Ben, as usual this is another KILLER STAGE! Just beautiful! ...and the music blends so well.
Great job on that.
Now for feedback.
- I find that your character placement is way too low. Don't know if its a standard on your fullgame but for the sake of mugen globalization I changed it to zoffset = 182 and it looks like this.
Spoiler, click to toggle visibilty
- The shadow issue mentioned earlier needs to be tackled otherwise it looks unrealistic and bad. There's quite a few ways you could do this, the easiest being changing the shadows to appear behind the characters, but since I see you want them right beneath their feet I came up with the following alternative keeping in mind the zoffset values I applied.
[Shadow]
intensity = 96
color = 0,0,0
yscale = .176
fade.range = -50,-5
With the above code your shadows do not go under the bridge any more, even when characters jump.
Spoiler, click to toggle visibilty
- With 3D stages parallax is even harder to get right. In this stage it is very loose, so that's another thing you may want to correct...but hey, I've seen way worse.
- and the last issue I know you already mentioned here, but I just wanted to show a reference screenshot of what it looks like with the zoffset values I applied. You may want to cut that right edge some so this doesn't happen.
Spoiler, click to toggle visibilty

Ken Masters should know better than to hide from Gill
I look forward to your fullgame and more of your amazing creations.
thanks for the feedback, I prefer your character placement and will definately use that in the final version. The shadow code also looks better then my standard one. Also for the paralaxing what would you suggest because no matter how much I raise or lower it the BG paralax always seems to have a slight lag effect and repeat the background during certain ranges of the delta.
also in the actuall sff file, their is a railing that you can add in with delta.
Spoiler, click to toggle visibilty
;[BG 00]
;type = normal
;spriteno = 2, 1
;start = -145920, 0
;delta = 640, 0
;tile = 5, 0
mask = 1
layerno = 1
[BG 01]
type = normal
spriteno = 2, 2
start = -144640, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 02]
type = normal
spriteno = 2, 3
start = -143360, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 03]
type = normal
spriteno = 2, 4
start = -142080, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 04]
type = normal
spriteno = 2, 5
start = -140800, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 05]
type = normal
spriteno = 2, 6
start = -139520, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 06]
type = normal
spriteno = 2, 7
start = -138240, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 07]
type = normal
spriteno = 2, 8
start = -136960, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 08]
type = normal
spriteno = 2, 9
start = -135680, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 09]
type = normal
spriteno = 2, 10
start = -134400, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 10]
type = normal
spriteno = 2, 11
start = -133120, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 11]
type = normal
spriteno = 2, 12
start = -131840, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 12]
type = normal
spriteno = 2, 13
start = -130560, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 13]
type = normal
spriteno = 2, 14
start = -129280, 0
delta = 640, 0
tile = 9, 0
mask = 1
layerno = 1
[BG 14]
type = normal
spriteno = 2, 15
start = -128000, 0
delta = 640, 0
tile = 9, 0
mask = 1
layerno = 1
[BG 15]
type = normal
spriteno = 2, 16
start = -126720, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 016]
type = normal
spriteno = 2, 17
start = -125440, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 017]
type = normal
spriteno = 2, 18
start = -124160, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 018]
type = normal
spriteno = 2, 19
start = -122880, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 019]
type = normal
spriteno = 2, 20
start = -121600, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 020]
type = normal
spriteno = 2, 21
start = -120320, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 021]
type = normal
spriteno = 2, 22
start = -119040, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 022]
type = normal
spriteno = 2, 23
start = -117760, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 023]
type = normal
spriteno = 2, 24
start = -116480, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 024]
type = normal
spriteno = 2, 25
start = -115200, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 025]
type = normal
spriteno = 2, 26
start = -113920, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 026]
type = normal
spriteno = 2, 27
start = -112640, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 027]
type = normal
spriteno = 2, 28
start = -111360, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 028]
type = normal
spriteno = 2, 29
start = -110080, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 029]
type = normal
spriteno = 2, 30
start = -108800, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 030]
type = normal
spriteno = 2, 31
start = -107520, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 031]
type = normal
spriteno = 2, 32
start = -106240, 0
delta = 640, 0
tile = 5, 0
mask = 1 layerno = 1
[BG 032]
type = normal
spriteno = 2, 33
start = -104960, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 033]
type = normal
spriteno = 2, 34
start = -103680, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 034]
type = normal
spriteno = 2, 35
start = -102400, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 035]
type = normal
spriteno = 2, 36
start = -101120, 0
delta = 640, 0
tile = 9, 0
mask = 1
layerno = 1
[BG 036]
type = normal
spriteno = 2, 37
start = -99840, 0
delta = 640, 0
tile = 9, 0
mask = 1
layerno = 1
[BG 037]
type = normal
spriteno = 2, 38
start = -98560, 0
delta = 640, 0
tile = 9, 0
mask = 1
layerno = 1
[BG 038]
type = normal
spriteno = 2, 39
start = -97280, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 039]
type = normal
spriteno = 2, 40
start = -96000, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 040]
type = normal
spriteno = 2, 41
start = -94720, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 041]
type = normal
spriteno = 2, 42
start = -93440, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 042]
type = normal
spriteno = 2, 43
start = -92160, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 043]
type = normal
spriteno = 2, 44
start = -90880, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 044]
type = normal
spriteno = 2, 45
start = -89600, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 044]
type = normal
spriteno = 2, 46
