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Sakura_mx_V02 by Fido (re-release on 15-july-11) (Read 4251 times)

Started by lifido9999, June 23, 2011, 06:40:57 pm
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Sakura_mx_V02 by Fido (re-release on 15-july-11)
#1  June 23, 2011, 06:40:57 pm
  • avatar
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  • welcome to SFMX world!
    • www.mugenchina.org
Last Edit: July 14, 2011, 06:36:33 pm by lifido9999
Re: Sakura_mx by Fido
#2  June 23, 2011, 07:40:00 pm
  • ***
  • I need to stop gazing at the stars...
Let me just say this now. Get your own site. o_o;*

Anyways, time for me to test.
Re: Sakura_mx by Fido
#3  June 23, 2011, 07:56:05 pm
  • *****
  • Unity of Hearts
    • Spain
Let me just say this now. Get your own site. o_o;*

Anyways, time for me to test.

I have to agree to this. You have released a lot of characters. It's better if you get a site to keep them organized in the same place.
Re: Sakura_mx by Fido
#4  June 23, 2011, 08:11:20 pm
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  • welcome to SFMX world!
    • www.mugenchina.org
thank you. :) your comment sound good.
anyone can test and try. have bugs if I know how to fix,  I will fix them.

I have a design of the web. but build up a beautiful web need time.
now the main mission is making chars. first, then debug, improve. not the best but OK quality. (for me)..no thing is perfec..I know much place not good. and then add AI. after all then web page.

besides, have screenpack had design but need chars. finished then making them. (screenpack and lifebar..etc)
so step by step.



Re: Sakura_mx by Fido
#5  June 23, 2011, 08:17:05 pm
  • ***
  • I need to stop gazing at the stars...
I've gotta say this Sakura is iffy.

-Sometimes your Target Combos aren't very unresponsive. I have a hell of a time doing your Sakura's LP, Cr.HK.
-When they aren't, they're just too responsive. It's so inconsistent
-During Training Mode, you can infinitely activate x+a mode (Both A and B grooves)

I haven't tested fully, because honestly... it just feels weird to me.

I have a design of the web. but build up a beautiful web need time.
now the main mission is making chars. first, then debug, improve. not the best but OK quality. (for me)..no thing is perfec..I know much place not good. and then add AI. after all then web page.

No excuses. Use Google site or Webs like most lazyfolk do.
Re: Sakura_mx by Fido
#6  June 23, 2011, 08:25:02 pm
  • **
  • Fire needs to be seen more
Where's my vega/Bison/Dictator

I'd love to use his 2nd ultra from SSF4.

Anyways..... Testing. Update Soon

EDIT: So I can say, I was suprised that sakura's hadouken did not go far

- Needs EX moves

- Needs a damage depender

- I use 640x480 and her standing positions get messed up once in a while.

Spoiler, click to toggle visibilty
Last Edit: June 23, 2011, 08:38:26 pm by Dazardz

GOH

Re: Sakura_mx by Fido
#7  June 23, 2011, 09:40:26 pm
  • ******
  • Never give up your dreams. Go back to sleep.
    • Portugal
Re: Sakura_mx by Fido
#8  June 24, 2011, 12:19:10 am
  • avatar
  • ****
  • On hiatus... Will not be back soon...
    • USA
What does X+A do?
Re: Sakura_mx by Fido
#9  June 24, 2011, 12:26:05 am
  • ****
  • Mother Fucking Money!
    • www.mugenfreeforall.com
Fido you make some of the best characters from the street Fighter world I have seen but as many have said YOU NEED A DAMAGE DAMPENER the damage from these characters is ridiculous everything else I have no found any issues with. keep it up and please add a dampener.
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: Sakura_mx by Fido
#10  June 24, 2011, 04:35:54 am
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  • welcome to SFMX world!
    • www.mugenchina.org
I've gotta say this Sakura is iffy.

-Sometimes your Target Combos aren't very unresponsive. I have a hell of a time doing your Sakura's LP, Cr.HK.
-When they aren't, they're just too responsive. It's so inconsistent
-During Training Mode, you can infinitely activate x+a mode (Both A and B grooves)
I haven't tested fully, because honestly... it just feels weird to me.

infinitely..? LP > CHK ..? then how to change.? not too know your meaning.. ;D
idea 1: I play this morning, maybe cancel the B+Y , SA.  make CHK cannot dash front..
will all chars. cancel the CHK > SA dash?
idea2: cancel the SLP > CHK if no movecontact. now no need movecontact then can chain CHK..
so too fast. need movecontact then CHK can improve? ;P

Last Edit: June 24, 2011, 04:56:43 am by lifido9999
Re: Sakura_mx by Fido
#11  June 24, 2011, 04:37:11 am
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  • **
  • welcome to SFMX world!
    • www.mugenchina.org
Where's my vega/Bison/Dictator

I'd love to use his 2nd ultra from SSF4.

