I was thinking about making Seymour from FFX, and I was pondering who I could use as a base model.Everything I could think of would take some heavy editing, but that's half the fun. My first ideas were Igniz, or perhaps Setsuna.I'm not sure if they'll work.Does anyone have any suggestions?Here is an image of Seymour.
I didn't think of that.The clothes(and the fingers) would be quite appropriate.I'll go check it out.Thank you.
I'm wondering how I didn't think of these.Anyways, that is another great suggestion.I'm not sure if Seymour's outfit was quite as bulky,but it certainly is the same style of robe.
[aserejé] said, March 19, 2008, 11:50:09 pmDuo Lon would be a good baseP.o.t.S. said, March 20, 2008, 12:00:20 amAmakusa?I'd say frankensprite with the two. They're both good bases going by the image provided.
I'll probably do some experimenting.Duo Lon's face and sleeves.Amakusa's robe bottom.Thanks again for the suggestions.
What about Zankuro for the chest part? You can make him thiner . . .mmm . . . maybe zankuro is a bit rude for this guy style
He looks a little...brutal. Anyway, I piddled around with the sprites a little, and I made a rough model.The search for legs was fruitless.Amakusa was a little to bulky, and his stance was to awkward to really use.So for the moment, I just made some custom legs, which I know will complicate things.
I'll develop on shading once I've decided on a final outline.It does need work as it is.9999 ( :D) said, March 20, 2008, 05:19:15 pmHis skin is too whiteSeymour is pretty pale...
WTH? And The Man?Anyway, I'm curious. Is your goal to make your own art (wanna draw him, sprite him, code him, etc.)? Or just fulfilling your ideas? you know, make it happen?*Sorry if I wasn't understandable, the translations of my thoughts always lack accuracy (too many senses per term in the English language). Traduttore, traditore.
I understood you fine. The Man?He's going fine.I'm having a little trouble coding some of his specials, but there is still progress.I've shown a couple updates on Marquis' forum relating to The Man.And the current project with Seymour was kind of just on a whim.I was thinking about Seymour for some reason, and I decided I'd try to make a Seymour sprite, if nothing else, to just take him one step closer to Mugen.Perhaps when I come to a resting place with The Man, I'll work on a Seymour character.Or if someone wanted to make a Seymour character, I could just sprite it.Nothing's set in stone.
1) On Topic: On Seymour.2) Obviously no coding done, so: On spriting.On Seymour's sprites, dude.In case you decide to hand-draw all the sprites, I could give you very helpful tools. Want an example of how this tools help?
I wasn't sure if you were talking about the man or Seymour. On topic:I definantly haven't done any coding.All I have done regarding this project is on this page. (Of course I've brainstormed some attack possibilities, but that really isn't important at the moment.)Of course I am always open to any suggestions.(On the topic of drawing: I do enjoy drawing and I'm pretty good at it, but I have very little skill or talent when it comes to shading and coloring. As a result, most of my pictures remain black and white.)
only thing you did well on the sprite was the signs on the robe...not to mention that doesn't need improvinghis head should be more standing than duolon's, hair should be longer...look where it's reaching near the armwork on the upper body more first (clothes, chest, face...)
I've redrawn the image you posted, resized it to MUGEN size, retraced it and colour it. All I have to say is: SPRITING THIS GUY IS A BITCH!I suggest you sprite in hi-res.I drew a portrait too, just for fun. I can post it if you want.
Go ahead.I decided to make a new sprite without using a base character, with just the image I posted earlier as a reference.
The Great and Powerful Oz said, March 21, 2008, 01:13:07 amGo ahead.I decided to make a new sprite without using a base character, with just the image I posted earlier as a reference.I suggest you make drawings of him in motion (for the animation you want to) on paper - and scan them on the computer. From there you will be able to resize the images and colorize the sprite. Ofcourse - this requires you to have a scanner. Also, if you wish to draw the character on paper, use the "B" pencil. 3B or 4B should do the trick. They are much softer and give a lot more "shade" than the "H" pencils. "H" pencils are mainly used to make architechtural drawings and details, and won't be seen good at all when you scan them (believe me, I tried).Otherwise - looks good. Keep up the good work there Oz.