start = -88320, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 045]
type = normal
spriteno = 2, 47
start = -87040, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 046]
type = normal
spriteno = 2, 48
start = -85760, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 047]
type = normal
spriteno = 2, 49
start = -84480, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 048]
type = normal
spriteno = 2, 50
start = -83200, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 049]
type = normal
spriteno = 2, 51
start = -81920, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 050]
type = normal
spriteno = 2, 52
start = -80640, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 051]
type = normal
spriteno = 2, 53
start = -79360, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 052]
type = normal
spriteno = 2, 54
start = -78080, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 053]
type = normal
spriteno = 2, 55
start = -76800, 0
delta = 640, 0
tile = 5, 0
mask = 1 l
ayerno = 1
[BG 054]
type = normal
spriteno = 2, 56
start = -75520, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 055]
type = normal
spriteno = 2, 57
start = -74240, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 056]
type = normal
spriteno = 2, 58
start = -72960, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 057]
type = normal
spriteno = 2, 59
start = -71680, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 058]
type = normal
spriteno = 2, 60
start = -70400, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 059]
type = normal
spriteno = 2, 61
start = -69120, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 060]
type = normal
spriteno = 2, 62
start = -67840, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 061]
type = normal
spriteno = 2, 63
start = -66560, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 062]
type = normal
spriteno = 2, 64
start = -65280, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 063]
type = normal
spriteno = 2, 65
start = -64000, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 064]
type = normal
spriteno = 2, 66
start = -62720, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 055]
type = normal
spriteno = 2, 67
start = -61440, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 066]
type = normal
spriteno = 2, 68
start = -60160, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 067]
type = normal
spriteno = 2, 69
start = -58880, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 068]
type = normal
spriteno = 2, 70
start = -57600, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 069]
type = normal
spriteno = 2, 71
start = -56320, 0
delta = 640, 0
tile = 5, 0
mask = 1 layerno = 1
[BG 070]
type = normal
spriteno = 2, 72
start = -55040, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 071]
type = normal
spriteno = 2, 73
start = -53760, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 072]
type = normal
spriteno = 2, 74
start = -52480, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 073]
type = normal
spriteno = 2, 75
start = -51200, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 074]
type = normal
spriteno = 2, 76
start = -49920, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 075]
type = normal
spriteno = 2, 77
start = -48640, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 076]
type = normal
spriteno = 2, 78
start = -47360, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 077]
type = normal
spriteno = 2, 79
start = -46080, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 078]
type = normal
spriteno = 2, 80
start = -44800, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 079]
type = normal
spriteno = 2, 81
start = -43520, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 080]
type = normal
spriteno = 2, 82
start = -42240, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 081]
type = normal
spriteno = 2, 83
start = -40960, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 082]
type = normal
spriteno = 2, 84
start = -39680, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 083]
type = normal
spriteno = 2, 85
start = -38400, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 084]
type = normal
spriteno = 2, 86
start = -37120, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 085]
type = normal
spriteno = 2, 87
start = -35840, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 086]
type = normal
spriteno = 2, 88
start = -34560, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 087]
type = normal
spriteno = 2, 89
start = -33280, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 088]
type = normal
spriteno = 2, 90
start = -32000, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 089]
type = normal
spriteno = 2, 91
start = -30720, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 090]
type = normal
spriteno = 2, 92
start = -29440, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 091]
type = normal
spriteno = 2, 93
start = -28160, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 092]
type = normal
spriteno = 2, 94
start = -26880, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 093]
type = normal
spriteno = 2, 95
start = -25600, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 094]
type = normal
spriteno = 2, 96
start = -24320, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 095]
type = normal
spriteno = 2, 97
start = -23040, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 096]
type = normal
spriteno = 2, 98
start = -21760, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 097]
type = normal
spriteno = 2, 99
start = -20480, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 098]
type = normal
spriteno = 2, 100
start = -19200, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 099]
type = normal
spriteno = 2, 101
start = -17920, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 100]
type = normal
spriteno = 2, 102
start = -16640, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 101]
type = normal
spriteno = 2, 103
start = -15360, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 102]
type = normal
spriteno = 2, 104
start = -14080, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 103]
type = normal
spriteno = 2, 105
start = -12800, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 104]
type = normal
spriteno = 2, 106
start = -11520, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 105]
type = normal
spriteno = 2, 107
start = -10240, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 106]
type = normal
spriteno = 2, 108
start = -8960, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 107]
type = normal
spriteno = 2, 109
start = -7680, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 108]
type = normal
spriteno = 2, 110
start = -6400, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 109]
