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Sakura(SFEX+α) Released and updated, Cammy updated (8/31/14) (Read 1835 times)

Started by Kamekaze, August 31, 2014, 07:56:39 am
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Sakura(SFEX+α) Released and updated, Cammy updated (8/31/14)
#1  August 31, 2014, 07:56:39 am
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Changelog:
Bug fixes.

Well it's that time of the month yet again. This time I decided to challenge myself in the arts of visual trickery once more. I dabble with it every now and then as we all know but I wanted to tackle something that required me to make entire backgrounds and scenes piece by piece and still keep them 3d. That challenge was met when I realized how much of that exists in the SFEX series. Often misrepresented in mugen or flat out changed to be something other than itself I struck back taking sakura for this task. I used pots' sakura for the sprites and intro/win pose anims. From there I used a blank slate(kfm) to do the rest since it was entirely original and I wanted to make sure I didn't have any accidental things left in from other stuff I've made. On top of that this character is from a game that resets itself to prevent corner pressure. Replicating that was really easy, making it stay that way during super finishes was a gigantic pain in the ass.

All in all she was rather fun and interesting to do and one of my favorite super finishes (lvl 3) has been brought to mugen to the best of my abilities. Hopefully you'll have as much

Before you ask, I kept the voices and added a few from ex because it's the same voice actor. thats the joke.

I have provided a complimentary video I guess.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Last Edit: August 31, 2014, 08:57:45 pm by Kamekaze

Xan

Re: Sakura Released (8/31/14)
#2  August 31, 2014, 08:07:33 am
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Them KFM winquotes.
MY YOUTUBE || MY TUMBLR

Xan is always lovable
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Sakura Released (8/31/14)
#3  August 31, 2014, 08:10:52 am
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SHIT I KNEW I FORGOT SOMETHING I have no idea what you're talking about.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Sakura Released (8/31/14)
#4  August 31, 2014, 08:54:00 am
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nice sakura!! this is a goob job!!
Re: Sakura Released (8/31/14)
#5  August 31, 2014, 09:36:29 am
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Wow!!SFEX plus alpha is one of my favorite game.
Very Great char!!Thanks for sharing!!
Re: Sakura Released (8/31/14)
#6  August 31, 2014, 10:13:12 am
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oh new style good job!
Re: Sakura Released (8/31/14)
#7  August 31, 2014, 12:24:15 pm
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Highly impressive!! Thanks for sharing yet another amazing creation. Those effects are well implemented too. :lugoi:
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Sakura Released and updated (8/31/14)
#8  August 31, 2014, 04:52:30 pm
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updated because we all saw it coming.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Sakura(SFEX+α) Released and updated (8/31/14)
#9  August 31, 2014, 06:43:02 pm
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NICE!! :D

I check this out! Thanks Kame!
Re: Sakura(SFEX+α) Released and updated (8/31/14)
#10  August 31, 2014, 07:15:51 pm
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That looks great, I'm glad SFEX is getting some love ^^ The screenpack did throw me off, especially that 'superbar level stock added' sound. I didn't remember that from the game! I'm also not so sure about the screenwarp thing happening on Specials, maybe it should be reserved for Supers only. And the lack of a energy-ish sound effect when a Hadoken is thrown is also a bit off-putting, but at least that's true to the game :P
All in all, nice job, man! It'd be nice to see more SFEX adaptions like this.
Re: Sakura(SFEX+α) Released and updated (8/31/14)
#11  August 31, 2014, 07:42:58 pm
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Screen wrap happens on her srk if its medium or hp. It's done that way because when I disabled it via artmoney you could combo after it for some reason. On top of that it's accurate brah.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Sakura(SFEX+α) Released and updated (8/31/14)
#12  August 31, 2014, 08:26:29 pm
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Kame, u fail to disappoint. that screen wrap is a crazy illusion....5pts. for accuracy on that! i remember this game and that alone makes this fire. Im trying this out right now! from what i see in the vid, this is great!
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Re: Sakura(SFEX+α) Released and updated (8/31/14)
#13  August 31, 2014, 08:31:55 pm
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This was pretty damn cool. been an EX fans for years. nice release man
Re: Sakura(SFEX+α) Released and updated (8/31/14)
#14  August 31, 2014, 08:47:19 pm
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Crouching Roundhouse makes your MVC2Cammy disappear. I don't know if it's Sakura or Cammy.

"Learn to fight, not to flail."
Re: Sakura(SFEX+α) Released and updated (8/31/14)
#15  August 31, 2014, 08:50:06 pm
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its cammy, fixed.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.
Re: Sakura(SFEX+α) Released and updated, Cammy updated (8/31/14)
#16  August 31, 2014, 09:09:36 pm
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Thanks for fixing Cammy lol. Was it intentional that Sakura's punch throw to make her and her opponent move back slightly?

"Learn to fight, not to flail."
Re: Sakura(SFEX+α) Released and updated, Cammy updated (8/31/14)
#17  August 31, 2014, 09:14:05 pm
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it's a target bind thing so it's kinda weird.
Sony took it down :( Guess it gave people the wrong idea. rip amberlamps.
96/150 Chars, I'm not dead yet....the true surprise is in my thread.