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SEGA vs Capcom coder (Read 1822 times)

Started by Alexzon22, May 22, 2012, 01:50:34 am
SEGA vs Capcom coder
#1  May 22, 2012, 01:50:34 am
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I am currently working on a project called
Sega vs Capcom. We've been in development for two years
with one major setback: we don't have any kind of mugen coder.
Whether you can code a character, stage, screenpack or all, please
PM me or post a reply. You can check our progress here:

http://sinhra.com/forum/viewtopic.php?f=15&t=440
Re: SEGA vs Capcom coder
#2  May 22, 2012, 02:30:30 am
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Two years with no coder...?  Are you the project's spriter?
You should create a thread here describing your game.  You may possibly run into someone interested in helping you.
I highly recommend you to start learning some code on your own until then.  It'd help you in the long run.
Re: SEGA vs Capcom coder
#3  May 22, 2012, 05:22:27 pm
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two years with no coder must mean that you arleady have like 5 sprite sets for characters already done; so which characters have already been sprited ?

DW

Re: SEGA vs Capcom coder
#4  May 22, 2012, 06:39:30 pm
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Awesome! Sega ftw! Depending on who you have in mind for the roster, I may be willing to code a char or two for the project. I'd also like to give a few suggestions for chars....

-Comix Zone guy (don't know his name)
-Kazuma Kiryu (Yakuza)
-Shumnue (sp?)
-Sonic/Shadow (I'm sure you'll add them)
-Bayonetta
-Shiva (Streets of Rage/Burning Knuckle)
-Vectorman

I'd definitely be interested in coding Kazuma or Shiva if you plan on making/adding them to the roster. One last thing. Just a suggestion, but I'd stay away from too many Sonic/short animal chars. They just wouldn't match up very well in a crossover styled game such as this IMO. A few of them is fine, like the main brawlers of the series. Sonic/Shadow/Knuckles. Other than them, I really wouldn't waste time trying to add chars like Amy, Tails, Mighty, etc... Looking forward to hearing more about this.  :)
Last Edit: May 22, 2012, 06:53:55 pm by DivineWolf
Re: SEGA vs Capcom coder
#5  May 23, 2012, 03:36:40 am
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The character that has the most sprites done is Akira from Virtua Fighter.
The style of gameplay is Warusaki3's CVS style. No grooves, but it will
play in that style of combos and such. Kazuma, Sketch Turner, Ryo Hazuki,
and Vectorman have single sprites, while Sonic has good progress by HyperSonic92.
Armentis worked on the Ryu sprites:



I'll post some of Akira's sprites in a little while.

DW

Re: SEGA vs Capcom coder
#6  May 23, 2012, 03:55:46 am
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Sketch Turner! That's the Comix Zone guy's name lol. I had forgotten. Been way too long since I've played those classic games. CvS style eh? Sounds good and that's right up my alley too lol. Is Shinobi one of your WIPs? Or better yet, Hibana(NightShade). Cool, I'd like to see Akira's sprites. Who is Ryo Hazuki....? Also, if you're going to add Blaze Fielding, how about making her in her SoR1 outfit? The sprites done by Cap_Rock are pretty good... But, it looks more like Mai cosplaying Blaze, rather then it being Blaze herself. Just a suggestion. Though, we can knock Blaze out, for Shiva lol.
Re: SEGA vs Capcom coder
#7  May 23, 2012, 03:59:00 am
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SOR character could be Axel when Sean's done with the sprites, with permission of course.. He IS the main character of the series after all.

Also I don't know why you waited this long to get a coder for this.

DW

Re: SEGA vs Capcom coder
#8  May 23, 2012, 04:02:10 am
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I'm not really mentioning mains, because I'm sure Axel is a given. In fact, I think he and Ryu may be the main rivalry aspect. At least, I think I saw that in the thread there. Though someone suggested it be Ryu/Akira for the main rivalry. Which is better IMO. Haggar vs. Max. Epic match up right there.
Re: SEGA vs Capcom coder
#9  May 23, 2012, 04:16:26 am
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I think that Axel Ryu rivalry was also just a suggestion doesn't seem like they have come up with a full roster yet.

-Shiva (Streets of Rage/Burning Knuckle)

I think you mean Bare Knuckle.

DW

Re: SEGA vs Capcom coder
#10  May 23, 2012, 04:23:39 am
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Re: SEGA vs Capcom coder
#11  May 24, 2012, 08:16:29 pm
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With enough complete sprites the coders will come rolling in. The quality of those coders is to be determined, which is why you should take on 2 at a time and see if you have who you want.

A suggestion. Any good fullgame has it's own unique universal mechanics to call it's own (I'd suggest you'd just take another game's fullgame mechanics like parrying or something and make it seem like it's unique because on MUGEN it isn't.), so I would come up with something neat and easily doable to make your unique mechanic. A common mistake among fullgame makers is that they just make characters and put them in a roster but without any sort of unique interactivity, and it makes it seem like a half-hearted effort.
Re: SEGA vs Capcom coder
#12  July 14, 2012, 01:27:44 pm
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Re: SEGA vs Capcom coder
#13  July 14, 2012, 07:46:41 pm
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I'm a stage maker, i'd like to help you with your project. :)