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Selection for simul mode hard-coded? (Read 285 times)

Started by H1E1, November 04, 2014, 05:20:39 pm
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Selection for simul mode hard-coded?
#1  November 04, 2014, 05:20:39 pm
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I'm trying to find a way to disable the ability to select simul mode, but at the same time, keep Turns mode.

menu.itemname.arcade = ""
menu.itemname.versus = ""
menu.itemname.teamarcade = "ARCADE"
menu.itemname.teamversus = "VERSUS"
menu.itemname.teamcoop = ""

since both turns mode and simul are in Team Versus, the above method does not really do anything.
In addition, I'm also trying to find a way to modify the minimum and maximum selected characters for turns mode.
Looking at system.def, there does not seem to be any way to alter these things.
Re: Selection for simul mode hard-coded?
#2  November 04, 2014, 06:30:49 pm
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It is indeed hard coded.
As far as I know, there is no way to modify the simul mode selection to be how you wish it to be.
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Re: Selection for simul mode hard-coded?
#3  November 04, 2014, 06:37:39 pm
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If that is 100% the case, then I guess I'll go with plan b...

Once entering simul mode... it'll just put up a screen with a message saying its disabled telling you to return to char select.
(ctrl will be disabled)

unless.. someone has a seemingly better alternative
Re: Selection for simul mode hard-coded?
#4  November 04, 2014, 07:19:08 pm
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That's not really possible either. You don't have that level of control with mugen.

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Re: Selection for simul mode hard-coded?
#5  November 05, 2014, 02:10:17 am
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I'm making a full game.
-in one of the negative states:
ctrlset
trigger1 = teammode = simul
trigger2 = p2stateno = ... (put player in specific state when in simul ->in case single vs simul)
ctrl = 0

explod ;for the message
trigger1 = teammode = simul  .....  something like that

I have not tried it yet, but this looks like it could work. 

Re: Selection for simul mode hard-coded?
#6  November 06, 2014, 03:05:52 pm
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Oh yeah, well if you keep it in the character's code, then a lot more is possible, but it won't be a true screen because you'd still have to select both characters and load them in a fight, then be bombarded with your message explod. Personally, that's a horrible experience to put the user through.

There's no way to cleanly do what you want. :\

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Re: Selection for simul mode hard-coded?
#7  November 08, 2014, 11:54:20 pm
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The most you could probably do with simul to remove it is make it into tag mode.