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Sakura Street Fighter (Pots Gameplay) (Read 26354 times)

Started by varo_hades, February 15, 2017, 04:54:29 am
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Sakura Street Fighter (Pots Gameplay)
#1  February 15, 2017, 04:54:29 am
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Open to commisions or if you wanna give a donation I appreciate.
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Last Edit: February 21, 2017, 06:19:38 am by varo_hades
Re: Sakura Street Fighter (Pots Gameplay)
#2  February 15, 2017, 04:56:05 am
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thanks alot for this! good job!
Re: Sakura Street Fighter (Pots Gameplay)
#3  February 15, 2017, 05:07:52 am
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thanks
I need more PSN friends
Re: Sakura Street Fighter (Pots Gameplay)
#4  February 15, 2017, 05:08:58 am
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Awesome cant wait to test her!
Re: Sakura Street Fighter (Pots Gameplay)
#5  February 15, 2017, 05:19:55 am
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welcome back, i liked your characters back then, when will you update strider hiryu?
Re: Sakura Street Fighter (Pots Gameplay)
#6  February 15, 2017, 05:38:01 am
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Character's pretty good, just needs some fixes though (Tested in 1.0):

- Missing grab whiff voice?
- Shouou Ken missing swing sound
- Shouou Ken(EX) hitpause is too long? (Shorten all except the last hit like what Midare Zakura does)
- EX Shinpuu Kiaku missing swing sound on final kick, also no EX sound? (Maybe same channel)
- Ouka Kyaku has cancelled EX sound (Maybe same channel)
- Shinkuu Hadouken, Shinkuu Tengyou Hadouken have too many hit sparks (Causes slowdown)
- Haru Ranman doing low damage? (Lvl 3 does 354?)
- Missing Special Cancels and Lvl 1 into Lvl 2 Cancels? (Some special cancels requires whiffing the special)

Current Project: ????? ???
Projects
Re: Sakura Street Fighter (Pots Gameplay)
#7  February 15, 2017, 05:52:25 am
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Character's pretty good, just needs some fixes though (Tested in 1.0):

- Missing grab whiff voice?
- Shouou Ken missing swing sound
- Shouou Ken(EX) hitpause is too long? (Shorten all except the last hit like what Midare Zakura does)
- EX Shinpuu Kiaku missing swing sound on final kick, also no EX sound? (Maybe same channel)
- Ouka Kyaku has cancelled EX sound (Maybe same channel)
- Shinkuu Hadouken, Shinkuu Tengyou Hadouken have too many hit sparks (Causes slowdown)
- Haru Ranman doing low damage? (Lvl 3 does 354?)
- Missing Special Cancels and Lvl 1 into Lvl 2 Cancels? (Some special cancels requires whiffing the special)



easy fixes i could fix them myself. but still a good char!
Re: Sakura Street Fighter (Pots Gameplay)
#8  February 15, 2017, 06:09:47 am
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Irrelevant to the character but does anyone who uses add004 experience cloning issues?
Last Edit: February 15, 2017, 04:18:00 pm by YugaCurry
Re: Sakura Street Fighter (Pots Gameplay)
#9  February 15, 2017, 09:27:16 am
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Great release, Varo. But you need to do some work with Supers.
-Midare Sakura does crazy damage. MAX version slice off on whole LVL 3 level.
-Haru Ranman does typical LVL 2 damage.
-Nekketsu Hadoken's first hit spark is misalligned.

-Shun Goku Satsu's hitsparks don't appears when screen is faded in black. But I can see their disappearance when every flash accures.
Also do something with intros against Ryu.
-With first try she will do only normal intros.

-After pressing F4 she will restart round doing her VS Ryu intro. But it seems, Ryu doesn't have that battle spirit right now...