type = normal
spriteno = 2, 111
start = -5120, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 110]
type = normal
spriteno = 2, 112
start = -3840, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 111]
type = normal
spriteno = 2, 113
start = -2560, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 112]
type = normal
spriteno = 2, 114
start = -1280, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 113]
type = normal
spriteno = 2, 115
start = 0, 0
delta = 640, 0
tile = 4, 0
mask = 1
layerno = 1
[BG 114]
type = normal
spriteno = 2, 116
start = 1280, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 115]
type = normal
spriteno = 2, 117
start = 2560, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 116]
type = normal
spriteno = 2, 118
start = 3840, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 117]
type = normal
spriteno = 2, 119
start = 5120, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 118]
type = normal
spriteno = 2, 120
start = 6400, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 119]
type = normal
spriteno = 2, 121
start = 7680, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 120]
type = normal
spriteno = 2, 122
start = 8960, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 121]
type = normal
spriteno = 2, 123
start = 10240, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 122]
type = normal
spriteno = 2, 124
start = 11520, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 123]
type = normal
spriteno = 2, 125
start = 12800, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 124]
type = normal
spriteno = 2, 126
start = 14080, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 125]
type = normal
spriteno = 2, 127
start = 15360, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 126]
type = normal
spriteno = 2, 128
start = 16640, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 127]
type = normal
spriteno = 2, 129
start = 17920, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 128]
type = normal
spriteno = 2, 130
start = 19200, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 129]
type = normal
spriteno = 2, 131
start = 20480, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 130]
type = normal
spriteno = 2, 132
start = 21760, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 131]
type = normal
spriteno = 2, 133
start = 23040, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 132]
type = normal
spriteno = 2, 134
start = 24320, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 133]
type = normal
spriteno = 2, 135
start = 25600, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 134]
type = normal
spriteno = 2, 136
start = 26880, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 135]
type = normal
spriteno = 2, 137
start = 28160, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 136]
type = normal
spriteno = 2, 138
start = 29440, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 137]
type = normal
spriteno = 2, 139
start = 30720, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 138]
type = normal
spriteno = 2, 140
start = 32000, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 139]
type = normal
spriteno = 2, 141
start = 33280, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 140]
type = normal
spriteno = 2, 142
start = 34560, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 141]
type = normal
spriteno = 2, 143
start = 35840, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 142]
type = normal
spriteno = 2, 144
start = 37120, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 143]
type = normal
spriteno = 2, 145
start = 38400, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 144]
type = normal
spriteno = 2, 146
start = 39680, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 145]
type = normal
spriteno = 2, 147
start = 40960, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 146]
type = normal
spriteno = 2, 148
start = 42240, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 147]
type = normal
spriteno = 2, 149
start = 43520, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 148]
type = normal
spriteno = 2, 150
start = 44800, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 149]
type = normal
spriteno = 2, 151
start = 46080, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 126]
type = normal
spriteno = 2, 152
start = 47360, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 127]
type = normal
spriteno = 2, 153
start = 48640, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 128]
type = normal
spriteno = 2, 154
start = 49920, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 129]
type = normal
spriteno = 2, 155
start = 51200, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 130]
type = normal
spriteno = 2, 156
start = 52480, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 131]
type = normal
spriteno = 2, 157
start = 53760, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 132]
type = normal
spriteno = 2, 158
start = 55040, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 133]
type = normal
spriteno = 2, 159
start = 56320, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 134]
type = normal
spriteno = 2, 160
start = 57600, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 135]
type = normal
spriteno = 2, 161
start = 58880, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 136]
type = normal
spriteno = 2, 162
start = 60160, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 137]
type = normal
spriteno = 2, 163
start = 61440, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 138]
type = normal
spriteno = 2, 164
start = 62720, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 139]
type = normal
spriteno = 2, 165
start = 64000, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 140]
type = normal
spriteno = 2, 166
start = 65280, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 141]
type = normal
spriteno = 2, 167
start = 66560, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 142]
type = normal
spriteno = 2, 168
start = 67840, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 143]
type = normal
spriteno = 2, 169
start = 69120, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 144]
type = normal
spriteno = 2, 170
start = 70400, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 145]
type = normal
spriteno = 2, 171
start = 71680, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 146]
type = normal
spriteno = 2, 172
start = 72960, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 147]
type = normal
spriteno = 2, 173
start = 74240, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 148]
type = normal
spriteno = 2, 174
start = 75520, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 149]
type = normal
spriteno = 2, 175
