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Screenpack/ Visuals (Read 13856 times)

Started by Just No Point, April 13, 2014, 10:07:01 pm
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ExL

Re: Screenpack/ Visuals
#121  June 15, 2014, 03:45:21 pm
Well, if you guys saying it should be square... :brood:
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Re: Screenpack/ Visuals
#122  June 15, 2014, 04:42:55 pm
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Close those jaws, it's like : O !!! Aside that, those are awesome!

ExL

Re: Screenpack/ Visuals
#123  June 15, 2014, 05:35:40 pm
Closed, tweaked:
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Thanks for advising and supporting, everyone :thumbsup:
Last Edit: June 15, 2014, 06:45:55 pm by ExL
Re: Screenpack/ Visuals
#124  June 16, 2014, 12:57:18 am
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Wow, I love it! I still need to submit the one I have in my head too!

My only issue with the final look is the excessive amount of wings. This is merely a personal preference critique on my behalf and nothing that has to be adjusted!

I think I prefer the straight super bars as well.

ExL

Re: Screenpack/ Visuals
#125  June 16, 2014, 08:34:56 am
Now it have longest filename I wrote ever - mfgsflb2shadsquareclosedjawslesswings.png
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But to be honest, I like previous one more... :blank:
---
Tried different colors...
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Last Edit: June 16, 2014, 09:22:59 am by ExL
Re: Screenpack/ Visuals
#126  June 16, 2014, 09:59:40 am
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Are the last couple of pixels of health going to be an issue? Maybe move the bars like... a pixel or 2 away from the skull. I prefer the wings tbh

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thanks again Vans/Jesuszilla!
Re: Screenpack/ Visuals
#127  June 16, 2014, 11:16:59 am
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Yeah, the wing ones will probably end up being the best. I agree with you. I like the previous ones better. I was trying to think of any other iconic symbols that SF has that could be used. The only other one I can think of (besides Akuma's "heaven" symbol which isn't useful here) is the globe.
Are the last couple of pixels of health going to be an issue? Maybe move the bars like... a pixel or 2 away from the skull. I prefer the wings tbh
I really don't think 1 or 2 piels would be that detrimental. In most SF games you can get down to 0 pixels of health and the opponent could sneeze and kill you. Basically the last 1 or 2 pixels would be about the same as 0. The next hit would kill you. Unless it's just a taunt maybe.
Re: Screenpack/ Visuals
#128  June 16, 2014, 01:39:51 pm
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The only iconic symbols are the skull and Chun-Li's thighs. Good work btw

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Screenpack/ Visuals
#129  June 16, 2014, 02:24:46 pm
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Nice ones ExL. I'll keep working on my concept although I doubt I'll beat you! :D

ExL

Re: Screenpack/ Visuals
#130  June 16, 2014, 03:54:17 pm
There's no way that I'll make Chun-Li's tights inspired lifebars, don't even think about it! ;D
Alex, don't worry about beating, the strongest point of my lifebars is also it's weakest. It's Shadaloo's symbol of course, if plot won't be set around Shadaloo - in trash can it goes. The skull could be replaced with neutral square box from early version, but that would not only damage coolness of lifebars, but will remove whole reason those wings are in and it falls apart right there. So do what you think is best with yours and those might end up being in game, unless some pro-designer will beat us both of course :smile:
Re: Screenpack/ Visuals
#131  June 17, 2014, 03:07:45 am
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If I can collaborate with anything... There's a logo made by me:

Re: Screenpack/ Visuals
#132  June 17, 2014, 04:42:25 am
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Pretty cool. Reminds me of SFA1
Re: Screenpack/ Visuals
#133  June 18, 2014, 06:26:08 am
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Thanks :D

SF Zero arc was the best SF saga in my opinion :D
Re: Screenpack/ Visuals
#134  June 18, 2014, 11:11:48 am
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Why does the "f" have that blue bar?

Re: Screenpack/ Visuals
#135  June 18, 2014, 04:20:31 pm
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Anyway,


I'll post the single images later. It's a mock up, meaning that the bars are not coded yet (they're single sprites).
Too bad I have to make them pixelated. :(

I can tell you they look "different", but that's how I made them. :P

Re: Screenpack/ Visuals
#136  June 18, 2014, 04:25:09 pm
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That looks good. It makes me feel a little more of some KoF-like design (at least the later ones, after XI) but it's good either way.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Screenpack/ Visuals
#137  June 18, 2014, 04:27:14 pm
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That's a really intriguing bars set up at the bottom. It reminds me of a side scrolling space shooter's bar set ups. I like it!
Re: Screenpack/ Visuals
#138  June 18, 2014, 05:42:44 pm
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I'm glad you like it guys.

Here are the sprites:

Re: Screenpack/ Visuals
#139  June 18, 2014, 05:52:30 pm
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I don't know if you read about my idea in the brainstorming thread but the basic idea was to make sub games as well as the big game. The sub games would be easier to have the endings/stories, etc and make it quicker to have them. Like MFG presents SF1, SF2, SFA, etc

All that would change is the screenpack. Default music. Default stages if more than 1 stage per character is submitted. And the characters would have their config files altered to be unique to each game by default.

The only extra work I'd have to do template wise is to create a few templates for the gauges. Like your guard gauge is vertical. ExL's is more curved, mine will be more horizontal. Basically, I'll code a few default gauges so we can just change out the coding/graphics as needed for customization.
Re: Screenpack/ Visuals
#140  June 18, 2014, 09:12:15 pm
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Those lifebars are great man. Are you going to animate them like give them blinkings?