YesNoOk
avatar

Screenpack/ Visuals (Read 13853 times)

Started by Just No Point, April 13, 2014, 10:07:01 pm
Share this topic:
Re: Screenpack/ Visuals
#201  July 20, 2014, 04:00:28 am
  • ******
    • www.justnopoint.com/

  • Online
I think it's an improvement over the last super bar design!
Re: Screenpack/ Visuals
#202  July 20, 2014, 04:06:31 am
  • ****
  • Estoy siempre listo para un desafío.
    • Puerto Rico
    • pv2matos@gmail.com
Re: Screenpack/ Visuals
#203  July 20, 2014, 04:09:06 am
  • ****
  • Lifebars Engineer
    • Algeria
    • Zeratul455@hotmail.com
thx for the comment guys
Re: Screenpack/ Visuals
#204  July 20, 2014, 10:15:09 am
  • *****
  • Kiss me, I'm famous!!
Small things:

Joe's sketchful portrait. His face ended being at somepoint between Calvin Harris and Macklemore D:

Of course, the pose is taken from his SF1 artwork(just changed head's position)

...Heeeelloooooo...(cammy's base comes from Steve Mack-Kandoken). Of course, she's SUPER sketchful ATM.



...And definitively, Kinu Nishimura's Chun Li is the pose I'm going to use. Lively, Dinamic...


Have a nice day!

Re: Screenpack/ Visuals
#205  July 20, 2014, 11:12:21 am
  • ******
    • www.justnopoint.com/

  • Online
Wow these look really great!
Re: Screenpack/ Visuals
#206  July 20, 2014, 12:47:58 pm
  • ***
  • SEIYAA!
    • Sweden
    • artbyjiggeh.tumblr.com
Great work on the portraits so far. I like the choice of pose for Cammy, but I'm not so sure about the facial expression. It feels a little too coy or playful to fit her personality, IMO.

I also think her legs and feet need some work. The feet are disproportionately large, but the bigger issue I think is that the thickness and shape of her legs is so homogenous. There's not enough variance in thickness between the thighs, calves and ankles, so they kinda look more like straight tubes than shapely legs. I think the impression is made stronger by the fact that the feet are so big, and the ankles so thick - having the lower legs taper off more into thinner ankles and daintier feet would probably help a lot, but probably the shape of the thighs and calves could be tweaked a bit as well.

I dunno if you find this to be a helpful reference, but I feel like something like this is what you should be aiming for. Notice how thin the ankles are, and how much volume the thighs have compared to the calves. (though in the service of stylization you should probably exaggerate it even further) Another example because why not.

Great choice of pose for Chun-Li as well. She looks promising so far, but be careful with those cankles for her too...


All in all great work. Keep it up! :)

Amy

Re: Screenpack/ Visuals
#207  July 20, 2014, 01:53:47 pm
  • **
    • amy.mugenflowzone.com
(Image)
thought?

Looking good!

Will you add meters (markers) to the powerbars? I mean, it'll get pretty hard when you're in a hurry to get a power level and you don't know where the "limit" lies.
Re: Screenpack/ Visuals
#208  July 20, 2014, 07:21:24 pm
  • ****
  • Lifebars Engineer
    • Algeria
    • Zeratul455@hotmail.com
Great job on those port felo would like to know if you could make the lifebars port?
also thx for the comment amy il try to think about it
Re: Screenpack/ Visuals
#209  July 20, 2014, 10:05:50 pm
  • ****
  • Lifebars Engineer
    • Algeria
    • Zeratul455@hotmail.com
how does this look?
Re: Screenpack/ Visuals
#210  July 20, 2014, 11:14:03 pm
  • *****
  • Kiss me, I'm famous!!
Great job on those port felo would like to know if you could make the lifebars port?
also thx for the comment amy il try to think about it
I would like to try(even I'm not that good at it U_U). Send me the squares or tell me the square size for the portraits :)

Also, nice looking lifebars :D Simple, yet effective. Loving those!

Re: Screenpack/ Visuals
#211  July 21, 2014, 12:20:03 am
  • ****
  • Lifebars Engineer
    • Algeria
    • Zeratul455@hotmail.com
thx For the port I was thinking of something like sf4 and sfa1
like this


thx for the comment guys just wanted to contribute to this awesome project
Last Edit: July 21, 2014, 12:44:53 am by City_Hunter
Re: Screenpack/ Visuals
#212  July 21, 2014, 12:55:30 am
  • ******
    • www.justnopoint.com/

  • Online
I'll make a size template for the portraits so we can have a 1 size fits all small portrait.
Re: Screenpack/ Visuals
#213  July 21, 2014, 02:22:45 am
  • *****
  • aka G.o.D.
    • Italy
    • god-of-death-alex.deviantart.com/


Two Joes instead of one to show the idea.
How can I make the fonts more interesting?
No timer and powerbars yet, I don't know where to place the timer.