I do have a scanner.If I can find some of my old art pencils, I suppose I could work on some action shots.Eventually.Thank you for the suggestions.
The Great and Powerful Oz said, March 21, 2008, 01:53:22 amI do have a scanner.If I can find some of my old art pencils, I suppose I could work on some action shots.Eventually.Thank you for the suggestions. No problem friend. Hope you make more of this stuff. I really look forward to see more. It looks real cool.
To hand-draw sprites is way easier than frankenspriting, if you can draw, obviously. The problem is that it's hard to keep the proportions in a chain of drawings:Doing the above is fucking hard. You can use an animation sketch-book to make the work easier (this is what I do). Once I'm done drawing my sprite/set of sprites, I scan it and retrace it with one of the Retas Pro! tools: Traceman (this is one of the "very helpful tools" I mentioned before, Oz). Traceman isn't 100% accurate when retracing so I have to retouch the image a bit. Once the outlines are perfect I colour it then shade it and finnally remove the outlines by sel-out.Sprite:Details and shading were left out this time 'cause I'm lazy. Little details like the rod and the symbols in his clothes, can be added later, drawing them would just saturate the image with useless black outlines. They look good in a big resolution, but they'll be annoying when the image is resized.-Guado portraitIf you want the Retas Pro! package, just post.
It sounds like a very useful tool for traditional/digital drawing conversion...I want the Retas Pro! package, pretty please with sugar on top!
http://www.mediafire.com/?gzs09mj24gtThis is Retas Pro! Infinity 5.1 Demo for Mac OS and Windows (buggy in XP) from 2001. Never expires, but leaves a "created with CELCYS software" label in every file (this is easily avoidable) and lacks multiple levels of undo. It contains three essential tools: Traceman (scans and retraces images) Paintman (for painting the retraced images) and CORERetas (for creating animations, YES, VIDEOS! ANIME VIDEOS!). It has a very concrete PDF manual for each program.There are two other tools that are missing: Pencilman (for direct drawing using a tablet) and Renderdog (special effects). Don't know where I have them.CELCYS has release a HD version of this software, I haven't tried it yet because I don't need it, but in case any of you wants a demo, check out their site. The freaking package is over 3000 bucks. Doesn't surprise me, all the 90's anime series were created with this software.@Shunz: You have some cool stuff in your deviantART site, do you draw your own characters?
Lalo said, March 21, 2008, 10:28:21 pm@Shunz: You have some cool stuff in your deviantART site, do you draw your own characters?Glad you like it! And yeah, in fact I do draw my own characters, I´m (very) "slowly" coming out of my practising and learning phase into actually creating my own world.The most of what I did recently, is all done traditional and in my sketchbook, so that´s why I didn´t upload as frequently as other people did the past year, if you look at my gallery, you see I improve on something in each drawing! I´ve been through a long phase of learning the anatomy, first the skeleton, then the muscles, then studying poses, 30 secs is very helpful ( http://www.posemaniacs.com/blog/ ), I´ve memorized the most now, of course not everything (for example on the skeleton, I can draw everything exactly, apart from the Pelvis, I know the basic shape, but for the exact look I need reference, but the exact look isn´t necessary unless you actually draw a skeleton there). Muscles I know completely now, and currently I´m still getting more and more into the feel of poses.Thank you very much for the upload! And i think we should stop talking about this now, as this thread belongs to another topic! (sorry about this long post!)
Our sprites look very similar (nearly identical one might say.) Which leads me to believe that your method may very well work for me.Retas Pro sounds like a worthwile program. I'll look into trying your demo version.It is free, isn't it?