YesNoOk
avatar

Separate slot for EX version of a character (Read 182 times)

Started by MotorRoach, December 18, 2014, 12:27:57 am
Share this topic:
Separate slot for EX version of a character
#1  December 18, 2014, 12:27:57 am
  • ***
    • motorroach.tumblr.com/
There is this Ken that came along a full mugen game that I downloaded (KOF Extra UM). If you choose him while holding Start, you get to play as Violent Ken. As I was reorganizing the roster of said game, I wanted to make a separate character slot for Violent Ken, although different from most characters I remember that had EX versions in separate .def files, this one had both of them in just one .def.



So I tried to make a separate .def just for V. Ken, although I couldn't find a way to make said .def not have normal Ken in it. I'm no mugen programmer, so I don't know what else to try. Could anybody help me with it? I'm capable of replacing the sprites for the portraits and icons, but I really need help with this part.

Here's a download for Ken, just in case
Last Edit: December 18, 2014, 12:39:10 am by MotorRoach
Re: Separate slot for EX version of a character
#2  December 18, 2014, 05:25:44 pm
  • ***
  • Ha hA Haaaaaa.....
    • USA
    • electroslair.blogspot.com/
Separating the files was just a way for the author to clearly see the breakdown of the character. It has nothing to do with why Ken is normal or violent. The author is using the palette color choice to decide if Ken is violent or not. I believe Var(46) is holding that info. So if Var(46)=0 then ken is normal meaning you have chosen pal 1-6. So if you choose pal's 7-12 (Hold start and any button) then Var(46)=1.
Re: Separate slot for EX version of a character
#3  December 18, 2014, 07:03:46 pm
  • ***
    • motorroach.tumblr.com/
I searched for the Var(46), tried changing the value to see what would happen, and turns out you were right~



Thank you so much for the help in here, now it will be much easier to make them more of separate characters~