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Sabaki's Warzard Leo (Read 1397 times)

Started by T. Vinceson, November 05, 2014, 08:49:24 am
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Sabaki's Warzard Leo
New #1  November 05, 2014, 08:49:24 am
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Kindly click on the image to DL.

Using Cray aka Sabaki's Leo as main basis, I replaced its .SFF file with that of modified  sprite set file originating from Gal 129's CvS Leo; I modified it by adding additional sprite/animation frames taken from Doggie Doo and Nestor's Leo. (Though in the case of Doggie Doo's, it took me quite a lengthy time with painstakingly modifying certain separate frames of his Iron Sword(?) and Wooden Shield(?) into the exact grayscale hued versions seen in his CFJ version and then "pasting" them in exact proper positions per additional and "new" frames.)

In terms of gameplay, (And CNS coding.) this Leo now plays, or rather, re-modified into a version that operates nearly similar to his Capcom Fighting Jam incarnation, with original Warzard aesthetics. It as well includes:

- Retains Standing LK  --> Standing MK, formerly a Chain Combo, it is now more of a Target Combo, as Standing MK has no longer Special and Super cancelable property.

- Standing LP, Standing MP, First hit of Standing HP, Standing LK, Crouching LP, Crouching MP, First hit of Crouching HP, Crouching LK, and Crouching MK can be comboed into any of Leo's Specials and Mystic Breaks. However, Odysseus Vault can only be linked from either Standing LP or Standing LK.

- King of Beasts Mystic Break's effect modified to be limited only to Hercules' Rush and Gigas Driver. Both Supers gain extra hits should Leo perform them when under the said "power up" status.

Movelist:



Well, that's all. Feel free to point out any bugs that you may encounter. Have fun playing~!  :)


Credits:

SFF File: Gal129's CvS Leo
Additional/extra Animation frames: Doggie Doo and Nestor's Leo
CNS: Cray for almost the entire coding, Doggie Doo for the Elemental Slashes and Air Throw.

PS: The ACT files for Gal129, Nestor as well as Sethzel's seem to be compatible for this character.

I also updated Blade, having fixed some parts in his coding, especially at the dizzy state related.
Last Edit: November 11, 2014, 07:24:38 am by T. Vinceson
Re: Sabaki's Warzard Leo
#2  November 05, 2014, 02:16:31 pm
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Glad you back Vinceson! Thanks for another great edit! :)
Re: Sabaki's Warzard Leo
#3  November 05, 2014, 02:26:55 pm
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Re: Sabaki's Warzard Leo
#4  November 05, 2014, 03:13:03 pm
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Slightly tweaked the movelist to something I'm more comfortable with, but other than that solid edit!
Re: Sabaki's Warzard Leo
#5  November 05, 2014, 04:31:07 pm
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s.MP, c.LP and c.MK all wiff up close

Spoiler, click to toggle visibilty

achilles rush wiffs in the corner

Spoiler, click to toggle visibilty
something looks a little off...

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Re: Sabaki's Warzard Leo
#6  November 05, 2014, 09:29:14 pm
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s.MP, c.LP and c.MK all wiff up close

Spoiler, click to toggle visibilty

achilles rush wiffs in the corner

Spoiler, click to toggle visibilty

Thanks for pointing those out. I'll increase the size of the red collision boxes for the mentioned normal attacks and Special in the next update. Anything else you've observed? 
Last Edit: November 05, 2014, 09:34:35 pm by T. Vinceson
Re: Sabaki's Warzard Leo
#7  November 05, 2014, 09:35:54 pm
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The 720 super feels like it needs a bigger command window or a shortcut command. I can normally do them while standing still and I can't do them at all with this character.
Re: Sabaki's Warzard Leo
#8  November 05, 2014, 09:44:45 pm
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The 720 super feels like it needs a bigger command window or a shortcut command. I can normally do them while standing still and I can't do them at all with this character.

Thanks as well for reporting this. I too at times had a bit of difficulty problem pulling it off. I'll try to remedy this.
Re: Sabaki's Warzard Leo
#9  November 06, 2014, 08:43:31 pm
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I messed around a bit with Blade and I noticed that his HP and LK wiff when the opponent is close to him.  His projectile as well as the super version of it wiff if he's close to the opponent in the corner.

Also as an aside I took a looksee at your Hauzer edit. The MK version of Deluge Assault doesn't hit opponents.
Last Edit: November 07, 2014, 12:35:44 am by Roman55
Re: Sabaki's Warzard Leo
#10  November 07, 2014, 01:18:06 am
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I messed around a bit with Blade and I noticed that his HP and LK wiff when the opponent is close to him.  His projectile as well as the super version of it wiff if he's close to the opponent in the corner.

Also as an aside I took a looksee at your Hauzer edit. The MK version of Deluge Assault doesn't hit opponents.

Thanks for reporting those. I plan to definitely back track on those two characters and fix some coding in them, even on some animations.