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SF4 Influenced Gouken Updated, read inside for details :D (Read 5323 times)

Started by bloodriotiori, November 19, 2009, 07:46:53 pm
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SF4 Influenced Gouken Updated, read inside for details :D
#1  November 19, 2009, 07:46:53 pm
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This page will be updated later with a video after i get one made later after work lol.  Here's a few pics just to follow the rules even though they are older:

 
 
 
 

GOUKENS AI IS NOT NOT NOTTTT FINISHED!!!  This is simply a dummy AI, do not take anything it does too "seriously", as i'm still learning how to do AI myself, and later on it will be updated to be much better and less buggy.

Anyways, i've been doing quite a bit of work on gouken, taking feedback from both here and mugen guild and hopefully putting it to good use.  There have been easily.....70 updates to this gouken since the last release, whether it be graphical, gameplay, etc etc, there have been a ton of minor tweaks done, some that will be immediately noticeable, some that you might never notice, but anyways i think they've all been for the best :D  I'm sure there's still a host of issues with him but that's what i need you guys for, to play with him and give me feedback so i can continue improving him :)

I am hoping that i addressed most of the major issues that were pointed out last time, the clsns aren't perfect but some have been improved.  If there's any major clsn issues, please post pictures of them so i can see specifically what needs worked on.  I started a new job and i'm also attempting to work on a special project which i haven't gotten much done on yet because i've been so freaking busy -_-, which has been very irritating as i was planning on releasing the other project soon, as well as releasing the massive Riot Ken and Cloud edit updates but meh, all in due time i guess.

Anyways enjoy gouken, and post any and all issues you guys might find with him, some i might know about already some i might not, so i'll respond accordingly to each once i read what you all post :D

Here are the links:

http://www.sendspace.com/file/p0yiuo

http://www.4shared.com/file/155432273/7ab276ce/GoukenSF4.html
Last Edit: November 20, 2009, 05:31:21 am by bloodriotiori
Re: SF4 Influenced Gouken Updated, read inside for details :D
#2  November 19, 2009, 08:27:02 pm
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+new effects are MUCH BETTER(for the most part)
+CLSN improved
+gameplay actually kinda fun
+ai fights back :O
-hadouken sprite looks terrible IMO
-feels a bit stiff
-animate his hands :C
-a bit underpowerd, JUST A BIT
-he can chain ex moves into eachother? wtf?
-he takes less damage then he should...
-too fast powergain
-too much "need to high block" X_x

improved, but needs work

keep on it

Yeah, that works.

No witty quotes though.
Last Edit: November 19, 2009, 08:40:01 pm by someone else
Re: SF4 Influenced Gouken Updated, read inside for details :D
#3  November 19, 2009, 08:47:39 pm
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+new effects are MUCH BETTER(for the most part)
+CLSN improved
+gameplay actually kinda fun
+ai fights back :O
-hadouken sprite looks terrible IMO
-feels a bit stiff
-animate his hands :C
-a bit underpowerd, JUST A BIT
-he can chain ex moves into eachother? wtf?
-he takes less damage then he should...
-too fast powergain
-too much "need to high block" X_x

improved, but needs work

keep on it

- thanks ^_^  I tried to get alot of the problem ones:

- i would hope so :P he's supposed to be fun xD

- the AI isn't even close to being done yet heh, but i'm happy that you enjoy the fact it fights :)

- eh it's just the ones that alchemist ripped so meh :/  He sent me those a while before he publicly released them, so unless someone's got better versions that's what i'm stuck with :D

- he's supposed to feel a LITTLE bit stiff...he is an old man afterall ;)  But seriously, i'll look into it heh.

- talk to jnxc about that :)  He never finished the stance he was making xD

- that's too avoid ridiculously high damage combos, but i'll check into it :)

- yup some ex moves he can chain, he's not supposed to be 100% sf4 accurate mind you, if i did that he'd get murdered by 95% of the stuff in mugen, so i left him a bit more free to use his moves in that way :)

- ya to be honest i have NO idea why this happens :(   It's likely something left over from alexs' old stuff, i've been looking for the cause of this but have no idea why this happens, probably some unnessicary variable or something he had in his old one.

