been out of MUGEN for a while and your project suddenly got my interest back into it.I applaud what your doing with the animation and wish you much luck for the project it looks great!http://www.zweifuss.ca/that website can help TONS if you want to refer to animations and moves for him.my only gripe is his feet on that stance anim looks weird just being static.maybe you can add a little movement to his left foot? like a few pixels up and down.and a little on his right toes. idk it looks kinda off somehow when all of his upper body is animated but his feet.now lets play theory fighter and discuss how his sf3 gameplay would be like.if you are going for SF3 third strike as a base for him i have a few suggestions when you finally start coding and making moves for him.universal overheadssf3 has these for all the characters.his standing overhead can be standing close HP from ibuki (if he has one)and ibukis F+MK animation can be edited to make striders MK+MP animation.vajra and teleports In UMVC vajra tracks his opponent that may work instead of following MVC2.the reason i suggest it is because sf3 is more ground based than that of MVC games.like for example.421 LK= above in front of opp421 MK= above behind of OPP421 HK= behind of OP421 KK (EX)= would be vajra with no recovery so you can combo after it on hit.and maybe this will also be a good way to pressure and be on the offense. like if someone playing keep away you can use vajra to either punish a fireball and go into his mixup game or just get in.making it an overhead may be overkill but its maybe a good suggestion??his super arts.as far as his super arts go there are 3.and here are my suggestions on how to change their properties from MVC to sf3.Ouroboros2 stocks. orbs can work only if it works like rose SF4 ultra 2 and orbs dont do chipp damage.but the machines up close do.duration might be shortened.during the active stages strider cant gain meter. ( it would just be fair otherwise he can just pressure you all day and chipp you to death a la MVC2 strider doom only worse because there isnt pushblock or assists. (in sf3 anyways)LEGION3 stocksanimals come out and cover the screen much like it does now.but works like remys SA 1?? it has to be fast though in order to combo after it or into it.exaple.LK,LP,MK,HK,623+LP,(supercancel)236+HK ??the 623+LP would be a hard knockdown that would let legion be a OTG?RAGNAROK 1 stockunbreakable grab deals a ton of damage.but kinda like a raging demon.have invicibility during startup and during the running anims to punish fireballs BUT slow as hell recovery on block or whiff.idk this would only be used as a threatening super art i suppose which would scare your OP to throw fireballs when your in range.and can also be used as an anti air in unsafe jump ins i guess.thoughts??other than that please keep up the amazing work!
Uh...you could make the Vajra-ports have different hit properties. Y'know, like making the LK teleport a normal hit, the MK teleport a sweep, and the HK Teleport an overhead, and then the EX could be a crossup. Just an idea.Also since SF3 characters have a maximum of 3 supers to choose from, you could have Ragnarok be a MAX super, like with shun-goku-satsu, or Oro's "Level 2" Supers...
After contacting some coders I admire and getting some feedback from them I have decided I will be completeing SF3 Strider Hiryu on my own. Over the years I have found working on stuff and educating yourself is really the best thing you can do when wanting to achieve a goal. especially in MUGEN.I have a lot of reading, experimenting, trial and error ahead of me. I will try to keep people posted. Hopefully doing a private beta release in the near future.
I am terribly late seeing this and when I get my new laptop, I most certainly would love to re-create strider hiryu using your sprites.
I will keep you in mind -SyN-!I am currently trying to think of a good intro involving Megaman, probably just Rush the robot dog. I was surprised to learn that Strider and Megaman have some close ties.
ink said, August 22, 2012, 10:53:39 pmI was surprised to learn that Strider and Megaman have some close ties.Hence some work I am also working on. Spoiler, click to toggle visibilty
I quickly browsed through the lengthy yet awesome replies, so if I repeat something someone already said, my bad.I would recommend possibly having Striker feature some tonfa style attacks that ate multi hit moves, similar to Rolento in some respects. That would be a nice touch. Also, perhaps some poking moves like Eagle from CvS2. Add in some fluid backflips and movements like Vega/Claw, and you're golden IMO.Yeah, I'm excited man. This is coming out nicely.
These are great suggestions, thanks. I have been looking into some Maki animations and even wolverines animations but Rolento, Eagle and Vega would be some good references too. Can't believe they didn't come to mind earlier.EDITED 8/29/2012I am putting a lot of thought in Whether or not I should make a lot of his attacks punches and kicks rather that mostly sword. I feel like that would ruin fans favorite part about strider though. Let me know what you guys think!
I say do something like 75% punches and kicks and 25% swordIt'll keep fans happy enough I think and give your character a different feel than the MvC strider.If people wanted Strider with more sword attacks, they could just use the MvC version.Honestly, I don't think people will complain though... I think they expect it to be different in a good way.Your character is shaping up to be awesome and I look forward to it's future release.
I did some sketches a while back of some punches and kicks he could have, I need to find a way to scan them from this giant sketch book though.
wait lvl 1 ragnarok deal huge damage and unblockable? sounds bad idea to me make it blockable and lesser the damage or make it lvl 3 insteadmeh you change legion into lvl 1 u can limit those things in lvl 1 around 6 - 8 or less lvl 2 around 10-13 or less and yes it can cancelled when he got hitsame idea too on Ouroborus lvl 1 3-4 seconds lvl 2 - 5-7 seconds and yes it can be cancelled when he got hit
Well, I was thinking his far attacks (not his close variations) could be sword swings. The sword has longer range than his arms, so why would he only use it up close and not take advantage of the extended range it gives him, eh?
Diepod said, August 30, 2012, 01:09:15 pmI did some sketches a while back of some punches and kicks he could have, I need to find a way to scan them from this giant sketch book though.Trace the sketches on regular paper, takes photos, cut them out? these would be the obvious choices
You could make it so that his Sword moves are command normals, mainly with his punches, I don't see why he would use his sword in place of a kick.