start = 76800, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 149]
type = normal
spriteno = 2, 176
start = 78080, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 126]
type = normal
spriteno = 2, 177
start = 79360, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 127]
type = normal
spriteno = 2, 178
start = 80640, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 128]
type = normal
spriteno = 2, 179
start = 81920, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 129]
type = normal
spriteno = 2, 180
start = 83200, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 130]
type = normal
spriteno = 2, 181
start = 84480, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 131]
type = normal
spriteno = 2, 182
start = 85760, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 132]
type = normal
spriteno = 2, 183
start = 87040, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 133]
type = normal
spriteno = 2, 184
start = 88320, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 134]
type = normal
spriteno = 2, 185
start = 89600, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 135]
type = normal
spriteno = 2, 186
start = 90880, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 136]
type = normal
spriteno = 2, 187
start = 92160, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 137]
type = normal
spriteno = 2, 188
start = 93440, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 138]
type = normal
spriteno = 2, 189
start = 94720, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 139]
type = normal
spriteno = 2, 190
start = 97280, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 140]
type = normal
spriteno = 2, 191
start = 98560, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 141]
type = normal
spriteno = 2, 192
start = 99840, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 142]
type = normal
spriteno = 2, 193
start = 101120, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 143]
type = normal
spriteno = 2, 194
start = 102400, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 144]
type = normal
spriteno = 2, 195
start = 103680, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 145]
type = normal
spriteno = 2, 196
start = 104960, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 146]
type = normal
spriteno = 2, 197
start = 106240, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 147]
type = normal
spriteno = 2, 198
start = 107520, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 148]
type = normal
spriteno = 2, 199
start = 108800, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 149]
type = normal
spriteno = 2, 200
start = 110080, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 142]
type = normal
spriteno = 2, 201
start = 111360, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 143]
type = normal
spriteno = 2, 202
start = 112640, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 144]
type = normal
spriteno = 2, 203
start = 113920, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 145]
type = normal
spriteno = 2, 204
start = 115200, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 146]
type = normal
spriteno = 2, 205
start = 116480, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 147]
type = normal
spriteno = 2, 206
start = 117760, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 148]
type = normal
spriteno = 2, 207
start = 119040, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 145]
type = normal
spriteno = 2, 208
start = 120320, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 146]
type = normal
spriteno = 2, 209
start = 121600, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 147]
type = normal
spriteno = 2, 210
start = 122880, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 148]
type = normal
spriteno = 2, 211
start = 124160, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 145]
type = normal
spriteno = 2, 212
start = 125440, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 146]
type = normal
spriteno = 2, 213
start = 126720, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 147]
type = normal
spriteno = 2, 214
start = 128000, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 148]
type = normal
spriteno = 2, 215
start = 129280, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 145]
type = normal
spriteno = 2, 216
start = 130560, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 146]
type = normal
spriteno = 2, 217
start = 131840, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 147]
type = normal
spriteno = 2, 218
start = 133120, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 148]
type = normal
spriteno = 2, 219
start = 134400, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 145]
type = normal
spriteno = 2, 220
start = 135680, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 146]
type = normal
spriteno = 2, 221
start = 136960, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 147]
type = normal
spriteno = 2, 222
start = 138240, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 148]
type = normal
spriteno = 2, 223
start = 139520, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 147]
type = normal
spriteno = 2, 224
start = 140800, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 148]
type = normal
spriteno = 2, 225
start = 142080, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 145]
type = normal
spriteno = 2, 226
start = 143360, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 146]
type = normal
spriteno = 2, 227
start = 144640, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 147]
type = normal
spriteno = 2, 228
start = 145920, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 148]
type = normal
spriteno = 2, 229
start = 147200, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 145]
type = normal
spriteno = 2, 230
start = 148480, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 146]
type = normal
spriteno = 2, 231
start = 149760, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 147]
type = normal
spriteno = 2, 232
start = 151040, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 148]
type = normal
spriteno = 2, 233
start = 152320, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 147]
type = normal
spriteno = 2, 234
start = 153600, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 148]
type = normal
spriteno = 2, 235
start = 154880, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 145]
type = normal
spriteno = 2, 236
start = 156160, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
[BG 146]
type = normal
spriteno = 2, 237
start = 157440, 0
delta = 640, 0
tile = 5, 0
mask = 1
layerno = 1
copy this code in front of the other delta code and the railings appear, I found that it obstructs the view of the fight but you can always add transparency to it if you want.