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SF3 Sean & CVS2 Zangief released by rei (Read 13657 times)

Started by Werewood, August 31, 2007, 03:41:59 pm
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Re: SF3 Sean & CVS2 Zangief released by rei
#21  September 03, 2007, 12:55:04 am
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Seans good but I dont think choosing arts works well in MUGEN. Especially when you're playing survival. IMO, every SF3 Mugen char should have all of the arts usable during the entire round
NHK's Makoto has four super arts options as the round starts, one for each super art and a fourth to have them all. It's a great way to implement both accuracy and "Mugen freedom" IMO.

 :yes:
I cant believe I forgot about that :S
Re: SF3 Sean & CVS2 Zangief released by rei
#22  September 03, 2007, 08:57:06 am
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Both characters aren't too bad, but Sean doesn't feel SF3 IMO, even though he has all the stuff. CLSN's are too simple, and the vels and hitpauses are just wrong for SF3 (even though the char in itself doen't feel wrong).
Re: SF3 Sean & CVS2 Zangief released by rei
#23  September 03, 2007, 01:00:30 pm
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Yeah, when I look at Sean's coding/CLSNs/etc. Then I go to one of GM's SF3 characters I think ... wait, something's wrong?
Re: SF3 Sean & CVS2 Zangief released by rei
#24  September 03, 2007, 07:58:10 pm
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Seans good but I dont think choosing arts works well in MUGEN. Especially when you're playing survival. IMO, every SF3 Mugen char should have all of the arts usable during the entire round
NHK's Makoto has four super arts options as the round starts, one for each super art and a fourth to have them all. It's a great way to implement both accuracy and "Mugen freedom" IMO.
GM's excellent creations use that system too now
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