YesNoOk
avatar

Ryuzaki by Ryuzaki-sama(BETA) (Read 4018 times)

Started by Ryuzaki-sama, November 25, 2010, 06:52:28 am
Share this topic:
Ryuzaki by Ryuzaki-sama(BETA)
#1  November 25, 2010, 06:52:28 am
  • avatar
  • *
Hello Mugen people, I announced Ryuzaki(me) about a couple of months ago.  I forgot about him for awhile and I just remembered yesterday so I got right back to working on him and here is what I've got so far.

Pics:
Spoiler, click to toggle visibilty

DL: http://www.sendspace.com/file/2iy0zu

Feedbacks please and yes I know the sprites are horribly edited but this is my first time editing sprites so yea.

Enjoy!  ;D
Last Edit: November 27, 2010, 08:38:57 pm by KOOLOO LIMPA
Re: Ryuzaki by Ryuzaki-sama(BETA)
#2  November 27, 2010, 07:50:52 am
  • **
He needs startup frames for jumping weak kick, because if you make an attack come out instantly, there's no way to block unless you're already in blockstun.

In exchange for that, his knockdown attacks could use some fall recovery times. Either that, or just make them not recoverable. Jin seems to be able to get away with that. His jumping attacks need to hit overhead (guardflag = HA) as well.

Also, he could use some more specials and supers. Like, maybe a level 2 version of one of his level 1 supers, and a level 3 version of the other. I know you'll probably have to make more sprites, but he could use that anyway.

Otherwise, good job. I like how his moves work, and he's well-balanced (aside from the frame zero unblockable jumping light kick, which is easily fixable).
"I'll change MY direction! Yeah." - Benimaru
Re: Ryuzaki by Ryuzaki-sama(BETA)
#3  November 27, 2010, 08:10:14 am
  • ****
  • Nothing is impossible if you believe
    • Philippines
    • voiceofadistantstar.webs.com
The character needs more specials and Super Moves.
Re: Ryuzaki by Ryuzaki-sama(BETA)
#4  November 27, 2010, 02:45:23 pm
  • ****
  • ◄ フェニックス・エンドソング►
    • Indonesia
Re: Ryuzaki by Ryuzaki-sama(BETA)
#5  November 27, 2010, 11:33:30 pm
  • **
The character needs more specials and Super Moves.
Umm.. Thats not feedback, its more like ur requesting him to add more moves
Plus, its a beta

Actually, it is feedback, because it's constructive criticism, and "it's a beta" is not an excuse for a character being so incomplete. 9's betas are far more complete than this, move-wise: they have all but a couple of the character's moves.

While I'm at it, here's some feedback I forgot:

The grabs need hitsparks, and the rolls need to be vulnerable to grabs. Use hitby controllers with the value "SCA, AT". They also need to be FULLY vulnerable for at least the last 5 frames, but I would recommend 7 or 8, so tone the time value down.

Still, a lot of stuff about this character is very well-refined.
"I'll change MY direction! Yeah." - Benimaru
Re: Ryuzaki by Ryuzaki-sama(BETA)
#6  November 28, 2010, 05:58:47 am
  • ****
  • ◄ フェニックス・エンドソング►
    • Indonesia
Trust me, I've seen betas with only basic attacks; he'll eventually add more moves, you dont have to tell him
Re: Ryuzaki by Ryuzaki-sama(BETA)
#7  November 28, 2010, 10:22:50 pm
  • ***
  • Rawr!
sorry but i don't need to download this to see that it is a cheap rip off edit of Kyo.. belongs in the edit section in my opinion.

if u want a character that is the mirror image of u.. then do alot more editing to the character itself not the special moves.. i mean yeah kyo's stance is cool and all.. but all ur doing is just editing 1 part of it like his hair or something.. u need to do something a lil more original than that .. besides.. i doubt u wear that kind of attire urself lmao.. wat would be more realistic if u made it look more like u.. instead of more like Kyo.. don't use Kyo's moves against Kyo lol unless u have giving urself that kind of ability to absorb ur opponents power like Rogue does.. but i seriously doubt this is the case.. but there ya have it.. thats my feed back without even having to download this file.. gl
Re: Ryuzaki by Ryuzaki-sama(BETA)
#8  November 28, 2010, 10:30:48 pm
  • *****
  • The Mugen Philosopher!
    • Canada
    • www.freewebs.com/realreaper3
Its not an edit of anyboyd's Kyo it just uses the sprites.

