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Sage's Sprites and Animations (Read 42876 times)

Started by SageHarpuiaJDJ, December 12, 2012, 04:02:11 am
Re: Sage's Sprites and Animations
#241  November 24, 2014, 03:22:53 am
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I suggest you make her hair bigger, and make it so it covers a bit more of her head.
Re: Sage's Sprites and Animations
#242  November 28, 2014, 06:39:01 pm
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Tried to make a custom style while practicing proportions, since those are one of my weak points.

The design is random. The main thing that I was focused is how the style was going to work.
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Re: Sage's Sprites and Animations
#243  December 01, 2014, 04:00:58 am
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Not entirely related, but I edited the OP with a streaming schedule. I figured people watching my progress will help out with critique. I'll also post sprites that gets done in the stream in a spoiler tag in the OP. First test stream starts Monday.
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Re: Sage's Sprites and Animations
#244  December 04, 2014, 12:59:10 am
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Sorry to those who were there today. Was watching my bro. Gonna start now.
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Re: Sage's Sprites and Animations
#245  December 04, 2014, 02:06:38 am
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Tried to make a custom style while practicing proportions, since those are one of my weak points.

The design is random. The main thing that I was focused is how the style was going to work.

That looks like a JUS sprite! Really great! :)
isn't that K's XIII idle stance??
Re: Sage's Sprites and Animations
#246  December 17, 2014, 01:56:10 am
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^Yeah. It's the only real stance that I can replicate properly.

Also have a Zero:


The style is a custom style for Super Smash Flash 2, which is pretty much JUS with a few more adjustments. I'd try to find the most recent example, but screenshots bulk up the actual sprite size.
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Re: Sage's Sprites and Animations
#247  December 29, 2014, 02:27:56 am
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In spite of the many times I've tried replicating this idle, it's still incredibly tedious. There may be some problems here and there, but I could never get this clusterfuck of an idle to look correct. C+C is welcomed. Still a wip, but these frames are final.
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Re: Sage's Sprites and Animations
#248  December 29, 2014, 03:10:56 am
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That pose seems... incredibly stiff. The reason this pose worked in MMZ is because he was actually kind of leaning his body forward, as if he was prepared for anything or something like that. I'm not sure what impression I get out of this one, but the way his body is now just doesn't works. Also, the brightening in his shirt seems very flat.
Re: Sage's Sprites and Animations
#249  December 29, 2014, 03:18:46 am
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I was trying to go for that pose without using the original as a base but as a reference, but it's a nightmare. I can fix the shirt brightening since I was kinda so-so on that. I've never actually practiced bends before either, so this can help out a lot. Thanks, Roach.
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