Anyways..... Testing. Update Soon

EDIT: So I can say, I was suprised that sakura's hadouken did not go far

- Needs EX moves

- Needs a damage depender

- I use 640x480 and her standing positions get messed up once in a while.

Spoiler, click to toggle visibilty
yes. EX move like SF4. I remember that have damage depender.
sakura's hadouken  in SFA not so far..(her power not like her master. so cant make the projectitle far, :P)
Last Edit: June 24, 2011, 04:53:00 am by lifido9999
Re: Sakura_mx by Fido
#12  June 24, 2011, 04:50:39 am
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  • welcome to SFMX world!
    • www.mugenchina.org
Fido you make some of the best characters from the street Fighter world I have seen but as many have said YOU NEED A DAMAGE DAMPENER the damage from these characters is ridiculous everything else I have no found any issues with. keep it up and please add a dampener.

in [state -3, dampener] have this.

[state -3, dampener]
type = attackmulset
triggerall = stateno = [200,799]
triggerall = numtarget >= 1
trigger1 = var(20)>0 && var(19) > 0
trigger2 = var(20)<=0 && var(19) <=0
value = 0.93 ** target, gethitvar(hitcount)
[state -3, dampener]
type = attackmulset
triggerall = stateno = [200,799]
triggerall = numtarget >= 1
trigger1 = var(20)>0 && var(19) <= 0
value = 0.88 ** target, gethitvar(hitcount)
[state -3, dampener]
type = attackmulset
triggerall = stateno = [200,799]
triggerall = numtarget >= 1
trigger1 = var(20)<=0 && var(19) > 0
value = 1.03 ** target, gethitvar(hitcount)

[state -3, dampener]
type = attackmulset
triggerall = stateno = [1000,1999]
triggerall = numtarget >= 1
trigger1 = var(20)>0 && var(19) > 0
trigger2 = var(20)<=0 && var(19) <=0
value = 0.95 ** target, gethitvar(hitcount)
[state -3, dampener]
type = attackmulset
triggerall = stateno = [1000,1999]
triggerall = numtarget >= 1
trigger1 = var(20)>0 && var(19) <= 0
value = 0.9 ** target, gethitvar(hitcount)
[state -3, dampener]
type = attackmulset
triggerall = stateno = [1000,1999]
triggerall = numtarget >= 1
trigger1 = var(20)<=0 && var(19) > 0
value = 1.02 ** target, gethitvar(hitcount)

[state -3, dampener]
type = attackmulset
triggerall = stateno = [2000,3999]
triggerall = numtarget >= 1
trigger1 = var(20)>0 && var(19) > 0
trigger2 = var(20)<=0 && var(19) <=0
value = 0.98 ** target, gethitvar(hitcount)
[state -3, dampener]
type = attackmulset
triggerall = stateno = [2000,3999]
triggerall = numtarget >= 1
trigger1 = var(20)>0 && var(19) <= 0
value = 0.94 ** target, gethitvar(hitcount)
[state -3, dampener]
type = attackmulset
triggerall = stateno = [2000,3999]
triggerall = numtarget >= 1
trigger1 = var(20)<=0 && var(19) > 0
value = 1.01 ** target, gethitvar(hitcount)

var(20) for MX power.
var(19) for taunt...(x+b)
so maybe the "VALUE" not small enough so let U feel no damage dampener
Re: Sakura_mx by Fido
#13  June 30, 2011, 10:40:39 am
  • **
  • Fire needs to be seen more
Ok i can say this char is awesome. BUT all your other chars are better. And not to be a pain but are you making bison/vega/dictator next?
Re: Sakura_mx by Fido
#14  June 30, 2011, 12:28:03 pm
  • ****
  • "Go to the woods....with me!"
    • page.freett.com/werewood/mugen.html

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: Sakura_mx by Fido
#15  June 30, 2011, 03:06:21 pm
  • ****
  • - Might get annyoing from time to time.
    • Poland
    • humanshideout.webs.com/
Quote
Webs

 :suttrox:

You should get it, 'cause lot of your characters gone offline and I dont know which have been "remade" already.

Edit: Nice work, but nothing fantastic 'cause moves seem to be too weak.
Last Edit: June 30, 2011, 04:28:19 pm by Human
Re: Sakura_mx by Fido
#16  July 08, 2011, 02:09:30 am
  • ****
  • Busy, busy, busy
    • www.trinitymugen.net/forum/index.php
Wouldn't a lp->sweep be a link and not a target combo? Target combo would be something like Ken's mp->hp combo.

-The target combos Sakura does have dont feel right. They would be fine as links.
-Tatsu with a finisher seems to lead to underground juggles. That could just be how big T.Hawk is though?
-Tatsu finisher would be better used as the ex finisher.
-hadouken misses T.Hawk in a corner when he is dizzied
-Light shoryuken has too many juggle possibilities. You can juggle light shoryuken->c.hp->light shoryuken->c.hp->3 shinkuu hadoukens for like 80% damage.
-shinkuu hadouken needs more recovery time. If timed right you can do shinkuu hadouken -> c.hp->shinkuu hadouken->c.hp->light shoryuken and so on.
-Shinkuu only gets 3 hits in the corner on T.Hawk
-no ex moves
-taunt doesnt do damage

If I find anything else, I will let you know.

