Riptide said, June 05, 2011, 12:25:06 amif you are willing to sprite over it that's the way to go.I think I might well make a new look way form that my old sephiroth seeing that ones I made was based on Yamakichi's design I could do more of better look like the last guy who made low res versions using the same set up he did only hi res and also make the rest of the Dissidia series this way any way I'm downloading FFD 012 right now will see how it will goArea said, June 05, 2011, 12:55:05 amThat is very nice, and I like how easy it seems for you. Good luck with this. However if this is an actual project, shouldn't this be moved to the Projects forum?one would think so but I'm just working on the sprite part so it won't need to be moved until I get to the coding part
Heres the thing. One this is so wrongLast time I check, my thighs arent the ones with lungs in them. They do the same thing with some of sol bad guys animation that when he is in crouching animation, his thighs breathe.There should be no reason why when he is breathing that his upper body moves two pixels up. I can see one pixel up and two the side when he breathes. Also too with a slow animation like that think about how you breathe. You wont breathe like that in a steady paste over and over again. This is probably why you are having a little hard time with it. have him breathe and wait a little before he breathes again. change up on how he breathes in and out by spacing the animation time.
I see but i think I'm gonna do something on this soon I may try out a idea seen on some sites that sprite stuff here the sitehttp://www.shoryuken.com/forum/threads/how-to-make-an-sf4-character-into-an-sf3-styled-sprite.97662/I do have a TV Tuner so i can record videos of any game off of my PS 2 or any game system for that matter I'll see if it works
yeah it will be but if anything it will be somewhat more easier to get the right moves, movement and right set up with out needing to go over to many animations and don't need to use other preset sprite and figure how to animate it the way i plan to do so though