Also, I've completely given up the first idea of lifebar I made before. I won't work on them anymore.

Last Edit: July 21, 2014, 02:25:56 am by Alex Sinigaglia
Re: Screenpack/ Visuals
#214  July 21, 2014, 02:24:54 am
  • ****
  • Lifebars Engineer
    • Algeria
    • Zeratul455@hotmail.com
pretty cool idea alex cant to see the final result
Re: Screenpack/ Visuals
#215  August 08, 2014, 02:33:44 pm
  • ******
    • www.justnopoint.com/

  • Online
Hey guys. We need to make some transition screens.

After you choose your character you go to the select super art and select palette screen. Then go to the map showing where you are fighting next is, then versus screen, then fight.

I kinda think we can combine the map and super art/pal selection screens. That doesn't mean they HAVE to be combined. I'm just thinking the map could be in the BG when you are selecting your options. Maybe with a filtered sprite slightly obscuring it to make the screen look more of a solid color.

Besides the back ground we also need to make the icons and stuff for the actual pal selection and the super selection. I think pal select should be by pressing left and right. Super selection should be up and down. I can make a custom animation displaying the super arts in action. Name of the super and motion should be displayed. Should the super bar be displayed as well so you know how many bars and how long the bar will be?

I'm going to try and work on some of this myself. Can't wait to see what you guys come up with!
Re: Screenpack/ Visuals
#216  August 08, 2014, 05:11:15 pm
  • ******
    • www.justnopoint.com/

  • Online
Re: Screenpack/ Visuals
#217  August 08, 2014, 06:35:10 pm
  • *****
  • aka G.o.D.
    • Italy
    • god-of-death-alex.deviantart.com/
After you choose your character you go to the select super art and select palette screen. Then go to the map showing where you are fighting next is, then versus screen, then fight.
Is it really possible to do?

I mean, normally you would decide the character, select the stage, versus screen, then fight; but before fighting it could be possible to make the palette selection and super art.

By the way, is there someone able to use/create 3D models? If there is, he/she could make a 3d globe and rotate it. Then the only thing needed to do would be to resprite it.

Last Edit: August 08, 2014, 06:40:02 pm by Alex Sinigaglia
Re: Screenpack/ Visuals
#218  August 08, 2014, 07:03:23 pm
  • *****
  • Kiss me, I'm famous!!
By the way, is there someone able to use/create 3D models? If there is, he/she could make a 3d globe and rotate it. Then the only thing needed to do would be to resprite it.
We don't really need to create a rotating globe. There's a lot of rotating Earth's...GIFs. I had one timeago, so I'll look for it.

Just tell me if you want it as it is(with greens, desert, ices, etc) or kinda more like in neon.


Re: Screenpack/ Visuals
#219  August 08, 2014, 07:17:23 pm
  • ******
    • www.justnopoint.com/

  • Online
After you choose your character you go to the select super art and select palette screen. Then go to the map showing where you are fighting next is, then versus screen, then fight.
Is it really possible to do?

I mean, normally you would decide the character, select the stage, versus screen, then fight; but before fighting it could be possible to make the palette selection and super art.

By the way, is there someone able to use/create 3D models? If there is, he/she could make a 3d globe and rotate it. Then the only thing needed to do would be to resprite it.

I must have not been clear enough, sorry.

You will still choose the stage on the character select screen. Then instead of going to the VS screen (you can skip that and prevent the fade) it'll go straight to the match. But it'll look like a different screen because we'll have the stage covered up/not displayed and instead we'll display the select super/pal screen which will then become the map showing the next location (it'll know the location because it's already been loaded) then the vs screen then the normal round intros etc.

Everything after the character select screen will be programmed in the characters/system.
Re: Screenpack/ Visuals
#220  August 08, 2014, 09:16:51 pm
  • *****
  • aka G.o.D.
    • Italy
    • god-of-death-alex.deviantart.com/
I remembered you can do that while I was swimming. :P

Yes, you're right.

We don't really need to create a rotating globe. There's a lot of rotating Earth's...GIFs. I had one timeago, so I'll look for it.
Just tell me if you want it as it is(with greens, desert, ices, etc) or kinda more like in neon.

This is good, but if you find a political one (one that shows the countries/states) instead of a physical globe it would be better. But it's already good, so don't take it the wrong way.