- ya i agree here, he does gain power too quickly.  I want him to use his ex moves ALOT since his normal combos are limited without them, but he does get power a bit too fast, i'll look into lowering it a bit :)

- explain this last one?  "Need to high block"?

thanks for the feedback, keep it coming :D
Re: SF4 Influenced Gouken Updated, read inside for details :D
#4  November 19, 2009, 08:59:42 pm
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"too much high" block is when i turtle i feel that half of his stuff just randomly hit me :P

also, you can of course lower the defence from common CNS

not very reliable, but it helps till you find the real problem

Yeah, that works.

No witty quotes though.
Re: SF4 Influenced Gouken Updated, read inside for details :D
#5  November 19, 2009, 09:38:32 pm
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focus attack shouldn't send p2 in there cheap ko animation when in air
why is there mugen default hyper spark in his hyper moves?
no air block?
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: SF4 Influenced Gouken Updated, read inside for details :D
#6  November 19, 2009, 10:24:26 pm
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it seems like you used my focus attack crumble state, even though there are some problems and useless codes in there.... --;
If the opponent gets hit by focus attack in mid-air he'll be unable to do anything when he gets up, you may wanna look into that
And if you're planning to keep using that code, please credit, thanks  ;)
Re: SF4 Influenced Gouken Updated, read inside for details :D
#7  November 20, 2009, 05:26:03 am
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focus attack shouldn't send p2 in there cheap ko animation when in air
why is there mugen default hyper spark in his hyper moves?
no air block?

ya that definitely shouldn't be happening...i guess it didn't save when i rar'd it up but i definately fixed that on my end, i made sure to because i didn't want that to happen when i released lol, i'll probably release a small patch later tonight with a few quick fixes.

I have NO idea why those stupid sparks show up, i'm 99% sure it's something to do with alex's base coding, there's no other explanation for it -_-  It's probably something that was left in one of the unnecessary cns's that were in there -_-

Ummmm air block SHOULD work....if it's really not working let me know but please try again just to make sure, but if it's really not working i'll look into it, though i'm 99% sure it should work fine.

it seems like you used my focus attack crumble state, even though there are some problems and useless codes in there.... --;
If the opponent gets hit by focus attack in mid-air he'll be unable to do anything when he gets up, you may wanna look into that
And if you're planning to keep using that code, please credit, thanks  ;)

i actually fixed this on my end...i'm not sure why it didn't get to you guys also but i'll make sure it works the same for you guys also.  My bad i forgot to add you to the creditz, but you shall be added :)
Re: SF4 Influenced Gouken Updated, read inside for details :D
#8  November 20, 2009, 06:14:21 am
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I like him...he seems somewhat solid in terms of gameplay...I haven't played SF4 yet but I've seen him on youtube...he's a badass...I love the intro you did there...good job


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Re: SF4 Influenced Gouken Updated, read inside for details :D
#9  November 20, 2009, 06:31:16 am
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I like him...he seems somewhat solid in terms of gameplay...I haven't played SF4 yet but I've seen him on youtube...he's a badass...I love the intro you did there...good job

that intro was allll Jnxc sir :)  He's an amazing spriter isn't he?  Considering he took the sprites he saw and then hand drew them into what he wanted ^_^

Ya i've been trying to make his gameplay pretty solid without making him TOO strict to the point he can't keep up in mugen, glad that you like him :D
Re: SF4 Influenced Gouken Updated, read inside for details :D
#10  November 20, 2009, 07:08:45 am
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air block 100% doesnt work.
hyper sparks show because of your super pause coding.
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: SF4 Influenced Gouken Updated, read inside for details :D
#11  November 20, 2009, 07:15:06 am
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understood...he's good....Alex's kinda looks loose with the hurricane kicks but yers feels and looks more SF4ish from what I've seen...I just recently because of mugen got into SF....badass game


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Re: SF4 Influenced Gouken Updated, read inside for details :D
#12  November 20, 2009, 07:46:58 am
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air block 100% doesnt work.
hyper sparks show because of your super pause coding.

i just tested....for some reason he goes into the blocking animation but it doesn't actually work 0_o, have you figured out why this is?  Did i do something silly that i'm not seeing?