Tryed with both Original Ryu by P.o.T.S. and MWMRLY's edit. You need to release a patch for him.
And a little suggestion. Try to create forth DEF, for Sakura, Dark Sakura and Master Sakura selectable by palettes. Like it always was in such chars.
Last Edit: February 15, 2017, 09:37:51 am by Trololo
Re: Sakura Street Fighter (Pots Gameplay)
#10  February 15, 2017, 12:15:58 pm
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COOL!I LIKE IT!
Re: Sakura Street Fighter (Pots Gameplay)
#11  February 15, 2017, 01:46:55 pm
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don t test her yet ; but, I guess you use pots fx ? Ryon released a pack with hi res fx, you can try it. I hope you Will update her, if it s the case,  you Will have my vote for COTM ;)

Last Edit: February 15, 2017, 02:03:04 pm by porcaro
Re: Sakura Street Fighter (Pots Gameplay)
#12  February 15, 2017, 03:27:10 pm
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Great release, Varo. But you need to do some work with Supers.
-Midare Sakura does crazy damage. MAX version slice off on whole LVL 3 level.
-Haru Ranman does typical LVL 2 damage.
-Nekketsu Hadoken's first hit spark is misalligned.

-Shun Goku Satsu's hitsparks don't appears when screen is faded in black. But I can see their disappearance when every flash accures.
Also do something with intros against Ryu.
-With first try she will do only normal intros.

-After pressing F4 she will restart round doing her VS Ryu intro. But it seems, Ryu doesn't have that battle spirit right now...

Tryed with both Original Ryu by P.o.T.S. and MWMRLY's edit. You need to release a patch for him.
And a little suggestion. Try to create forth DEF, for Sakura, Dark Sakura and Master Sakura selectable by palettes. Like it always was in such chars.

easy fixes! i can fix those things with no problem! still he did a good job with her! finally have a good dark sakura and sakura!
Re: Sakura Street Fighter (Pots Gameplay)
#13  February 15, 2017, 03:40:34 pm
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Hey, you responding to feedback posts with the same post is doing nothing for this topic

Consider this notice that I'm gonna remove spam like that in the future
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: Sakura Street Fighter (Pots Gameplay)
#14  February 15, 2017, 05:29:34 pm
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Really nice. Some feedback...

 - get rid of the spaces in the def file names, it will give issues with MUGEN (at least 1.0... dunno about 1.1.)
 - missed throw attempt voice is missing
 - EX sound is missing in EX versions of Shinpuu Kiaku, Kuuchuu Shinpuu Kiaku & Ouka Kyaku
 - Dark Sakura EX version Shinpuu Kiaku EX sound cuts of
 - MAX version of Shinkuu Tengyou Hadouken costs only 1 powerbar, just like normal Shinkuu Tengyou Hadouken
 - IMO first hit of Haru Ranman should not kill p2... let the whole sequence play
 - maybe nitpick... Sakura Senkuu teleport sound plays too early
 - suggestion... give normal Sakura the charge versions of the Hadoukens like in SF4
Re: Sakura Street Fighter (Pots Gameplay)
#15  February 15, 2017, 09:09:13 pm
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a good fun pots sakura great job Varo.
Re: Sakura Street Fighter (Pots Gameplay)
#16  February 15, 2017, 11:00:42 pm
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Why do not you finish the character of Sheng Long from @Mr.Karate JKA?
Last Edit: February 15, 2017, 11:07:10 pm by IkuTronHD
Re: Sakura Street Fighter (Pots Gameplay)
#17  February 15, 2017, 11:29:21 pm
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before downloading, i would like to know if sakura has an A.I please?
Danzey legendary tournament check my channel!
Re: Sakura Street Fighter (Pots Gameplay)
#18  February 16, 2017, 02:17:35 am
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thanks alot for this! good job!
You're welcome and thanks man :)

thanks
You're welcome :)

Awesome cant wait to test her!
Thanks!

welcome back, i liked your characters back then, when will you update strider hiryu?
In a future yes, I'll update my oldests chars first.

