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Sephiroth Project (Read 5993 times)

Started by Jed, December 23, 2010, 09:40:32 am
Re: Sephiroth Project
#21  December 30, 2010, 06:59:52 pm
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that cloud animation is bad and if you're going to settle for mediocrity then i'm not really looking forward to this

Jed

Re: Sephiroth Project
#22  December 30, 2010, 07:13:10 pm
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that cloud animation is bad and if you're going to settle for mediocrity then i'm not really looking forward to this

dude you never got anything good to say for one, two it's my char I can choose how this will go either way I have the final say with what I can do with it, lastly hey at least it will looks better then gulthor's sorry ass try at making him either way its' not like I can't improve him later or see what others think as well
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Re: Sephiroth Project
#23  December 30, 2010, 07:14:52 pm
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dude you never got anything good to say for one
false
Quote
two it's my char I can choose how this will go either way I have the final say with what I can do with it
then why post or ask for feeedback at all
Quote
lastly hey at least it will looks better then gulthor's sorry ass try at making him
this is relevant how

Jed

Re: Sephiroth Project
#24  December 30, 2010, 07:24:34 pm
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dude you never got anything good to say for one
false
Quote
two it's my char I can choose how this will go either way I have the final say with what I can do with it
then why post or ask for feeedback at all
Quote
lastly hey at least it will looks better then gulthor's sorry ass try at making him
this is relevant how


yeah sure dude lets see cause one thing saying that my game plan sucks  and deeming it something you don't want to see when I got the talent to pull this off doesn't seem like feedback to me if that what your getting at

I post to get any feedback if needed but  that didn't strike me like feedback dude your just saying if that my game plan then i don't like it to see it don't seem like feedback but oh well I try and see what others have to say I don't have to take your world for it
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Re: Sephiroth Project
#25  December 30, 2010, 07:27:46 pm
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The stance does look too stiff. Might I suggest using Gill as a base?

<<-- Updated 09/14/14

You limit yourself so badly when you try to avoid variables. When you get over your fear of the "complexity" of variables, you will find yourself in a better place: A beautiful world where coding is actually fun.

Jed

Re: Sephiroth Project
#26  December 30, 2010, 07:38:23 pm
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Nothing can stop me now. form setting things right!
Spoiler: "Now I'm Gonna Fight to Survive!!!" (click to see content)
Re: Sephiroth Project
#27  January 03, 2011, 03:44:15 am
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Would you like some help with the main pose?

...I think I could help.
Check out my animation! http://www.youtube.com/watch?v=2Y-4NQiSd9U

Current WIPs: Pegasus Seiya 5th Cloth (3rd for the Anime).
Project Thread: http://mugenguild.com/forum/topics/pegasus-seiya-5th-cloth-project-page-144581.0.html

Sketches: 63%
Lineart: 63%
Shading: 0%
Programming: 0% (looking for a programmer)

Jed

Re: Sephiroth Project
#28  January 03, 2011, 06:22:27 pm
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well I think I'm ok with the main pose even so sephiroth in Dissidia just poses like that if see him stand still in the game like his some bad ass who don't need any other fighting stance :P

here is a video on that if you guys can see his pose is a bit like the one I have

note forwarded it to 4:40 to see him
http://www.youtube.com/watch?v=73Z1uhO2-uo
Nothing can stop me now. form setting things right!
Spoiler: "Now I'm Gonna Fight to Survive!!!" (click to see content)

Jed

Re: Sephiroth Project
#29  June 03, 2011, 07:12:26 am
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ok today made an update on the stand animation



Nothing can stop me now. form setting things right!
Spoiler: "Now I'm Gonna Fight to Survive!!!" (click to see content)
Re: Sephiroth Project
#30  June 03, 2011, 07:32:19 am
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looks like he gots the hiccup... add more frames maybe
Re: Sephiroth Project
#31  June 03, 2011, 09:10:15 am
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It can be done in less frames if you make the animation more subtle. he shouldn't move his shoulders to much.
Focus on the abs. I did lean from that cyclops animation but I didn't go over the top like they did.

Jed

Re: Sephiroth Project
#32  June 04, 2011, 05:09:12 am
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ok did a 7th try at this if think he need a little  more breathing or needs to be more smother let me know

note the animation looks a bit faster because of the set up on the FF seems to do that

Nothing can stop me now. form setting things right!
Spoiler: "Now I'm Gonna Fight to Survive!!!" (click to see content)
Re: Sephiroth Project
#33  June 04, 2011, 05:12:22 am
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it's better but i think the shoulders should go more up than out. and still less movement most of the movement should be in the chest and abs

Jed

Re: Sephiroth Project
#34  June 04, 2011, 05:21:51 am
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it's better but i think the shoulders should go more up than out. and still less movement most of the movement should be in the chest and abs

so you think it should move more like cloud with a more Sephiroth like attitude? :P




It can be done in less frames if you make the animation more subtle. he shouldn't move his shoulders to much.
Focus on the abs. I did lean from that cyclops animation but I didn't go over the top like they did.

wait you did say go with this set up with less extreme look than cyclops right? ok I'll see




ok last note something like test 5 only with his arms moving up and down but not so much as his chest and abs yet with less extreme movement then cyclops and should I keep the lower part of this cloak moving the way it dose in test 7 witch the one I just showed you?

test5



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Spoiler: "Now I'm Gonna Fight to Survive!!!" (click to see content)
Last Edit: June 04, 2011, 05:42:50 am by Jed
Re: Sephiroth Project
#35  June 04, 2011, 07:24:41 am
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There is no fluidity there. It's like watching a robot breath. Move shoulders, expand chest, move shoulders, expand chest, grow a bit. It should be move+expand, move+expand+grow. You don't do 1 thing per frame you do many. You're just doing 1 thing in each frame and it doesn't work.


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They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Jed

Re: Sephiroth Project
#36  June 04, 2011, 07:49:15 am
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yeah I see that now I think I need more betweens  to smoothen it more need to rethink this then

either way here another test might not be as good yet  --;
Nothing can stop me now. form setting things right!
Spoiler: "Now I'm Gonna Fight to Survive!!!" (click to see content)
Re: Sephiroth Project
#37  June 04, 2011, 09:48:18 am
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that's a lot better.
but th second movement up should be above the waist. there should be not upward expansion below the belt.
his coat should not move back and up.

just remember no movement below the belt.
Last Edit: June 04, 2011, 09:54:00 am by Riptide

Jed

Re: Sephiroth Project
#38  June 04, 2011, 11:31:59 am
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well ok then I'll keep trying

BTW here is a random test I did off that GMO reader  all I did was zoom it down to the size of my char and reduced it to 32 color res not bad but it looks crappy and needs some work I guess  ;D

gee I could make everything form Dissida this way instead of my edits this way
Nothing can stop me now. form setting things right!
Spoiler: "Now I'm Gonna Fight to Survive!!!" (click to see content)
Last Edit: June 04, 2011, 11:42:28 am by Jed
Re: Sephiroth Project
#39  June 05, 2011, 12:25:06 am
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if you are willing to sprite over it that's the way to go.
Re: Sephiroth Project
#40  June 05, 2011, 12:55:05 am
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That is very nice, and I like how easy it seems for you. Good luck with this. However if this is an actual project, shouldn't this be moved to the Projects forum?