I'm not sure which hyper sparks you're refering to, the only ones i see are the 2 that i intentionally put there, the sf4 super spark and that big...blue....thing lol on the ultra.  Can you point out which one specifically you're refering to?  I was actually refering to the fact that sometimes you get a default spark when you block one of his air attacks actually, but now i realize that's not what you were refering to.

Though i should note that there is no air blocking in sf4....though that is not what i'm going for here, so hopefully we can figure out WHY this is happening :(

understood...he's good....Alex's kinda looks loose with the hurricane kicks but yers feels and looks more SF4ish from what I've seen...I just recently because of mugen got into SF....badass game

things like the hurricane kicks and a few other things in his gouken actually came from coding from mine for a while, he edited it a bit but ya, some of it just looks...odd.  He tried making his sf4ish also but frankly it just doesn't work on his imo.

Mine is supposed to be very heavily sf4 influenced, while keeping a bit of originality in the way the moves themselves work, but maintaining ONLY the sf4 movelist as his actual movelist (with a few added tweaks of course), hopefully that clears it up :D

Btw for both of you, i am 100% sure that crumple stun state happening in the air is only because the change didn't save properly when i rar'd him up, it works just fine on this end so i will release a patch soon once i figure out wtf the air blocking isn't working that'll cover a few of these basic issues.
Re: SF4 Influenced Gouken Updated, read inside for details :D
#13  November 20, 2009, 07:57:32 am
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in the superpause code, just put any bullshit number so that mugen doesn't use its default spark animation.
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: SF4 Influenced Gouken Updated, read inside for details :D
#14  November 20, 2009, 07:58:53 am
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good work indeed....anyone who can almost beat Evil Ryu is a good character to me at least


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Re: SF4 Influenced Gouken Updated, read inside for details :D
#15  November 20, 2009, 08:57:24 am
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I was giving this update a go and everything seemed fine until SF4 Ryu by Rei caught me in a throw.

It seems Gouken did not want to get up from it... o_O I can see this bug happens only when fighting that particular Ryu though, so it must be that character's fault.

Other than that, he feels very tight gameplay wise and I'm loving the new combos and effects.

Good job.
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Re: SF4 Influenced Gouken Updated, read inside for details :D
#16  November 20, 2009, 12:18:13 pm
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It's easy to improve the visuals and animation, i know i never finished the idle stance but it's not completely unbearable and i doubt many people would like to remain idle for a long while but yeah it's my fault in the end. I don't really feel the need to complete it as 1~secret project, ya know what i'm sayin xP 2~ it's not unbearable 3~ doesn't effect gameplay 4~ no competition no motivation... and so on.

I like him...he seems somewhat solid in terms of gameplay...I haven't played SF4 yet but I've seen him on youtube...he's a badass...I love the intro you did there...good job
that intro was allll Jnxc sir :)  He's an amazing spriter isn't he?  Considering he took the sprites he saw and then hand drew them into what he wanted ^_^

Glad ya like the intro xP, it ain't all just me, thank durlyo (sp?) for the sitting down sprites, all i did was the sprites whilst he was standing. plus those particular ones i used already existing sprites (Ryu) and edited it... the arms i think were nearly from scratch and the hands...the hands were the most challenging xD

It's about time ya made a release, there does seem to be mixed reviews (one says hes too weak, another saying hes too strong) but kl O.o. how could you release him without the intro with JnXC? xD ugh...i ain't even finished that have i...><...bleh too busy with other things, plus i'm waiting for cybaster ^^ time ta download and test this gouken thens xP

...anyone who can almost beat Evil Ryu is a good character to me at least

... O.o
Re: SF4 Influenced Gouken Updated, read inside for details :D
#17  November 20, 2009, 02:47:58 pm
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anyone who can almost beat Evil Ryu is a good character to me at least

*facepalm*

Yeah, that works.

