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Screenpack/ Visuals (Read 13880 times)

Started by Just No Point, April 13, 2014, 10:07:01 pm
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SNT

Re: Screenpack/ Visuals
#161  July 11, 2014, 02:58:13 am
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Quote

How feasible would it be to load up the same interface for the other player as well?  Just seems a bit rude that one player get to check out their moves while the other waits.

Hibernating.

ink

Re: Screenpack/ Visuals
#162  July 11, 2014, 03:01:57 am
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Made this quick mock of of some ideas I had. Super simple and mostly pieces from other SF games.

If you guys like this direction I can finish the concept completely.

Re: Screenpack/ Visuals
#163  July 11, 2014, 03:13:56 am
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SNT, well IIRC all SF games that let you look up moves while paused only allow for 1 player.

Though it should be feasible for both players. The screen would have to be adjusted so that it will show the second player. And that should only work for 2 player mode like that.

TBH that's something I'd have to look into when I actually start coding it. I don't think it'd be a big deal as long as I can use the ai triggers to tell it not to display the 2P option.

Ink
Oh man, I really like this! Agh there are so many great motif designs! I don't know which I'll vote for come time to implement in the main game. But glad we get options for the sub games!

Don't forget that our native resolution we are working in is 640x480 if you want some extra detail. Otherwise I'll just scale them up x2 in the coding.
Re: Screenpack/ Visuals
#164  July 16, 2014, 05:19:49 pm
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ExL lifebars are perfect! i was editing around and i thought this

it fits very well
Spoiler, click to toggle visibilty
Re: Screenpack/ Visuals
#165  July 16, 2014, 06:54:50 pm
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i personnaly prefer Ink version wich look like a fusion of sf3 2nd impact and sf4 only need a powerbars
keep it up guys
Re: Screenpack/ Visuals
#166  July 16, 2014, 06:57:32 pm
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Posting because I did not see this image last time. The day you posted this I was having a DNS issue with imgur and nothing from there was showing up. So I had no idea it was even posted.

This is really nice.
Can you upload the template you made for it?

Shao Kun
It really does fit well. Did you make that FIGHT font? Be sure to share it and any animations you have for them too!
In your mock up you have the name where the small portrait should be though. But it's a very nice looking mock up!

Also the super bars are not shown.

I'm very excited to get to work on these!!!
Re: Screenpack/ Visuals
#167  July 16, 2014, 08:06:38 pm
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Shao Kun
It really does fit well. Did you make that FIGHT font? Be sure to share it and any animations you have for them too!
In your mock up you have the name where the small portrait should be though. But it's a very nice looking mock up!

I would just want to have a mock up of what they would like in-game...
Don't ask me, I stopped coding the lifebars for a while.

SNT

Re: Screenpack/ Visuals
#168  July 17, 2014, 02:21:56 am
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This is really nice.
Can you upload the template you made for it?

Spoiler: Pieces (click to see content)
Spoiler: Ryu's moves (click to see content)

The portraits using this template I posted earlier will fit this as well, but the fighter's name is different to that of the character select.

So long as they're just going to be flat images, it'll be easier if I hold onto the PSD, as it has the font and layer options for the fighters' names and the movesets themselves. As the movesets get nailed down I can produce those files.
Hibernating.
Last Edit: July 17, 2014, 03:26:55 am by SNT
Re: Screenpack/ Visuals
#169  July 17, 2014, 06:01:45 am
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how does this look use ink idea as a base

Re: Screenpack/ Visuals
#170  July 17, 2014, 06:43:47 pm
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Double post again here the new version


took inspiration from sfa 1 and sf4
credit to ink for the original version
Feedback are welcome
Re: Screenpack/ Visuals
#171  July 17, 2014, 10:09:01 pm
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Fixed it again


Feedback are welcome
Re: Screenpack/ Visuals
#172  July 17, 2014, 10:30:27 pm
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The green and yellow are way too much contrasted IMO. Either the previous version (it was good), or something like yellow and orange, or a much lighter green, maybe, I'd suggest.
... Unless the right one is just to show the background when the bar is empty.
For the powerbar I like the previous version better, the one where the frame grows thicker. Though the bar itself could get a little thicker too.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Last Edit: July 17, 2014, 10:34:46 pm by DKDC
Re: Screenpack/ Visuals
#173  July 17, 2014, 10:57:52 pm
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well the red bar is the stun bar did not do the power bar yet also the right one is only to show the background
Re: Screenpack/ Visuals
#174  July 17, 2014, 11:17:38 pm
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Oh, the stun bar ! Okay, version 3 for that then. It shouldn't stand out too much.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Screenpack/ Visuals
#175  July 17, 2014, 11:37:43 pm
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would like to have some opinion on the guard font

they are from sfa3
Re: Screenpack/ Visuals
#176  July 17, 2014, 11:49:41 pm
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so I thought about changing the black border for something else
Re: Screenpack/ Visuals
#177  July 18, 2014, 12:11:38 am
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I like it better than the one with the black outlines! Looking good!

And just in case you didn't see it, the game will be running in 640 x 480. That doesn't mean you have to do anything to it at all. But if you wanted to add more details you could. If not I'll scale them 2x in game.
Re: Screenpack/ Visuals
#178  July 18, 2014, 12:20:12 am
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thx here the final look now I only need to do the power bar and to find some good font



also are the lifebars going to have portraits?
Re: Screenpack/ Visuals
#179  July 18, 2014, 12:25:04 am
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Yes there will be portraits. You can make your own template standard for them. They will be programmed into the characters.
Re: Screenpack/ Visuals
#180  July 18, 2014, 01:00:27 am
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I think maybe something like sf4 could work where the portrait is near the lifebars
Spoiler, click to toggle visibilty

Also here the timer font use the one from sfa2 on the snes