YesNoOk
avatar

Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast (Read 23051 times)

Started by Master Yoda, May 05, 2010, 12:36:57 am
Share this topic:
Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#1  May 05, 2010, 12:36:57 am
  • ****
    • Argentina
    • senseiyoda.mugen-infantry.net/
New wip, Graveyard (Zabel Stage)
Spoiler, click to toggle visibilty

Last Edit: March 06, 2018, 09:25:28 pm by Master Yoda
Re: Some stage wips....!
#2  May 05, 2010, 01:07:16 am
  • *****
  • Kiss me, I'm famous!!
What reminds me...that I have a debt with you O_o!!

'Bout what you told me, mind if I re-do the whole thing? Wana say, he is too blurry, so making him in a cvs/etc style would work better.

And I have a small AND CRAZY idea...PM ;)!
Re: Some stage wips....!
#3  May 05, 2010, 01:27:01 am
  • ****
    • Argentina
    • senseiyoda.mugen-infantry.net/
lol, no problem bro! Thanks for your all help!  :sugoi:

@ nice idea, MP sent!

GLB

Re: Some stage wips....!
#4  May 05, 2010, 01:33:51 am
  • *****
    • network.mugenguild.com/glb/
WOAHHH O_O

They all look awesome, I am looking most forward to: Bar, CVS Shadaloo, CVS Nakoruru stage, Subway and Cathedral!
Re: Some stage wips....!
#5  May 05, 2010, 10:54:27 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Very nice. You really have a lot of WIPs. I can say the same for me, but they're not as advanced. I should clearly stop procrastinating and get to work ! ^_^
Re: Some stage wips....!
#6  May 06, 2010, 04:25:19 am
  • ****
    • Argentina
    • senseiyoda.mugen-infantry.net/
thanks for your comments guys!  :)

I hope to finish one of them very soon!
The priorities now are: CVS shadaloo, Argentina (Paint proyect), and Rednavi's stage!
Re: Some stage wips....!
#7  May 21, 2010, 06:17:19 am
  • ****
    • Argentina
    • senseiyoda.mugen-infantry.net/

GLB

Re: Some stage wips....!
#8  May 21, 2010, 06:20:51 am
  • *****
    • network.mugenguild.com/glb/
Congrats  ;)

Stage is kickass.
Re: Some stage wips....!
#9  May 21, 2010, 04:10:31 pm
  • ***
  • show me a sane man and i will cure him =)
    • Mexico
    • davidlinkanimestages.webs.com/index.htm
hmm. mayoria of these stages all ready saw the wips some time ago but very much like to see when the subway and zero stage r done

anime stage maker since 2009
I want no blood from that girl doctor--not until we're both sweaty and naked and shes  screaming my name. >_<
Re: Some stage wips....!
#10  May 21, 2010, 10:23:03 pm
  • *****
  • TYRANNOSAURUS
    • Canada
    • mugenguild.com/mi2
the trans on shadaloo is great! did you have multiple layers to create the effect?
Re: Some stage wips....!
#11  June 07, 2010, 04:31:32 am
  • ****
    • Argentina
    • senseiyoda.mugen-infantry.net/
testing the neon sign!  :P
what do you think about this?





the trans on shadaloo is great! did you have multiple layers to create the effect?

Sorry, but I had not seen his post before! is a single sprite, I just change the transparency!  :)

GLB

Re: Some stage wips....!
#12  June 07, 2010, 04:36:01 am
  • *****
    • network.mugenguild.com/glb/
So totally freaking awesome......  Keep us updated on these awesome wips.

Offtopic: Yoda will you be entering the stage competition?
Re: Some stage wips....!
#13  June 07, 2010, 04:42:37 am
  • avatar
  • ****
    • USA
The fire on the cathedral stage looks kinda bland imo,

The rest looks good.
btw where did you get the sprites for the cvs bison stage, I been looking for them because I wanted to make the stage also as close as I can to the game with the hologram effects.
Re: Some stage wips....!
#14  June 08, 2010, 05:17:28 pm
  • ****
    • Argentina
    • senseiyoda.mugen-infantry.net/
thanks for the comments guys!

Offtopic: Yoda will you be entering the stage competition?

I see the thread recently, thanks for the notice!


btw where did you get the sprites for the cvs bison stage, I been looking for them because I wanted to make the stage also as close as I can to the game with the hologram effects.


