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Scaleing UP helper hitsparks for hi res char (Read 178 times)

Started by Memo, November 28, 2014, 08:57:16 am
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Scaleing UP helper hitsparks for hi res char
#1  November 28, 2014, 08:57:16 am
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can someone help me with the scaleing on POTs hhitsparks for an hi res char?
the chars xscale and yscale are 0.5 and it makes the sparks look real small.
Re: Scaleing UP helper hitsparks for hi res char
#2  November 28, 2014, 11:56:12 am
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Do you have
proj.doscale = 0
or
proj.doscale = 1
under
[Size]
?
           
Re: Scaleing UP helper hitsparks for hi res char
#3  November 28, 2014, 12:12:37 pm
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Do you have
proj.doscale = 0
or
proj.doscale = 1
under
[Size]
?

Yeah its on 0 but the helper state for the sparks have there on scaleing code

[State 8010, Scale Center Explod]
type = ModifyExplod
trigger1 = NumExplod(1)
ID = 1
scale = 0.15 + (0.009375 * Time), 0.15 + (0.009375 * Time)
trans = AddAlpha
alpha = 256 - (16 * Time),256

i just want to know how to multiply it by 2 maybe that will work.
im not sure since the chars x and y sizes are 0.5
Re: Scaleing UP helper hitsparks for hi res char
#4  November 28, 2014, 12:29:47 pm
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Make sure the
localcoord =
isnt something crazy.
If the character is getting scaled up, everything's based around that. Try using proj.doscale = 1 and see if it works out naturally.

But other than that I'd say you could probably do

scale = (0.15 + (0.009375 * Time))*2, (0.15 + (0.009375 * Time))*2 ;change the *2 til it works