-
http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: Sakura_mx by Fido
#17  July 10, 2011, 06:52:29 pm
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  • welcome to SFMX world!
    • www.mugenchina.org
thx all friends support and leave message. this week lazy. and work hard. lazy is no make mugen this week. take a break? and work hard is this week making (playing) my GUNDAM MG model. brough them for year but havent finish the model. adding LED into the gundam. about 80%finish. now solving the problem of electric.
Last Edit: July 10, 2011, 07:00:55 pm by lifido9999
Re: Sakura_mx by Fido
#18  July 12, 2011, 01:54:17 pm
  • *
  • Palette Virtuoso
When you make Ryu & Ken mx will they be SF3 sprited :???:
Spoiler, click to toggle visibilty

Your sig is too big. Max sig size is 600x200.
Re: Sakura_mx by Fido
#19  July 12, 2011, 09:07:21 pm
  • ****
  • Busy, busy, busy
    • www.trinitymugen.net/forum/index.php
he said CVS2 before

-
http://www.Trinitymugen.net/Hosted/CFJ2/
-
thanks again Vans/Jesuszilla!
Re: Sakura_mx by Fido
#20  July 12, 2011, 09:14:59 pm
  • ****
  • "Go to the woods....with me!"
    • page.freett.com/werewood/mugen.html
>> adding LED into the gundam
Oh you are a 模型達人!?  :o

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: Sakura_mx by Fido
#21  July 12, 2011, 10:41:29 pm
  • ***
  • The Red-Eyed Wonder
k9999 said:
Private equity has her college but also the air waves
k9999 said:
...... Days Angbo move boxing
newzxz said:
Picture of how fluctuations in air tricks?
Some damage is almost spring and spring bloom.
WHAT do these even mean?! :S

Great character, by the way. ;D
This thread is producing a shitload of bad grammar, at this rate it'll be a disease.
Re: Sakura_mx by Fido
#22  July 13, 2011, 05:49:17 pm
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
>> adding LED into the gundam
Oh you are a 模型達人!?  :o

making the MG model of    
UNICORN. I made the color become black. and add 16 LED insides, so hard to do. now making the electric part. finished then upload picture here..haha!!! :P
Re: Sakura_mx by Fido
#23  July 13, 2011, 06:31:36 pm
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
Wouldn't a lp->sweep be a link and not a target combo? Target combo would be something like Ken's mp->hp combo.

-The target combos Sakura does have dont feel right. They would be fine as links.
-Tatsu with a finisher seems to lead to underground juggles. That could just be how big T.Hawk is though?
-Tatsu finisher would be better used as the ex finisher.
-hadouken misses T.Hawk in a corner when he is dizzied
-Light shoryuken has too many juggle possibilities. You can juggle light shoryuken->c.hp->light shoryuken->c.hp->3 shinkuu hadoukens for like 80% damage.
-shinkuu hadouken needs more recovery time. If timed right you can do shinkuu hadouken -> c.hp->shinkuu hadouken->c.hp->light shoryuken and so on.
-Shinkuu only gets 3 hits in the corner on T.Hawk
-no ex moves
-taunt doesnt do damage

If I find anything else, I will let you know.

thanks so much. I will change them tomorrow. thank again!!! :)
Re: Sakura_mx by Fido
#24  July 14, 2011, 06:34:48 pm
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
I've gotta say this Sakura is iffy.

-Sometimes your Target Combos aren't very unresponsive. I have a hell of a time doing your Sakura's LP, Cr.HK.
-When they aren't, they're just too responsive. It's so inconsistent
-During Training Mode, you can infinitely activate x+a mode (Both A and B grooves)

I haven't tested fully, because honestly... it just feels weird to me.

No excuses. Use Google site or Webs like most lazyfolk do.

thanks comment, but I m dont know what is "x+a mode" ? what is the meaning, can be more detail. thank so much!
Re: Sakura_mx_V02 by Fido (re-release on 15-july-11)
#25  July 16, 2011, 12:33:05 am
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  • *
Hey I just saw tht you released sean for mugen 1.0. SOme chars like sagat work for both winmugen and mugen 1.0 is there any way that you can edit sean to work for winmugen and mugen 1.0???
Re: Sakura_mx_V02 by Fido (re-release on 15-july-11)
#26  July 20, 2011, 04:35:41 pm
  • avatar
  • **
  • welcome to SFMX world!
    • www.mugenchina.org
Hey I just saw tht you released sean for mugen 1.0. SOme chars like sagat work for both winmugen and mugen 1.0 is there any way that you can edit sean to work for winmugen and mugen 1.0???

I just think about new mugen (1.0) . I just say may not run in winmugen. so maybe can run in winmugen