After I finish the stage, I can send you the rest of the effects if you want to do his own version!  ;)


Re: Some stage wips....!
#15  June 08, 2010, 10:02:55 pm
  • avatar
  • ****
    • USA
Re: Some stage wips....!
#16  October 18, 2010, 09:29:54 pm
  • ****
    • Argentina
    • senseiyoda.mugen-infantry.net/
BUMP!!  :P


After a long time not to show progress (the study takes all my time these days  :'() I've added a few more things to the stage.


Also i plan to do a small tamplate so that people very beginner in mugen can build your own "Shadaloo stage" adding the sprites of the characters they want. Maybe this version includes the original intro!


Anyways, i changed the original intro, because the original source was too pixelated for me
Original
Spoiler, click to toggle visibilty


New
Spoiler, click to toggle visibilty


-I added some more sprites.
The detector of "aggressivity" and his values, moves as a function of the colission boxes, like in the original game
Spoiler, click to toggle visibilty

-Transition between different chars
Spoiler, click to toggle visibilty

-Transition between the normal version and the version with fire (is only an idea)
Spoiler, click to toggle visibilty

-Fire version
Spoiler, click to toggle visibilty



Re: Some stage wips....!
#17  October 18, 2010, 11:09:44 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
This looks really great. What I really love is how you take a lot of liberties, but which make sense to make the stage even better than it would be if accurate.
Can't wait for the final version. :)

GOH

Re: Some stage wips....!
#18  October 19, 2010, 01:56:22 pm
  • ******
    • Portugal
I was anxious for the Shadaloo stage, but after seeing the others I wanna try them all!  :o

Great work Yoda!  :sugoi:

NoZ

Re: Some stage wips....!
#19  October 20, 2010, 06:10:14 am
  • ****
  • pain is weakness leaving the body
    • Puerto Rico
    • phantomgs.forumotion.net/
Damn that looks good,cybaster is right,sometimes a little modification can make a stage better than the original source and this is the perfect example :twisted:
Re: Some stage wips....!
#20  October 20, 2010, 09:07:26 pm
  • ****
    • Argentina
    • senseiyoda.mugen-infantry.net/
Thanks for your comments and support guys!  :)

 I hope to have some free time this week for finish it!

Re: Some stage wips....!
#21  November 13, 2010, 06:32:31 pm
  • ****
    • Argentina
    • senseiyoda.mugen-infantry.net/
Re: Some stage wips....!
#22  November 14, 2010, 12:53:50 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Does Vega have smoke going out of his nose like a bull :???:
Otherwise, really cool concept.
Re: Some stage wips....!
#23  November 14, 2010, 08:46:05 pm
  • ***
  • I'm not a player, I guard-crush a lot.
    • USA
    • mugenorama.smeenet.org/index.html
Does Vega have smoke going out of his nose like a bull :???:

Maybe 'cause he's a BISON!  :sugoi:  Okay, that's all I got. *grabs hat, exits*

Seriously, I think it's supposed to be Psycho Energy emanating from his eyes.  Also, I think it might be best to maybe adjust Dictator's palette in the liedown sprite.  As it is right now, he draws the player's attention as much as the regular fighters because he has his regular colors.  I would probably make him more dull/mute in color tone.
Re: Some stage wips....!
#24  November 15, 2010, 06:52:52 pm
  • ****
    • Argentina
    • senseiyoda.mugen-infantry.net/
Thanks for your comments and support guys!  :)

The smoke coming from his eyes, but Felo Lop suggested replace them with violet fire. I will prove different variants.

Bison on the ground using transparencies, but the poor quality of video does not show  :'(

I will try to have ready a beta version these days, and they will be sent to have some feedback from you guys! (PLEASE)  ;)
Re: Some stage wips....!
#25  November 15, 2010, 11:40:08 pm
  • *****
  • Master Relic Tech
  • Screenpack Maker EX
Sounds great and looking forward to this awesome concept bro.
Re: Some stage wips....!
#26  January 16, 2011, 11:41:16 pm
  • ****
    • Argentina
    • senseiyoda.mugen-infantry.net/
Re: Some stage wips....!
#27  January 17, 2011, 02:16:55 am
  • ****
  • Unrealistic Reality
  • ______________________
    • USA
I think those are some cool effects you should try slowing the change effect down tho in my opinion but this is great  :)
Re: Some stage wips....!
#28  January 17, 2011, 08:24:02 am
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Interesting concept. However, I think it's strange using this type of effect to go from day to night and vice-versa.
Wouldn't it be possible to achieve some sort of transitional effect with transparency decreasing/increasing ? I think Dissidia did something like that for a city stage.
Re: Some stage wips....!
#29  January 17, 2011, 10:02:40 am
  • ***
  • Smart Icoca wannabe!
    • Poland
    • samouczek.com/
I never played the game but from what i've seen the transition occurs during specials etc. Woulnd't it be better to split them into two stages, they are really amazing for a doujin game.
Re: Some stage wips....!
#30  January 17, 2011, 10:54:34 am
  • avatar
  • ******
  • Palette God? Champion? AntiChrist? Something.
  • I AM THE KING OF PALETTES!!
    • USA
The stages change when characters go into a type of max mode.  So yes it would be better to split them into two stages.

