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Sanae Kotiya (Sanae_RP) released, Kanako_RP updated (01/19/10) (Read 4236 times)

Started by Ricepigeon, January 19, 2010, 02:50:12 am
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Sanae Kotiya (Sanae_RP) released, Kanako_RP updated (01/19/10)
#1  January 19, 2010, 02:50:12 am
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Sanae Kotiya (Sanae_RP) released (01/18/10)
Kanako Yasaka (Kanako_RP) updated (01/19/10)

Link: http://vincej.piiym.net

Sanae:
Quote
============================
01/18/10 - Version 1.0
============================

Changes from BETA 3:

- MBAA & KoF XI portraits added.
- Intro added.
- Throw added.
- BUGFIX: Fixed a potential infinite with Standing Medium

New Palettes:

RicePigeon:
- Dante.act

PichuJC:
- Dizzeh.act
- KyKiske.act
- RoboKy.act
- MidnightLady.act
- SanaeMinusSuck.act
- SanaeizHigh.act

============================
01/17/10 - Version BETA 3
============================

Changes from BETA 2:

- Required Sprites/Anims cleaned up
- Recovery Roll/Dash now works properly
- Added Winposes
- Power Charge animation fixed
- Corrected Guard animations to make them look less awkward
- Added Guard Objects from UNL. May or may not implement this on the other Touhou chars.
- Dashing Light attack added.
- Dashing Strong attack added. Acts as a second launcher.
- Hitsparks added.
- Sanae changed from 6 button to 3 button. See Spellcard Changes for more detail.


Spellcard Changes:

- All Spellcards
   - Spellcard commands now use X, Y, and Z instead of A, B, and C respectively. Some Level 1
     Spellcard commands have been changed to avoid conflict with other commands. See below for
     details.

- Lvl 1: Divine Lottery "Fortune Slip Bulk Discount"
   - Command changed to D,DB,B,D,DB,B + x

- Lvl 1: Esoterica "Gray Thaumaturgy"
   - Command changed to F,D,DF,F,D,DF + x

- Lvl 3: Esoterica "Nine Syllable Stabs"
   - BUGFIX: Sanae no longer takes damage from non-throw attacks while inside Suwako's bubble.

New Spellcards:

- Lvl 1: Sea Opening "The Day the Sea Split"
- Lvl 2: Esoterica "Forgotten Ritual"
- Lvl 2: Prayer "Illness Recovery Charm"
- Lvl 3: Wonder "Night With Overly Bright Guest Stars"
- Lvl 3: Polytheism "Virtue of Heaven and Earth"


============================
01/10/10 - Version BETA 2
============================

Changes from BETA 1:

- Spellcard Select system version 2 added. See the Spellcard section for more info.
- CLSNs on Standing Z reduced.
- Sanae can now jump cancel out of her Crouching Z on movehit.
- Fortune Slip Bomb Z version added
- Fortune Slip Bomb now detonates on contact with the opponent.
- Cooldown for Kanako's attacks now begin after Kanako leaves the screen.

New Spellcards:

- Lvl 1: Divine Lottery "Fortune Slip Bulk Discount"
- LVl 1: Esoterica "Gray Thaumaturgy"
- Lvl 2: Miracle "Second Plague of Frogs"
- Lvl 3: Esoterica "Nine Syllable Stabs"


============================
01/05/10 - Version BETA 1
============================

First release.

Kanako:
Quote
=============================
01/19/10 - Version 2.0.1
=============================

NOTE: Be sure to apply this patch to version 2.0 of Kanako. Using this patch on an older
      version may cause bugs.

Changes from 2.0:

- BUGFIX: Fixed a glitch that would cause Onbashira Impact's spellcard icon to enable
          Source of Rains, and vice-versa.

=============================
01/18/10 - Version 2.0
=============================

Changes from 1.3:

- Contact Info section added
- Spellcard Select system redone. It is now possible to have up to 6 spellcards at a time.
  See the Spellcard section for more info.

- The following attacks no longer OTG:
  - Curse Serpent
  - Lvl 2: Divine Serpent "Ouroboros"
- Back Dash no longer as floaty
- AI tweaked
- Basics now faster
- Kanako changed from 6 button to 3 button. See Spellcard Changes for more detail.
- Corrected palette glitch on MBAA and KoF XI portraits
- Select Screen portrait changed
- Rising Zephyr X & Y version's ranges decreased. Y version given more startup & recovery time.
- Rising Zephyr Z now spawns in front of Kanako and moves outward.
- Rising Zephyr tornadoes now disappear when Kanako is hit or KO'ed.
- Revered Pillar's startup invulnerability increased.
- Revered Pillar's damage decreased.

Spellcard Changes:

- All Spellcards
   - Spellcard commands now use X, Y, and Z instead of A, B, and C respectively. Some Level 1
     Spellcard commands have been changed to avoid conflict with other commands. See below for
     details.

- Lvl 1: Heaven Goddess "Wind"
  - Command changed to D,DF,F,D,DF,F + x
  - Animation redone to more closely resemble its appearance in UNL.

