of time to get used to it. Chun-Li's senei links are similar.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!

Xan

Re: Ryu(Street Fighter)
#17  September 25, 2012, 03:15:48 am
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I can land them just fine in SSF4. This is seriously kind of weird. I'll get around to trying that.

     Posted: September 25, 2012, 03:22:44 am
I finally linked into something. I'm far too inconsistent at it. Eh, whatever.
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Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Ryu(Street Fighter)
New #18  October 05, 2012, 05:37:25 am
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Changes for the full release:
-forward throw has 3 tick start up, back has 5.
-A lot of sounds and animation numbers were changed
-fixed the missing sound on his cc start up
-Clsn were tweaked on his Joudan specials
-Shinkuu hadouken uses the right spark now
-File size was cut in half
-sound fixed on his throw tech
-Shinkuu Tatsu can be air guarded now
-AI was scaled and tweaked(encouraging some of his other links)
-added dust to his ex shoryuken and Shin Shoryuken

Edit: More stuff
-Several clsn adjustments(normals, get hits, parry, basic movements, etc)


     Posted: January 03, 2013, 01:19:54 am
Minor stuff:
-Shoryuken second hit(when he's in the air) does less damage. I had it based on the enemy's statetype before.
-Shin shoryuken has extended clsn. It was having issues before.
-Guard damages were tweaked. Generally causing more chip damage

-
http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Last Edit: January 03, 2013, 01:19:54 am by Lost_Avenger