GOH

Re: Some stage wips....!
#31  January 17, 2011, 11:31:47 am
  • ******
    • Portugal
Interesting concept. However, I think it's strange using this type of effect to go from day to night and vice-versa.
Wouldn't it be possible to achieve some sort of transitional effect with transparency decreasing/increasing ? I think Dissidia did something like that for a city stage.
Cafe Diss.
Re: Some stage wips....!
#32  January 18, 2011, 06:06:39 pm
  • ****
    • Argentina
    • senseiyoda.mugen-infantry.net/
Thanks for the comments guys!  :sugoi:



I think those are some cool effects you should try slowing the change effect down tho in my opinion but this is great  :)

thanks for the suggestion man!


Interesting concept. However, I think it's strange using this type of effect to go from day to night and vice-versa.
Wouldn't it be possible to achieve some sort of transitional effect with transparency decreasing/increasing ? I think Dissidia did something like that for a city stage.

Maybe I can try, I only wanted to give a more drastic and dramatic effect, for this reason the crystals.
Anyway I will experience increasing and decreasing the transparency. I never test this fx with the RGB method!

I never played the game but from what i've seen the transition occurs during specials etc. Woulnd't it be better to split them into two stages, they are really amazing for a doujin game.

Yes, however this work was to be divided into two stages, just wanted to make an alternative version and combined them

The stages change when characters go into a type of max mode.  So yes it would be better to split them into two stages.

Yes, I already know, but as could i not do it, I thought of this!  :P
Re: Some stage wips....!
#33  February 25, 2011, 09:54:39 pm
  • ***
some cool looking stages Master Yoda ,but totally off topic who is that women trying on jeans ? wow

CharleyHopkins

Re: Some stage wips....!
#34  February 26, 2011, 08:29:40 am
Is this Family forum, lots of person doing bad activity..
Re: Some stage wips....!
#35  March 04, 2011, 11:16:51 am
  • ***
Master Yoda have you made any progress yet when will we be able to dawnload some new stages made by you  :)
Re: Some stage wips....!
#36  March 06, 2011, 01:35:32 am
  • avatar
  • ***
awesome stage work. Maybe you can help with mine  :sugoi: ?
Spoiler, click to toggle visibilty

Your sig is too big. Max sig size is 600x200 pixels.
Re: Some stage wips....!
#37  August 08, 2011, 09:18:45 pm
  • ****
    • Argentina
    • senseiyoda.mugen-infantry.net/
check first post!  :P
Re: Graveyard (Zabel Stage)!!
#38  August 08, 2011, 09:23:58 pm
  • ****
  • Unmatched beauty
    • Poland
    • www.youtube.com/user/Shunt666
Is the floating ghost skull the only difference in each screenshot?

If so, number 3 all the way.
Re: Graveyard (Zabel Stage)!!
#39  August 08, 2011, 09:55:25 pm
  • ****
  • Currently working in 8 bits...
    • Sweden
I agree, version 3 is the best.

WinMugen or 1.0?
Re: Graveyard (Zabel Stage)!!
#40  August 08, 2011, 11:30:30 pm
  • *****
  • Master Relic Tech
  • Screenpack Maker EX
I am looking most forward to: Bar, CVS Nakoruru stage, Subway and Cathedral! Also version three looks really nice to me, go with that one homie.
Re: Graveyard (Zabel Stage)!!
#41  August 08, 2011, 11:38:02 pm
  • ******
  • Limited time to use Infinite power !
    • France
    • network.mugenguild.com/cybaster/
Number 3
Re: Graveyard (Zabel Stage)!!
#42  August 09, 2011, 01:45:02 am
  • **
    • Argentina
Spoiler: Megaman Bit Of Destiny sprite sheet wip status (click to see content)