- Lvl 1: Festival Sign "Falling Onbashira"
  - Command changed to F,D,DF,F,D,DF + x

- Lvl 1: God Sign "Omiwatari God Crosses"
  - Command changed to D,DB,B,D,DB,B + x
  - Can now be used in midair.

- Lvl 3: Curse God "Red Mouthed Mishaguji"
  - Command changed to x,x,F,y,z

- Lvl 3: Divine Festival "Expanded Onbashira"
  - Kanako is now completely invulnerable during second half of the attack

- Lvl 3: Wind Goddess "Heaven's Tempest"
  - Damage reduced

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Last Edit: January 20, 2010, 03:03:33 am by RicePigeon
Re: Sanae Kotiya (Sanae_RP) released, Kanako_RP updated (01/18/10)
#2  January 19, 2010, 12:23:03 pm
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HAHA YEAH EAT SHIT KOHAKU FANBOYS*shot*

Yeah, that works.

No witty quotes though.
Re: Sanae Kotiya (Sanae_RP) released, Kanako_RP updated (01/18/10)
#3  January 19, 2010, 12:29:26 pm
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Totally uncalled for. :blank:
Re: Sanae Kotiya (Sanae_RP) released, Kanako_RP updated (01/18/10)
#4  January 19, 2010, 01:32:53 pm
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TPG

Re: Sanae Kotiya (Sanae_RP) released, Kanako_RP updated (01/18/10)
#5  January 19, 2010, 02:34:21 pm
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i still want mokou you know :V (shot)
WHY WON´T YOU LOVE ME!?
Re: Sanae Kotiya (Sanae_RP) released, Kanako_RP updated (01/18/10)
#6  January 19, 2010, 02:45:24 pm
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Re: Sanae Kotiya (Sanae_RP) released, Kanako_RP updated (01/18/10)
#7  January 19, 2010, 03:13:34 pm
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Yeah, that works.

No witty quotes though.
Re: Sanae Kotiya (Sanae_RP) released, Kanako_RP updated (01/18/10)
#8  January 19, 2010, 05:03:28 pm
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  • I'm The Prototype Of All A.I.
That Cyber Char. has Sigma's Body From MegamanX5 i'll try him out
Re: Sanae Kotiya (Sanae_RP) released, Kanako_RP updated (01/18/10)
#9  January 19, 2010, 06:55:28 pm
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Re: Sanae Kotiya (Sanae_RP) released, Kanako_RP updated (01/18/10)
#10  January 20, 2010, 02:40:34 am
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For some reason I can't perform Kanako's Heaven's Dragon "Source of Rains" and Festival Sign "Onbashira Impact" unless both cards are active, meaning that if one of those cards are disabled, the other is disabled as well.

...Thats all I can find, Sanae plays fine to me, and I kinda prefer this over Kohaku's Sanae as well, good work.
Re: Sanae Kotiya (Sanae_RP) released, Kanako_RP updated (01/18/10)
#11  January 20, 2010, 02:52:38 am
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For some reason I can't perform Kanako's Heaven's Dragon "Source of Rains" and Festival Sign "Onbashira Impact" unless both cards are active, meaning that if one of those cards are disabled, the other is disabled as well.

*facepalms*

Idiot me had the spellcard icons reversed. Way to go Rice. *whips up a fix patch*

EDIT: patch uploaded

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.
Last Edit: January 20, 2010, 03:02:39 am by RicePigeon
Re: Sanae Kotiya (Sanae_RP) released, Kanako_RP updated (01/19/10)
#12  January 22, 2010, 10:52:17 pm
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I wanted to record some video for the database about your characters and I ran into something unexpected.

They don't have AI, but they have an AI activation code. Which means if the CPU is controlling them, they cannot attack, at all. You might want to disable the AI activation (or just add a varset var(58)=0 in your cmd file)) until they actually have an AI, I don't think people are happy to fight against characters that don't fight back.

(I managed to record the video by editing the cmd file to disable the AI by the way, so they'll be in the database)

PS : I like the new spellcard select system, nice idea.
Last Edit: January 22, 2010, 10:59:15 pm by Seravy
Re: Sanae Kotiya (Sanae_RP) released, Kanako_RP updated (01/19/10)
#13  January 22, 2010, 11:29:30 pm
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That's because it's not implemented yet.
Re: Sanae Kotiya (Sanae_RP) released, Kanako_RP updated (01/19/10)
#14  January 22, 2010, 11:44:33 pm
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Quote
You might want to disable the AI activation (or just add a varset var(58)=0 in your cmd file)) until they actually have an AI
I thought that was easy enough to understand.
Something that's not implement yet, shouldn't activate. At least for characters that are not an alpha/beta. Sure, I know how to edit the cmd file, but what about "normal" players?
Re: Sanae Kotiya (Sanae_RP) released, Kanako_RP updated (01/19/10)
#15  January 23, 2010, 01:09:58 am
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Right now, only Meiling and Sanae lack AI.

The AI activation was semi-intentional in case anyone wants to make an AI patch for them before I update them with my own. Of course, Meiling and Sanae will receive these updates last, as I still have to convert Yukari, Yuyuko, and Komachi to 3 button as well as fit them with the new spellcard system.

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.