Thats like saying Shingo is a cheap knockoff of Kyo.

or with Dan,Akuma,Ryu and Ken.
Welcome to the House of Fighting.
Re: Ryuzaki by Ryuzaki-sama(BETA)
#9  November 28, 2010, 10:54:22 pm
  • avatar
  • *
sorry but i don't need to download this to see that it is a cheap rip off edit of Kyo.. belongs in the edit section in my opinion.

if u want a character that is the mirror image of u.. then do alot more editing to the character itself not the special moves.. i mean yeah kyo's stance is cool and all.. but all ur doing is just editing 1 part of it like his hair or something.. u need to do something a lil more original than that .. besides.. i doubt u wear that kind of attire urself lmao.. wat would be more realistic if u made it look more like u.. instead of more like Kyo.. don't use Kyo's moves against Kyo lol unless u have giving urself that kind of ability to absorb ur opponents power like Rogue does.. but i seriously doubt this is the case.. but there ya have it.. thats my feed back without even having to download this file.. gl
lol I get what you mean but like I said on the first post, This is my first character and Im not a pro at all these and this is my first time editing sprites.  The only reason I made him because I was inspired by Rikard's creation.  Even if he does look alot like Kyo, Its still my character and if I can tell him apart from Kyo then its fine by me.  And some people said that this is just a cheap rip-off of Kyo's sprites, but I don't care because like I said again, its my character so I can make him dress however I want him to and yes, I dont make my character dress 100% like him but Im not a pro at sprite editing. 

The character needs more specials and Super Moves.
Well he is a beta, Ill add some more moves on his next updates

The character needs more specials and Super Moves.
Umm.. Thats not feedback, its more like ur requesting him to add more moves
Plus, its a beta

Actually, it is feedback, because it's constructive criticism, and "it's a beta" is not an excuse for a character being so incomplete. 9's betas are far more complete than this, move-wise: they have all but a couple of the character's moves.

While I'm at it, here's some feedback I forgot:

The grabs need hitsparks, and the rolls need to be vulnerable to grabs. Use hitby controllers with the value "SCA, AT". They also need to be FULLY vulnerable for at least the last 5 frames, but I would recommend 7 or 8, so tone the time value down.

Still, a lot of stuff about this character is very well-refined.

Well I looked at most the characters with evades like Warusaki or POTS and they are unhitable through out the rest for the frame and I don't like my character's evades to be hitable by grabs but I'll think about it.  The grab I think I messed up on the hitspark, its behind the character instead of over him.

Its not an edit of anyboyd's Kyo it just uses the sprites.

Thats like saying Shingo is a cheap knockoff of Kyo.

or with Dan,Akuma,Ryu and Ken.
Yea totally agree with you

And thanks everyone for the feedbacks but I dont know about s0lixus reply
Re: Ryuzaki by Ryuzaki-sama(BETA)
#10  November 28, 2010, 11:01:38 pm
  • ***
  • Rawr!
not really.. atleast they look different.. and the difference being.. Ryu and Ken had the same Sensei.. and they all have different personalities and moves.. ok yeah they all use hadoken's etc but they also focused more on different types of it.. but as for his Edit of Kyo and it IS an edit.. regardless of if its edited from someone elses.. he's still editing.. lol i mean gosh i've heard of shotoclones but this is just dumb i mean Shingo is a student from the Kusangi clan so it makes sense.. this guy is supposed to be him.. so why not make it more like him instead of more like kyo ? thats all i'm saying.. i mean thats like me making a Ken cos i have his kind of hair only short? LOL i mean ppl would see it being another shotoclone plain and simple.