[/center]
Re: Graveyard (Zabel Stage)!!
#43  August 09, 2011, 04:31:24 am
  • avatar
  • ***
  • The Red-Eyed Wonder
Number 3 is made of win.
This thread is producing a shitload of bad grammar, at this rate it'll be a disease.
Re: Graveyard (Zabel Stage)!!
#44  August 09, 2011, 05:36:16 am
  • ******
  • Complex
    • Panama
    • Skype - lopezantispam@hotmail.com
Yes number 3 is the one  :D
Re: Graveyard (Zabel Stage)!!
#45  August 09, 2011, 06:15:21 am
  • ****
    • Argentina
    • senseiyoda.mugen-infantry.net/
Thanks for your comments guys! :)


Anyways, I thought you could choose for a style more cartoonish like the original game, something like option 2! ;P

GLB

Re: Graveyard (Zabel Stage)!!
#46  August 09, 2011, 06:35:13 am
  • *****
    • network.mugenguild.com/glb/
I'd actually prefer option 2 over all. It not only has the more cartoony feel like you had mentioned, it looks more "scary" with the jaw opened much wider. Although 3 has immaculate detail in it.
Re: Graveyard (Zabel Stage)!!
#47  February 16, 2018, 05:03:37 am
  • ****
    • Argentina
    • senseiyoda.mugen-infantry.net/
Bump. Planning some changes

Original:


Concept:


my spriter skills are too poor :/


Original art:


C&C welcome
Re: Pyron stage - Concept
#48  February 16, 2018, 05:21:49 am
  • *****
  • Master Relic Tech
  • Screenpack Maker EX
Wow, YODA sup man long time no see.lol That concept looks really dope, I say go with it. We need some yoda works in 2018. Keep it rocking my man.
Re: Pyron stage - Concept
#49  February 16, 2018, 05:32:52 am
  • ******
    • www.justnopoint.com/
That's sweet. It'd also be cool for a special ending to a Pyron super move
Re: Pyron stage - Concept
#50  February 16, 2018, 05:38:47 am
  • ******
  • I laugh at my own jokes 99% of the time
  • Toriyama pretty much ruined me, but I'll be back!
    • nass.yh95@gmail.com
Its not a bad sprite at all, but more like it needs more cleaning for stray/rough-looking pixels. You can see this in the midtone shading around the lights for example.
Only way to go is up.

((dA) || (Twitter) || (Tumblr)
Re: Pyron stage - Concept
#51  February 16, 2018, 05:57:56 am
  • avatar
  • *****
  • Are you ready?
    • USA
    • Skype - andrewfrosos
Welcome back yoda. where have you been after all these years?

you should give mugen 1.1 a try sometime
Re: Pyron stage - Concept
#52  February 16, 2018, 06:21:20 am
  • ****
  • Niigasan
Re: Pyron stage - Concept
#53  February 16, 2018, 06:43:08 am
  • avatar
  • *****
  • Are you ready?
    • USA
    • Skype - andrewfrosos
Re: Pyron stage - Concept
#54  February 16, 2018, 07:27:00 am
  • avatar
  • ****
  • Koi.
    • USA
    • Skype - Wizzy.WhipitWonderful
    • wizzywhipitwonderful.webs.com
Love the Pyron stage concept.

I'll have something for you soon.
Slow and steady wins the race, but there is a darkness... growing inside of me...

And if you provoke it...

I will slay you all.

Donate Here
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=B92JC32FZ5CME
Re: Pyron stage - Concept
#55  February 16, 2018, 03:22:57 pm
  • avatar
  • ***
looks dope
Re: Pyron stage - Concept
#56  February 17, 2018, 12:39:02 am
  • **
    • USA
so beautiful
Re: Pyron stage - Concept
#57  February 17, 2018, 01:39:44 am
  • ***
  • NYC Bisexual.go pirde+)
    • USA
    • angelboydogz@kik.com
    • Skype - mikecrazy2004
    • IG
 I    LIke..........................number   1  and  3  so much  >> maybe moving items can be cool like the Ghost and mouth
Love to make friends.....&i'm LGQBT Friendly here. so gay bi. or whoever  pplz is all good. 2 me & welcome.
now            don't Be shyyyy hmu...........if u need help...           


stage ,char, screenpack maker
Re: Pyron stage - Concept
#58  February 17, 2018, 01:59:57 am
  • ******
  • The Old Dog
  • 15 years of MFG, geez...
    • Brazil
    • www.brazilmugenteam.com
I really liked it
Re: Pyron stage - Concept
#59  February 17, 2018, 02:04:12 am
  • ***
  • Things to look about.
  • You're too good for her!
    • USA
    • nigelbkny@gmail.com
    • Skype - nega_ridley75
Oooh,that looks lovely. I'd like that in somehow
Re: Pyron stage - Concept
#60  February 18, 2018, 02:01:54 am
  • ***
  • Sir Alp of the Loop Table
  • Masterin' more Loops than 19-Foe'dy-Foe.
    • USA
    • www.youtube.com/user/Xer0Stryke
Spoiler, click to toggle visibilty
Re: Pyron stage - Concept
#61  February 25, 2018, 12:34:53 am
  • ****
  • Raging Fist
Oh man Welcome back Yoda!!
Man I've been in an MVC2 mood lately and this looks like a fitting stage for Pyron!

