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SF3 M.Bison (Read 13399 times)

Started by ink, February 22, 2017, 08:03:32 pm
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Re: SF3 M.Bison
#61  April 18, 2017, 06:47:21 pm
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Number 2 for me, it seems like the right choice, although I agree with the others about the amount of time and effort being bigger to make it look right.
Re: SF3 M.Bison
#62  April 18, 2017, 07:30:12 pm
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#1 Too boring. Probably matches Alpha style TOO much.

So yea, I like #3.  I imagine it would look interesting on other angles too. :

"You must defeat my flaming
dragon punch to stand a chance."
Re: SF3 M.Bison
#63  April 18, 2017, 07:31:43 pm
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Personally, I like the third one.
Re: SF3 M.Bison
#64  April 18, 2017, 08:34:49 pm
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Personally a combo of the second and third ones would make this fantastic looking!
Re: SF3 M.Bison
#65  April 18, 2017, 08:53:06 pm
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2 looks too much like CvS, in color and arrangement.
I like 3 best.
Re: SF3 M.Bison
#66  April 18, 2017, 10:45:18 pm
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Ever seen the SF3 effects like the flames and the hadoukens? I don't see number 2 as a CvS effect...
Re: SF3 M.Bison
#67  April 18, 2017, 11:48:47 pm
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2 and 3 are pretty OK to me.
2 would fit for SF3 style. No problem with that, but it will be a pain in the ass to make all of them!

I would recommand 3 for "simplicity" and good effect ingame! :)

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Re: SF3 M.Bison
#68  April 19, 2017, 01:03:08 pm
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3 has my preference as well.
Question though; will each attacking frame have 1 frame of accompanying fx, or will some frames of Bison have multiple frames of fx to loop through? Like when his arms is outstretched. Or will the fx flicker on and off on each frame?

ink

Re: SF3 M.Bison
#69  April 19, 2017, 02:18:33 pm
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Thanks for your opinions!

Balthazar, I think I understand your question. My plan is to have these effects separate from his sprites, that way I can use more frames to make the effects fluid with his movements. Plus, that will allow the effects to be switch out easily if a patch or multiple effects are made.

I am thinking the effects on his hands will move around similar to SvC but much more fluid. I imagine during a punch the effects will stretch from the starting point to the point his arm is outstretched; then frames to allow the effects to catch back up and come to a rest.

ink

Re: SF3 M.Bison
#70  April 20, 2017, 07:22:13 pm
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Messed with this one today. I liked the idea of updating it a little.
Re: SF3 M.Bison
#71  April 21, 2017, 02:57:42 pm
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I love how fluid it is, I'm just not convinced with the way his left foot (viewer's right) pivots as his entire body moves. I tried this move in real life, and the weight is on the ground via the foot's plant, not the heel, so it shouldn't move like that, but maybe only the front tip would switch the weight to the outer part of the foot's arch.

Dunno man, it's awesome, but that foot rubs me the wrong way :P