and to the Topic STarter i get it.. its cool its ur first creation and all.. i mean atleast it wasn't another shotoclone u made like everyone elses first creation.. and Kyo is a cool character.. but plz make ur other moves a lil more unique since its in beta u should be able to..
Re: Ryuzaki by Ryuzaki-sama(BETA)
#11  November 28, 2010, 11:25:25 pm
  • avatar
  • *
not really.. atleast they look different.. and the difference being.. Ryu and Ken had the same Sensei.. and they all have different personalities and moves.. ok yeah they all use hadoken's etc but they also focused more on different types of it.. but as for his Edit of Kyo and it IS an edit.. regardless of if its edited from someone elses.. he's still editing.. lol i mean gosh i've heard of shotoclones but this is just dumb i mean Shingo is a student from the Kusangi clan so it makes sense.. this guy is supposed to be him.. so why not make it more like him instead of more like kyo ? thats all i'm saying.. i mean thats like me making a Ken cos i have his kind of hair only short? LOL i mean ppl would see it being another shotoclone plain and simple.


and to the Topic STarter i get it.. its cool its ur first creation and all.. i mean atleast it wasn't another shotoclone u made like everyone elses first creation.. and Kyo is a cool character.. but plz make ur other moves a lil more unique since its in beta u should be able to..
Well have you even try him?  His moves are really different from Kyo's moves.  Besides, I haven't made a story of his life yet so you dont know.  This is a character that I made but I still say that its me.  Even if it's not but he is my character and he has a different personality from Kyo.  His personality is just like mine too. 

If your just going to come in here to talk smack about my character,  then don't even come in here to say anything in the first place.
Re: Ryuzaki by Ryuzaki-sama(BETA)
#12  November 28, 2010, 11:53:49 pm
  • ******
  • Si monumentum requires, circumspice
    • USA
    • Skype - TheToxicAvenger666
- Missing required sprites 5090,50, 5031,50, 5071,0, 5072,0, 5070,10, 5071,10. 5072,10 (more) on intro.
- Idle stance could use more frames.
- Illegal sound on helper on QCFx2+P.
- QCFx2+K does 300 (bump it down to 200 or make it a level 2).
- Not enough cooldown on QCF+X.
- QCF+Y alone does 146.
- Infinite priority on DP+K.
- Backdash is his stand sprite.

Not off to a bad start but a lot is to be done.
Last Edit: November 29, 2010, 12:19:22 am by Orochi Gill
Re: Ryuzaki by Ryuzaki-sama(BETA)
#13  November 29, 2010, 12:45:02 am
  • avatar
  • *
- Missing required sprites 5090,50, 5031,50, 5071,0, 5072,0, 5070,10, 5071,10. 5072,10 (more) on intro.
- Idle stance could use more frames.
- Illegal sound on helper on QCFx2+P.
- QCFx2+K does 300 (bump it down to 200 or make it a level 2).
- Not enough cooldown on QCF+X.
- QCF+Y alone does 146.
- Infinite priority on DP+K.
- Backdash is his stand sprite.

Not off to a bad start but a lot is to be done.
Illegal sound on helper on QCFx2+P.- I cant find the illegal sound

QCF+Y alone does 146.-seems fine, I made it damage alot because it cant chain into normal attacks

Thanks for the feedbacks!
Re: Ryuzaki by Ryuzaki-sama(BETA)
#14  November 29, 2010, 01:20:54 am
  • **
  • WRRRRY!
what makes any sound illegal? Is it against the law to use sound bits that are labeled illegal?  ;P
Re: Ryuzaki by Ryuzaki-sama(BETA)
#15  November 29, 2010, 03:26:30 am
  • ******
  • Si monumentum requires, circumspice
    • USA
    • Skype - TheToxicAvenger666
I got that line while doing the move with debug mode on.
Re: Ryuzaki by Ryuzaki-sama(BETA)
#16  December 01, 2010, 12:02:01 pm
  • **
Um, about the evades being vulnerable to grabs, let me just explain it: rolls always have and always will be intended to be vulnerable to grabs, because if they're 100% invincible, they're just too fucking hard to punish, making them very cheap. Hell, the way your evades work currently, they're actually IMPOSSIBLE to punish, which is plain broken. So no, you're not going to think about it, you're going to do it, or this character will be rejected by anyone with an even HALFWAY decent sense of balance.