GLB

Re: Pyron stage - Concept
#62  March 02, 2018, 01:32:25 am
  • *****
    • network.mugenguild.com/glb/
Welcome back, Yoda. Good to see you still working on amazing stages.  :)
Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#63  March 06, 2018, 09:08:36 pm
  • ****
    • Argentina
    • senseiyoda.mugen-infantry.net/
Thank you all! I really appreciate your comments!  :iog: :) :goi:

Going back to another stage (X-men Clone Wars)

Amazing Pixel art by Wolfenoctis
Spoiler, click to toggle visibilty

Normal mode


I thought of something similar to this:


Progress so far.... (A lot of work involved   :yuno:)

Part 1 - BG controls  :smash: (needs some adjustments)
Spoiler, click to toggle visibilty
Part 2 - More BG controls  :smash:
Spoiler, click to toggle visibilty
Part 3
Spoiler, click to toggle visibilty

Last Edit: March 06, 2018, 09:25:15 pm by Master Yoda
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#64  March 06, 2018, 09:38:12 pm
  • **
    • Brazil
Stunning work! hot damn!
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#65  March 07, 2018, 03:41:32 am
  • ****
  • ✭HUE HUE HUE✭
    • excahmmugen.blogspot.mx/
Literally looks like one of those "Too complex and painful stage works for summer vacations."
This may SOUND a little bit weird since goes agaisnt the style aiming but any possibility for a let´s say Hi-Res version? Not a resize but a zoomed out version because the Sentinel looks really clean from that 1st picture.
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#66  March 07, 2018, 05:47:33 pm
  • ****
  • RISSSSSSIIIIINNNNGGGGG TACO!!!
    • USA
This may SOUND a little bit weird since goes agaisnt the style aiming but any possibility for a let´s say Hi-Res version? Not a resize but a zoomed out version because the Sentinel looks really clean from that 1st picture.

I'm gonna have to agree with EXcham, that zoomed out 1st picture looks amazing, over all the hole stage looks great.
Your work is always top notch Yoda!
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#67  March 08, 2018, 04:44:05 am
  • *****
  • Master Relic Tech
  • Screenpack Maker EX
Looking really neat, keep up the hard works. Just another one of your fan's.lol
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#68  March 11, 2018, 05:18:17 pm
  • ****
    • Argentina
    • senseiyoda.mugen-infantry.net/
Thanks for your comments guys! 

This may SOUND a little bit weird since goes agaisnt the style aiming but any possibility for a let´s say Hi-Res version? Not a resize but a zoomed out version because the Sentinel looks really clean from that 1st picture.

I'm gonna have to agree with EXcham, that zoomed out 1st picture looks amazing, over all the hole stage looks great.
Your work is always top notch Yoda!

i will try different options  :yugoi:




BTW, nostalgia everywhere (Intro)

Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#69  March 13, 2018, 02:40:00 am
  • ****
The soundtrack of the game is great as well, also, are you gonna give the stage a sweet new parallax floor ?
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#70  June 23, 2018, 06:55:07 pm
  • ****
    • Argentina
    • senseiyoda.mugen-infantry.net/
The soundtrack of the game is great as well, also, are you gonna give the stage a sweet new parallax floor ?
Not for the moment bro.

BTW some updates
Intro: done


robotic welding I (needs some adjustments)
Spoiler, click to toggle visibilty
robotic welding II  (needs some adjustments)
Spoiler, click to toggle visibilty
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#71  June 23, 2018, 11:00:18 pm
  • *****
  • Master Relic Tech
  • Screenpack Maker EX
Will the robots have some animated lights, on the wings. Like have them glowing, also have a smoke effect around the back of both robot engines. Looking really smooth, keep up the hard work.
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#72  June 24, 2018, 11:28:45 pm
  • ***
    • Argentina
    • matrerog@yahoo.com.ar
This stage would be epic.
Re: Sentinel "X-men" Art by Wolfenoctis /Pyron stage/Thanos stage remast
#73  June 25, 2018, 09:27:40 pm
  • ****
  • RISSSSSSIIIIINNNNGGGGG TACO!!!
    • USA
Progress looks dope!