No witty quotes though.

BC

Re: SF4 Influenced Gouken Updated, read inside for details :D
#18  November 20, 2009, 03:28:52 pm
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lol kfm could beat evil ryu if the AI was coded cheap enough.

its not all about the AI its all about the gameplay and overall look/presentation of the character.
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Re: SF4 Influenced Gouken Updated, read inside for details :D
#19  November 20, 2009, 06:57:35 pm
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http://img29.imageshack.us/img29/1105/gou1.png

in the superpause code, just put any bullshit number so that mugen doesn't use its default spark animation.


oooooo, gotcha kk i will do that, i didn't notice that spark heh.  I'll take care of that ^_^.  The one that i released SHOULD have the sf4 lightning fx though when he does his super.....so hopefully that spark shows up after you see the lightning on your end :/

I was giving this update a go and everything seemed fine until SF4 Ryu by Rei caught me in a throw.

It seems Gouken did not want to get up from it... o_O I can see this bug happens only when fighting that particular Ryu though, so it must be that character's fault.

Other than that, he feels very tight gameplay wise and I'm loving the new combos and effects.

Good job.

ya that must be something to do with rei's ryu because i've never seen that happen against any other character heh.  If you happen to catch it happen against anyone else be sure to let me know though :)

Glad you like his gameplay, my goal was to make it an enhanced version of the actual sf4 gameplay :D

It's easy to improve the visuals and animation, i know i never finished the idle stance but it's not completely unbearable and i doubt many people would like to remain idle for a long while but yeah it's my fault in the end. I don't really feel the need to complete it as 1~secret project, ya know what i'm sayin xP 2~ it's not unbearable 3~ doesn't effect gameplay 4~ no competition no motivation... and so on.

I like him...he seems somewhat solid in terms of gameplay...I haven't played SF4 yet but I've seen him on youtube...he's a badass...I love the intro you did there...good job
that intro was allll Jnxc sir :)  He's an amazing spriter isn't he?  Considering he took the sprites he saw and then hand drew them into what he wanted ^_^

Glad ya like the intro xP, it ain't all just me, thank durlyo (sp?) for the sitting down sprites, all i did was the sprites whilst he was standing. plus those particular ones i used already existing sprites (Ryu) and edited it... the arms i think were nearly from scratch and the hands...the hands were the most challenging xD

It's about time ya made a release, there does seem to be mixed reviews (one says hes too weak, another saying hes too strong) but kl O.o. how could you release him without the intro with JnXC? xD ugh...i ain't even finished that have i...><...bleh too busy with other things, plus i'm waiting for cybaster ^^ time ta download and test this gouken thens xP


oh no worries jnxc, the fingers don't bother me, i was just responding to the comment made about the stance ^_^  I can live with it as is, if you feel like updating it down the road great, if not then i'll live with it :D

The project is going to be a while in coming, i haven't touched it in a several days :/  plus many of the parts need to be....modified...i'll explain this next time i talk to you on MSN though, but it will come with time, i wanted to get this one released though since i've been so busy lately and my time is short lately so i figured lemme get this released and then move on when i'm ready ^_^

And ya i forgot that durlyo did those sit down sprites too...my only issue with them is that they look like snk sprites (someone mentioned that a while ago) lol, but it still gets the job done xD  I will re-release with that intro once you have it done heh.

lol kfm could beat evil ryu if the AI was coded cheap enough.

its not all about the AI its all about the game play and overall look/presentation of the character.

lol indeed xD  His AI isn't even that good, i'm surprised people like it to be honest lol, it's just randomly coded without any set combos or anything  :sugoi:
Re: SF4 Influenced Gouken Updated, read inside for details :D
#20  November 20, 2009, 07:56:50 pm
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nMo new generation of mugen exposure