Spoiler, click to toggle visibiltyDiepod said, August 31, 2012, 05:25:20 pmThanks.I did these while waiting on my car's repairs so I wasn't near any reference material. Sorry if I messed up his design.
All that jazz while holding that big-ass cypher sword behind his back.His close quarters combat skill is now reminiscent of Oro's if you ask me.Nothing bad...actually this Strider sounds even more badass than before.Excellent concepts Diepod. I wish these are added. Call me super hyped. Also...just an idea of mine....The close combat attacks should cover his weak and medium buttons while the sword attacks should cover the fierce and roundhouse buttons.You could also have forward+medium or backwards+medium to be sword attacks.Just food for thought.
Standard attacks and sword attacks should follow a 60%/40% ratio for attacks and sword attacks respectively. Look at it this way....You could have most standing attacks double as weapon strikes and punch/kick strikes by simply adding in a directional input or a hold/tapping input. Tekken has been utilizing this feature for years. Examples are:Fierce Punch: Backhand strikeFierce Punch and Forward: blade swipe, similar to Baraka's signature MK2 move.Dragon Punch command: rising sword uppercutDragon Punch command + button mash: rising sword uppercut with 5 additional strikes, similar to Cyclops' gene splice.Reference Rolento, Maki and Eagle the most. And since Strider's sword is essentially a tonfa, you MUST reference fight scenes from "Raid: The Redemption!!" Fucking awesome flick. More importantly, however, is the choreography of some key fight scenes could fuel your attack designs and animations: some battles feature killer tonfa techniques you could animate from.This project is ace man. Keep up the phenomenal work.
@C.A.N. This was pretty much what I was thinking at first too.@Diepod. Thanks for sharing your sketches with me. I have been referencing anything I can find!!@CalmAxel. I have been referencing Oro's quite a bit lately, he is the only other one armed fighter I could think of(with arm infront). which is weird because really he could have both arms free, thats what the belts for.@Saikoro. Thanks for putting ideas in my head. Really great suggestions!Some small update on original post..Any other suggestion positive or negative welcomed!
CalmAxel said, August 31, 2012, 05:52:02 pmCall me super hyped. You? Man I can wait for the moment when ink finished these sprites!
If he's gonna be able to drop the weapon, then how about a Vega/Claw attribute where he drops it when so many points of health are depleted??What I think would be groovy is the ability to throw it as a multi-hit projectile. He could throw it high, low, or diagonally downward while airborne. And if you follow the toss quickly, he could catch the blade and continue the combo. Only if you have strict timing of course!! Besides being technically challenging, this idea would provide an immense amount of flashiness that would impress just about anyone.You could use this attack as a combo string initiator as well. Example:Diagonal airborne blade throw/dive kick/2-in1 attack string/dragon punch to finish. That could be an advanced timing string due to strict collision priorities (as SF3 is known for). The benefit would be decent damage to balance out the strict timing.
@Saikoro. I have thought about the projectile idea(similar Captain Americas shied throws), I have been stuck on this idea and can't decide if he should be able to do that or not. I was thinking dropping his weapon similar to Captain America dropping his shield and can retrieve it too. But the Vega/Claw attribute where he drops it when so many points of health are depleted is a very awesome idea too! Thanks for the ideas!
It seems like the best references would be the sword-wielding CvS characters: Haohmaru, Hibiki, and HNakoruru. Haohmaru uses his sword for all his punches, whether close or far, standing or jumping. Hibiki and Nakoruru, however, do not use their blades during their light punches (for Hibiki this applies only to her standing LP, crouching and jumping do use her sword), which might fit Strider better as their swords are sheathed, much like his is behind his back (yeah this logic is kind of dumb so what)
I myself think that throwing his sword would be complicated. It would require nearly an entire new set of sprites for his basics without the sword. You'd pretty much need to double his sprites, so unless you want to go the whole extra mile, I doubt it'd work.
Just to keep people up to date. My computer has crapped out....I will soon have my hands on a tablet pc so progress should be moving a lot faster. Crazy to think I have only used a mouse up until recently, what was I thinking!!I have decided this will not be Hiryu (still a strider) but It will be more of a Hiryu rip off. After doing all this work and not used any of Capcom's sprites, I have realized I want him to be an original character that I have rights to. All sprites are and will be completely from skratch with the idea of Capcom's Hiryu as a base/concept. I will be looking into this more.also I updated my first post a little bit back. Posted: November 14, 2012, 01:31:40 amAfter going back and forth on the idea I have decided this strider will have 2 different stances and moves executed differently from one side of the screen to the other. (His sword will stay in his right hand and yes twice as much work)More work makes a better character.Always open to more ideas
Ideas? Maybe have his sword moves be part of target combos only? I don't know you have any but a weak example would be something like HP HP, where the second heavy punch he uses his sword? I don't know if I explained that properly, but it seems like a way to put him into a non-weapons based fighter without giving him OP blade skillz, and since they're target combo moves you don't have to worry about balancing as much, as you can't spam Target Combos....well you can, but not without getting a hit in.
Thanks for the suggestion CapnWTF, I will have to sort through all the ideas I have and been given by others soon. hopefully many more suggestions will be coming soon.For his second stance I am thinking it will be something like this for now.also.....ink said, July 24, 2012, 09:41:20 pmI have only done sprite work in the past so I am hoping to find a great creator or team of creators to code him with me.suggestions welcomed!
Thanks man, but It looks like I am going to be commissioning someone/a few people to code him with me after I get as much done as I can. I just haven't made up my mind on who it will be.What programmers are taking commissions now a day???
I wouldn't worry about commissioning a coder. Once you have more progress on the sprites, you'll attract more than one coder's attention.
you already have permission from GM to use his creations right?... why not try to commission him?... given his impeccable work on the SF3 characters he's created, he seems like the obvious choice... unless you already asked and he declined, but I wouldn't know.
If you wish I can create the sff and air from your sprites as you make them. Though for clsns I'd suggest sticking close to his MVC clsns. SF3 clsns would be a nightmare and excessive.