Don't listen to Gill about the attacks, though. They're fine. Really, they are.
"I'll change MY direction! Yeah." - Benimaru
Re: Ryuzaki by Ryuzaki-sama(BETA)
#17  December 03, 2010, 07:52:59 pm
  • ******
  • Si monumentum requires, circumspice
    • USA
    • Skype - TheToxicAvenger666
There are few ways to piss me off, one being telling someone to ignore any feedback, including mine.

Don't do it goddammit
Re: Ryuzaki by Ryuzaki-sama(BETA)
#18  December 03, 2010, 08:19:09 pm
  • *****
  • Mega Klinklang confirmed
    • USA
    • ricepigeon.webs.com
There are few ways to piss me off, one being telling someone to ignore any feedback, including mine.

Don't do it goddammit

Just ignore Gill, your feedback is fine BMC

Spoiler, click to toggle visibilty

But yeah Gill, BMC is right about the rolls though. We need to give DF a break anyway.

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.

2OS

Re: Ryuzaki by Ryuzaki-sama(BETA)
#19  December 03, 2010, 08:47:25 pm
  • ****
  • Ich schicke dich zur HOELLE ! ¡ ! ¡
    • Egypt
    • deuceovspadez.webs.com/
- Illegal sound on helper on QCFx2+P.
To be precise, illegal GSound [ Guard Sound ( Hitdef ) ]




what makes any sound illegal?
guardsound = 6, -10 <- This, don't ever use negative values for sounds outside of -1 [ -1 = no sound, which is what is defaulted if the parameter is omitted ]




The helper state no. is 6501, Hitdef no. 2, re-evaluate the 2nd half of that guardsound parameter plz



[ 052012 ] Inazumachi 181/256  /  deviantART   /  2OS Grafphicsxz  Dead Anims ( Orochi/Mizuchi )  /  608's FX Volume 3
Last Edit: December 03, 2010, 08:50:51 pm by 2OS
Re: Ryuzaki by Ryuzaki-sama(BETA)
#20  December 04, 2010, 11:42:28 pm
  • **
There are few ways to piss me off, one being telling someone to ignore any feedback, including mine.

Don't do it goddammit

Fine. If you've got a beef with me essentially saying SOME of your feedback is bogus, then here's WHY (aka my feedback on your feedback):

 - QCF+X only has one measly frame of advantage on hit, and I didn't even bother to calculate how many frames of DISADVANTAGE it has on BLOCK, because it's PLENTY. It DOES have cooldown. You can easily sweep him if you block this move, and there's nothing he can combo after if it hits except supers, which knock down and end your combo, and ONLY if the move HITS.

 - QCF+Y has TONS of shit going against it as a special, like, being too slow to combo from, not moving him at all, and not having that much range. It's also just slightly safe on hit, and very unsafe on block, just like the other move. If anything, it could stand to do MORE damage, it's such a sucky move. It's like Ryo's weak double hand thrust in XI, but less damaging. Really, how often do you see any decent opponent getting hit by this move OR Ryo's? Like 15% damage is such a ZOMG OVERPOWERED amount of damage for a special.

 - DP+K has shit range until he's in the air, where it will only really have that much priority versus JUMPING attacks (which is sort of the idea with anti-airs), and it's easily punishable on block. Same goes for his super variant. Both of these more than balance out the high priority and damage. It's not even that much priority. Quite average for an anti-air move, actually.



It seems I have to clarify on the rolls, though, Ryuzaki. When I say "partial" and "complete" invulnerability, I do not mean anything to do with timing. I mean complete, as in nothing can hit it, and partial, as in some attacks can. You can tell if invulnerability is partial or complete in this way by turning on the collision boxes and looking for the word "muteki" (Japanese for invincible) to the left of the character's axis. If it's not there, it'll have code letters for what it is still vulnerable to. I think you should be able to figure out how they work if you look at them.

Do this with Warusaki's characters, for example, and you'll see that their rolling and dodging show the letters "NSH" in the grab area. The timing is also an issue, though, because they do need fully vulnerable recovery frames. I never said they should have fully vulnerable frames on startup.
"I'll change MY direction! Yeah." - Benimaru