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Sean (Read 18963 times)

Started by vyn, January 08, 2018, 05:14:04 am
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vyn

Sean
#1  January 08, 2018, 05:14:04 am
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Next character I want to make.

Sean doesnt get too much love but ive always liked what he could have been. Anyways, so far only movement and standing basics are finished. Will use the same system as my latest character.


Re: Sean
#2  January 08, 2018, 06:12:00 am
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oh cool man good luck with the project :D
Re: Sean
#3  January 08, 2018, 06:15:05 am
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So, Sean's next.
Well then, I'm kinda interested, why won't you use his CvS spriteset instead of SF3? Well, for extra consistency with your Ryu.
Sean by Victorys is a good example os true CvS Sean. Almost every sprite is good, even the exclusive moves from SF3.






All in all, good luck with project.
Re: Sean
#4  January 08, 2018, 06:40:05 am
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i beg to differ, cvs edits especially sean's tackle just look bad
Spoiler, click to toggle visibilty

Quote
Lord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:
Re: Sean
#5  January 08, 2018, 06:56:45 am
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i beg to differ, cvs edits especially sean's tackle just look bad

I dunno, man. Victorys' Sean really looks fine. At least, for me. The same Sean Tackle, for example.

Still, I understand what are you talking about, there are indeed exists not really good conversions of Sean.
Not trying to push anything though...

vyn

Re: Sean
#6  January 08, 2018, 05:39:08 pm
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I did consider the cvs sprites, I even added a couple of animations just to see how it looked and they are actually pretty good, victory did a great job using them but i still decided for SF3.

In the end I just wanted to work with sf3 sprites once again, its much harder to make animations look smooth with all the position changes but its fun as well and the result is great.

I scaled him to .825, he is still bulkier than cvs but doesnt look too out of place, the similar effects and gameplay will do the rest for him to seem cohesive with Ryu.

vyn

Re: Sean
#7  January 10, 2018, 12:34:48 am
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Been making some slow progress on him and thinking of his moveset and gameplay.

For one ive decided to keep him 100% melee, no projectile abilities at all as this is how i think Sean gameplay should be. He will have "energy" abilities though, just not projectiles. His taunt is still the basketball cuz i love that move.

Secondly ill keep him focused on moves with few hits or just one hit but make them fast and strong.

His ex moves will be similar to ken´s, being his master and all.

Now, for his V-Trigger and V-Skill i have no idea what to make yet lol. I will keep them as utility moves though, not actual attacks.
Re: Sean
#8  January 10, 2018, 12:41:14 am
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have you thought about giving him some laura inspired stuff? not exact moves per-say but something inspired by her rush-down techniques?

vyn

Re: Sean
#9  January 10, 2018, 12:42:11 am
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have you thought about giving him some laura inspired stuff? not exact moves per-say but something inspired by her rush-down techniques?

cant say I have bro, I dislike Laura´s character a lot.
Re: Sean
#10  January 13, 2018, 05:35:33 pm
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I can see a version of Sean where he throws Hadoukens like a basketball instead of the normal animation.
Re: Sean
#11  January 13, 2018, 08:54:55 pm
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nah that would look kinda dumb

vyn

Re: Sean
#12  January 15, 2018, 01:35:21 am
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Progress is going smooth but damn slow, i used to be faster at this lol.

All normal attacks are finished.

I also finished his normal tackle special, QCF+P



gif speed is a little slower than the actual move

vyn

Re: Sean
#13  January 22, 2018, 04:29:08 am
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this weekend i worked on some new super-over-the-top hitsparks, here is progress on the ultra version



gif is a bit slower again
Last Edit: January 22, 2018, 04:40:11 am by vyn
Re: Sean
#14  January 22, 2018, 04:40:16 am
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Man, that's really good. Keep it up!
Re: Sean
#15  January 22, 2018, 11:19:29 am
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I love it, can't wait to see more like this. Will his supers fx be the same, or have a different color scheme to show different levels.
Re: Sean
#16  January 23, 2018, 12:35:23 am
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dayum! good stuff
Spoiler, click to toggle visibilty

Quote
Lord Canti Says:
i was playing FFVII and I accidently named Red XIII Cyanide D:

vyn

Re: Sean
#17  February 06, 2018, 03:54:39 am
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I put in a couple of hours this long weekend, dragon smash and hitsparks are finished so here is a small combo to show both.



(that dragon smash hitspark is actually his EX/Ultra hitspark but it put i there to show it off)
Re: Sean
#18  February 06, 2018, 04:08:35 am
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You know, this is the first time ive seen someone using
my ryu outside of my thread during bug reporting.
Thank you even tho he's getting beat on lol.

The hit sparks look great I would love to know how
in the hell you manage to create them, I know you've
said before you mix up stuff from different sources but
how do you merge everything together and make it
look good?
Re: Sean
#19  February 06, 2018, 05:25:31 am
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Man thats sick stuff, going right here. Nice fx my man, very nice.

ink

Re: Sean
#20  February 06, 2018, 06:26:24 am
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Those hitsparks look awesome man! I like how there are layers in front of and behind the players.