Sanae Kotiya (Sanae_RP) released (01/18/10)Kanako Yasaka (Kanako_RP) updated (01/19/10)Link: http://vincej.piiym.netSanae:Quote============================01/18/10 - Version 1.0============================Changes from BETA 3:- MBAA & KoF XI portraits added.- Intro added.- Throw added.- BUGFIX: Fixed a potential infinite with Standing MediumNew Palettes:RicePigeon:- Dante.actPichuJC:- Dizzeh.act- KyKiske.act- RoboKy.act- MidnightLady.act- SanaeMinusSuck.act- SanaeizHigh.act============================01/17/10 - Version BETA 3============================Changes from BETA 2:- Required Sprites/Anims cleaned up- Recovery Roll/Dash now works properly- Added Winposes- Power Charge animation fixed- Corrected Guard animations to make them look less awkward- Added Guard Objects from UNL. May or may not implement this on the other Touhou chars.- Dashing Light attack added.- Dashing Strong attack added. Acts as a second launcher.- Hitsparks added.- Sanae changed from 6 button to 3 button. See Spellcard Changes for more detail.Spellcard Changes:- All Spellcards - Spellcard commands now use X, Y, and Z instead of A, B, and C respectively. Some Level 1 Spellcard commands have been changed to avoid conflict with other commands. See below for details.- Lvl 1: Divine Lottery "Fortune Slip Bulk Discount" - Command changed to D,DB,B,D,DB,B + x- Lvl 1: Esoterica "Gray Thaumaturgy" - Command changed to F,D,DF,F,D,DF + x- Lvl 3: Esoterica "Nine Syllable Stabs" - BUGFIX: Sanae no longer takes damage from non-throw attacks while inside Suwako's bubble.New Spellcards:- Lvl 1: Sea Opening "The Day the Sea Split"- Lvl 2: Esoterica "Forgotten Ritual"- Lvl 2: Prayer "Illness Recovery Charm"- Lvl 3: Wonder "Night With Overly Bright Guest Stars"- Lvl 3: Polytheism "Virtue of Heaven and Earth"============================01/10/10 - Version BETA 2============================Changes from BETA 1:- Spellcard Select system version 2 added. See the Spellcard section for more info.- CLSNs on Standing Z reduced.- Sanae can now jump cancel out of her Crouching Z on movehit.- Fortune Slip Bomb Z version added- Fortune Slip Bomb now detonates on contact with the opponent.- Cooldown for Kanako's attacks now begin after Kanako leaves the screen.New Spellcards:- Lvl 1: Divine Lottery "Fortune Slip Bulk Discount"- LVl 1: Esoterica "Gray Thaumaturgy"- Lvl 2: Miracle "Second Plague of Frogs"- Lvl 3: Esoterica "Nine Syllable Stabs"============================01/05/10 - Version BETA 1============================First release.Kanako:Quote=============================01/19/10 - Version 2.0.1=============================NOTE: Be sure to apply this patch to version 2.0 of Kanako. Using this patch on an older version may cause bugs.Changes from 2.0:- BUGFIX: Fixed a glitch that would cause Onbashira Impact's spellcard icon to enable Source of Rains, and vice-versa.=============================01/18/10 - Version 2.0=============================Changes from 1.3:- Contact Info section added- Spellcard Select system redone. It is now possible to have up to 6 spellcards at a time. See the Spellcard section for more info.- The following attacks no longer OTG: - Curse Serpent - Lvl 2: Divine Serpent "Ouroboros"- Back Dash no longer as floaty- AI tweaked- Basics now faster- Kanako changed from 6 button to 3 button. See Spellcard Changes for more detail.- Corrected palette glitch on MBAA and KoF XI portraits- Select Screen portrait changed- Rising Zephyr X & Y version's ranges decreased. Y version given more startup & recovery time.- Rising Zephyr Z now spawns in front of Kanako and moves outward.- Rising Zephyr tornadoes now disappear when Kanako is hit or KO'ed.- Revered Pillar's startup invulnerability increased.- Revered Pillar's damage decreased.Spellcard Changes:- All Spellcards - Spellcard commands now use X, Y, and Z instead of A, B, and C respectively. Some Level 1 Spellcard commands have been changed to avoid conflict with other commands. See below for details.- Lvl 1: Heaven Goddess "Wind" - Command changed to D,DF,F,D,DF,F + x - Animation redone to more closely resemble its appearance in UNL.- Lvl 1: Festival Sign "Falling Onbashira" - Command changed to F,D,DF,F,D,DF + x- Lvl 1: God Sign "Omiwatari God Crosses" - Command changed to D,DB,B,D,DB,B + x - Can now be used in midair.- Lvl 3: Curse God "Red Mouthed Mishaguji" - Command changed to x,x,F,y,z- Lvl 3: Divine Festival "Expanded Onbashira" - Kanako is now completely invulnerable during second half of the attack- Lvl 3: Wind Goddess "Heaven's Tempest" - Damage reduced
Lolmechy said, January 19, 2010, 12:23:03 pmHAHA YEAH EAT SHIT KOHAKU FANBOYS*shot**Blows off his gun*There's room for 2 or more Balanced Touhou creators.
Mr. G said, January 19, 2010, 02:45:24 pmTPG said, January 19, 2010, 02:34:21 pmi still want cablakiFixed....where did you learn the tale of Cablaki
For some reason I can't perform Kanako's Heaven's Dragon "Source of Rains" and Festival Sign "Onbashira Impact" unless both cards are active, meaning that if one of those cards are disabled, the other is disabled as well....Thats all I can find, Sanae plays fine to me, and I kinda prefer this over Kohaku's Sanae as well, good work.
WhiteShadow893 said, January 20, 2010, 02:40:34 amFor some reason I can't perform Kanako's Heaven's Dragon "Source of Rains" and Festival Sign "Onbashira Impact" unless both cards are active, meaning that if one of those cards are disabled, the other is disabled as well.*facepalms* Idiot me had the spellcard icons reversed. Way to go Rice. *whips up a fix patch*EDIT: patch uploaded
I wanted to record some video for the database about your characters and I ran into something unexpected.They don't have AI, but they have an AI activation code. Which means if the CPU is controlling them, they cannot attack, at all. You might want to disable the AI activation (or just add a varset var(58)=0 in your cmd file)) until they actually have an AI, I don't think people are happy to fight against characters that don't fight back.(I managed to record the video by editing the cmd file to disable the AI by the way, so they'll be in the database)PS : I like the new spellcard select system, nice idea.
QuoteYou might want to disable the AI activation (or just add a varset var(58)=0 in your cmd file)) until they actually have an AII thought that was easy enough to understand.Something that's not implement yet, shouldn't activate. At least for characters that are not an alpha/beta. Sure, I know how to edit the cmd file, but what about "normal" players?
Right now, only Meiling and Sanae lack AI.The AI activation was semi-intentional in case anyone wants to make an AI patch for them before I update them with my own. Of course, Meiling and Sanae will receive these updates last, as I still have to convert Yukari, Yuyuko, and Komachi to 3 button as well as fit them with the new spellcard system.