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Sean Matsuda (Read 3929 times)

Started by blackinu, July 31, 2008, 08:08:45 am
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Sean Matsuda
#1  July 31, 2008, 08:08:45 am
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My W.I.P. is Sean Matsuda from SF3, I am by no means going to make him accurate, he won;t be just another shotoclone mind you, as I'll make him somewhat original, best I can describe how I'll plan him to play is that he's a mix of Garou/CvS/and SF3. We need more Seans damnit



from a topic on another board with some omits


Quote
Basics_____________
-Run(I need run sprites I'm sick at looking at his dash animation)
-back dash(of course)
-sidestep
-modified forward CvS Roll(if you hold, it'll extend into his Roll in SF3) no back roll btw
-evasion attacks from Garou(these will replace those jump attacks from SF3)
-Parry or Just Defend on my whim
-no Projectiles, PERIOD!
-ability to counter projectiles in some way(or at least AI will, not sure)
-Guard Canceling(as soon as I figure out how to do it in Garou >_>)
-and before anyone asks, HELL TO THE MUTHAFUCKIN NO TO CUSTOM COMBO!

Other stuff___________
Strong Tatsumaki can be modified to have 3 enders depending on direction pressed (holding up launching the opoinent up for a juggle or probable Arieal Rave launcher depending if i put it in, Forward allowing for wire/Wall Bounce attacks, and down for a knock down)

Weak Shoryuken will be a very short and quick regular 1-hit shoryuken to be used for limited anti airing and setting up Juggles. chances are it'll have high priority against Air attacks to make up for limited range.

Medium and strong Shoryuken will be the same as the one's from 2nd Impact

Sean's Dragon Smash from SF3:3rd Strike will be a charge move with less start up than normal, to be used for antiairing purposes only

Sean's Ryubi Kyaku will be of the SF3 incarnation, and will have priority over air attacks.



Iffy Stuff_____________________

Have brake moves Similar to Garou

dunno what hit sparks he's going to use, might use Garou's just for the hell of it

Dunno if I'm going to keep Sean Tackle in or not, if I do chances are I'll modify it so that it'll act like Kusanagi's Running grab. I may even totally replace it with a move similar to one of the 2 rushing grab moves of God Rugal(the wall slam I'm particualy partical to) It's all up in the air right now however, it might end up as one of the last things I do.

Might give him a ground grab like Geese as Sean is meant to be played Agressively.........that and I'm a Jerk <_<

Might give some AI only moves, again, I'm a Jerk

May give him an auto combo like Ken LvL2 or Vyn's Evil Ryu



now that that Junk is done lets get to the present and my current progress.

-currently I'm not sure what kind of combo system he'll have, Garou or SF3 or some thing else, right now it's looking like a Garou-esque system.

-dunno what kind of hyper's he'll have, though they'll be all come in 3 versions, and Shoryu Cannon will be Modifiable like Tatsumaki into a hyper similar to Marco's

-He's using Garou Hitsparks and Sounds

-Shoryukens are working the way I want them to

-Tatsumaki and Hard Tatsumaki's Followups are working the way I want too

-Ryubi Kyaku is working

-Light Shoryuken, all Ryubi Kyaku, and Evasion attacks will launch the opponent on a counter attack allowing for probably a free hyper to the face.

and some screenies for the hell of it.









I'll come back and clean this post later and make it more informative as I did this spur of the moment and late at night.