Character's pretty good, just needs some fixes though (Tested in 1.0):

- Missing grab whiff voice?
- Shouou Ken missing swing sound
- Shouou Ken(EX) hitpause is too long? (Shorten all except the last hit like what Midare Zakura does)
- EX Shinpuu Kiaku missing swing sound on final kick, also no EX sound? (Maybe same channel)
- Ouka Kyaku has cancelled EX sound (Maybe same channel)
- Shinkuu Hadouken, Shinkuu Tengyou Hadouken have too many hit sparks (Causes slowdown)
- Haru Ranman doing low damage? (Lvl 3 does 354?)
- Missing Special Cancels and Lvl 1 into Lvl 2 Cancels? (Some special cancels requires whiffing the special)


Thanks and
-Fixed
-Fixed.
-All hits has the same hitpause, because sometimes can't conect some hits.
-Fixed.
-Fixed.
-Fixed.
-Fixed, was a problem with the dampener never happened before, but is fixed now.
-Fixed.
And the missing sounds not was because in the same channel, was because a lot of sounds work at the same time and needs space between one and one.

Great release, Varo. But you need to do some work with Supers.
-Midare Sakura does crazy damage. MAX version slice off on whole LVL 3 level.
-Haru Ranman does typical LVL 2 damage.
-Nekketsu Hadoken's first hit spark is misalligned.

-Shun Goku Satsu's hitsparks don't appears when screen is faded in black. But I can see their disappearance when every flash accures.
Also do something with intros against Ryu.
-With first try she will do only normal intros.

-After pressing F4 she will restart round doing her VS Ryu intro. But it seems, Ryu doesn't have that battle spirit right now...

Tryed with both Original Ryu by P.o.T.S. and MWMRLY's edit. You need to release a patch for him.
And a little suggestion. Try to create forth DEF, for Sakura, Dark Sakura and Master Sakura selectable by palettes. Like it always was in such chars.
Thanks Trololo and
-Yeah like I said before, was a problem with the dampeners, but is fixed now.
-well the damage on this one is ok, the problem was in the super lvl 3.
-Fixed.
-Actually that was on purpose in contrast to regular shun goku satsu xD
-Fixed intro with Ryu.
And maybe in a future make the patch with Ryu by MWMRLY.
Well to be honest I don't consider necesary a forth def, I mean if you want an specific attacks just select Master Sakura or one of her modes.

COOL!I LIKE IT!

Thanks!

don t test her yet ; but, I guess you use pots fx ? Ryon released a pack with hi res fx, you can try it. I hope you Will update her, if it s the case,  you Will have my vote for COTM ;)


Yeah I use the fx by pots, and you have the link of the fx?

Really nice. Some feedback...

 - get rid of the spaces in the def file names, it will give issues with MUGEN (at least 1.0... dunno about 1.1.)
 - missed throw attempt voice is missing
 - EX sound is missing in EX versions of Shinpuu Kiaku, Kuuchuu Shinpuu Kiaku & Ouka Kyaku
 - Dark Sakura EX version Shinpuu Kiaku EX sound cuts of
 - MAX version of Shinkuu Tengyou Hadouken costs only 1 powerbar, just like normal Shinkuu Tengyou Hadouken
 - IMO first hit of Haru Ranman should not kill p2... let the whole sequence play
 - maybe nitpick... Sakura Senkuu teleport sound plays too early
 - suggestion... give normal Sakura the charge versions of the Hadoukens like in SF4
Thanks and
-I can't see the problem with that.
-Fixed.
-Fixed.
-Fixed.
-Fixed.
-Fixed.
-Fixed.

a good fun pots sakura great job Varo.
Thanks yaret xD

Why do not you finish the character of Sheng Long from @Mr.Karate JKA?
I remember that the sprites needs fixed (adding the long hair), and I don't interested on the char, but if you are interested we can make a deal by PM.

before downloading, i would like to know if sakura has an A.I please?
Lol yes has AI.


The links are updated on the first post.










Open to commisions or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays
Re: Sakura Street Fighter (Pots Gameplay)
#19  February 16, 2017, 03:30:37 am
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Thanks for the update.

Sound problems (no/cut off EX sounds on Shinpuu Kiaku, Kuuchuu Shinpuu Kiaku, Ouka Kyaku, no voice on missed throw attempts) are still there.
Re: Sakura Street Fighter (Pots Gameplay)
#20  February 16, 2017, 08:09:30 am
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is a good release. sakura by you mean exactly the best sakura has arrived. hope you will fix it with the feedback delivered here and update gouken. thanks buddy.
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