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Screenpack/ Visuals (Read 13853 times)

Started by Just No Point, April 13, 2014, 10:07:01 pm
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Re: Screenpack/ Visuals
#221  August 08, 2014, 10:38:55 pm
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WIP of mine. I think I need to have a floor, maybe have the SF logo scrolling from left to right. Or just a long word "STREET FIGHTER"



BG would have this color but would be animated from this

Amy

Re: Screenpack/ Visuals
#222  August 09, 2014, 01:34:51 am
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Will this be some sort of HD Mugen?

Or just High Resolution?
Re: Screenpack/ Visuals
#223  August 09, 2014, 02:19:18 am
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Game is HR 640x480
Re: Screenpack/ Visuals
#224  August 09, 2014, 02:37:26 am
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Would you guys want me to make some portraits based off of Capcom's original art, like this??



Of course I could resize them to whatever format you need (This here is 240x280 scaled down to 120x140). Let me know so I know what to do next after both SvC Chaos sets are complete. ;D
All of your Mugen Portrait needs may be found HERE.

I'd like to report two robots on the MFG forums: One is EXShadow. The other is Saikoro.
There should be a Saikoro plugin for Photoshop.
Re: Screenpack/ Visuals
#225  August 09, 2014, 02:43:40 am
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WIP of mine. I think I need to have a floor, maybe have the SF logo scrolling from left to right. Or just a long word "STREET FIGHTER"

My opinion: a STREET FIGHTER long word.

And a suggestion of world map:
Re: Screenpack/ Visuals
#226  August 09, 2014, 04:13:57 am
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@saikoro: Is that only for SF1/2 characters?

That does remind me that I said I'd make the size template for large and small portraits and I forgot to do so.

@gui0007: That looks really cool too!
Re: Screenpack/ Visuals
#227  August 09, 2014, 05:24:18 am
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SNT

Re: Screenpack/ Visuals
#228  August 09, 2014, 12:11:10 pm
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Spoiler: Base World Map (click to see content)
Spoiler: The Plane (click to see content)
Spoiler: Stage Display (click to see content)

And while I'm at it, some more stuff for my lifebars.


Spoiler, click to toggle visibilty
Hibernating.
Last Edit: August 09, 2014, 02:55:59 pm by SNT
Re: Screenpack/ Visuals
#229  August 10, 2014, 01:16:09 am
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I agree. The airplane is mandatory and REQUIRED.

I really like this. I was hoping you'd post here!!! I always love what you contribute so much!
And I think you gave me a better idea. I think I should just combine the stage being shown like you have here with the super select and pal select. So while you are selecting your options the plane moves to the next stage.

Where should the plane start at when it's your 1st fight? Each stage will have to save a variable value so the next stage will know what stage you had fought in previously and the plane can fly from there to the new location.

Don't forget to make the super art selection and pal selection icons. Super arts should be chosen with up and down. Palettes chosen by left and right. Make them in a way that the super art part could be replaced with "Ultra" or no super at all depending on the config file options set.

SNT

Re: Screenpack/ Visuals
#230  August 10, 2014, 03:11:38 am
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Again, the supers/ultra names are in a template, as more characters are created I can create assets for them.

I've quickly realized I'm going to have to change some of these to fit all of that in, especially if I want to have it for widescreen too.  I've changed up the stage element a little so it can work for either size, with the bulk of it just off the bottom for the widescreen.



Spoiler: Parts (click to see content)
Hibernating.
Last Edit: August 10, 2014, 03:36:42 am by SNT
Re: Screenpack/ Visuals
#231  August 10, 2014, 03:54:34 am
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Keep in mind there won't be versus screen pics here. It'll be the actual sprites doing their super moves and changing colors. I wonder if I should reduce the size of the sprites using the scale parameter here so they take up less room. Since by default everything is scaled 2x already. Scaling them down to 1x may look pretty neat here. Or something a bit bigger.

I'll have to test it out. This will be the next thing I'll code this coming week since you have all the parts for a good template made :)

Now we just need to come up with the versus screen! (more of these screens can be submitted of course. I'm going to finish mine too)
Re: Screenpack/ Visuals
#232  August 10, 2014, 04:02:36 am
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looking good also did the lifebars design was already chose?
Re: Screenpack/ Visuals
#233  August 10, 2014, 04:52:28 am
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Official life bars won't be polled till it's getting closer to time for Ryu's finish. So not yet.

SNT

Re: Screenpack/ Visuals
#234  August 10, 2014, 01:14:48 pm
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This will be the next thing I'll code this coming week since you have all the parts for a good template made :)
If the Ryu move set is final:



Had to improvise with the Fatal Denjin, it's too long.  "Kanden" suggests shocking or electrocution.
Hibernating.

Amy

Re: Screenpack/ Visuals
#235  August 25, 2014, 02:20:06 am
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I've got an idea.

Why don't we like, do it SF2 style?

For example, have every stage location flags on the map (with grayscale) and put a coloured version of the flag from where the char is coming from (and its exact location)

So basically that would result in having the country "highlighted" while choosing a character. I know this may sound complicated but it's a neat workaround in my opinion.

Re: Screenpack/ Visuals
#236  August 25, 2014, 08:20:47 pm
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It's a good idea.
That would require the portrait image to be edited so that it has two character portraits + the flags placed in the right spot. It's a bit of work, but it is feasible.

Amy

Re: Screenpack/ Visuals
#237  August 26, 2014, 12:55:25 am
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It's a good idea.
That would require the portrait image to be edited so that it has two character portraits + the flags placed in the right spot. It's a bit of work, but it is feasible.

That's exactly what I mean. It would make it look really neat.
Re: Screenpack/ Visuals
#238  September 06, 2014, 06:48:15 pm
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Bored while spriting stuff for Ryu, so decided to move on his portrait. As TvC's evrsion I did looked TERRIBLE, I decided to try with one of his SF3 artworks...



I just need to finish the gloves, right forearm&hand, pants and feet to finish it :D!!

Have a nice day!

EDIT: Also, I resized Alex's portrait for making him bigger. It will surelly end in redoing the whole thing D: !!

Re: Screenpack/ Visuals
#239  November 16, 2014, 02:00:00 am
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Sorry for the necro but ive been working on my lifebars concept and how should the lifebar portrait should be placed here something i maded using the sfa1 port i personnaly think that it look good but I would like to know your opinion and your idea since this is a team project

also since i very dont know how to code them if anyone want to do it well you are welcome
sorry again for the necro and I hope the project is still going
Last Edit: November 17, 2014, 12:43:36 am by City_Hunter
Re: Screenpack/ Visuals
#240  November 25, 2014, 02:51:19 am
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Bump again just to show the progress so I change the timer font color to white also scarp the name font i add will use these for the moment

I also tried something else for the lifebars port i do like that one to but i would like to have people opinion on it
thx