Hey guys,After a long absence, me and Mugen have found each other once again. So I'm back working on SFA4 again by popular demand and currently being commissioned to finish it by SolbadguyZ who has also been helping iron out everyone's game play and providing fresh ideas.Anyway regarding SFA4 I'm starting coding from scratch and I've started with Guy for the first character, I copy pasted his Rage's which helped with progression I'd say he's 98% complete right now. I've also updated his LVL 3 super Bushin Muso Renge which is custom made.Here is a quick presentation video of his updated features/gameplay (Currently the dampening isn't enough right now as you can see by the combo)https://www.youtube.com/watch?v=5P5wyWTRtw4&feature=youtu.be
Good to see your back man, good luck on this. Sorry things didn't work out while back, real life took over.lol
Welcome Back sir Awesome. It's nice to see one of the few I learned most of what I know coding wise return.
You may be interested in this ki blast made by Sean AltlySean Altly said, September 14, 2013, 10:36:27 pm
Thanks for the welcome back everyone, the next time I'll be posting apart from answering any questions of course, will be in his release topic which I'm hoping will be within a few days.A$AP Buckus said, October 31, 2014, 07:52:11 amYou may be interested in this ki blast made by Sean AltlySean Altly said, September 14, 2013, 10:36:27 pmVery nice animation, but I'm happy with my current as it was made by a friend of mine especially Just as a heads up, I'm looking to commission spriters/animators over the course of this project (the full game) so if anyone is interested in making money give me a shout.Cheers!
BC said, October 31, 2014, 10:15:22 amJust as a heads up, I'm looking to commission spriters/animators over the course of this project (the full game) so if anyone is interested in making money give me a shout.Hey, you should try this topic right here. Be sure to list everything like the others (Kamekaze, Thagr8test) did. Or use the template I just wrote in the first post.By the way, these may be useful: (focus attack by artchell) (palm strike by CallMeMrA/Rolento)
Nice new super sound effect...I really missed the "Undertaker bell" rage sound. Welcome back, brotha!
Alex Sinigaglia said, October 31, 2014, 11:43:44 amBC said, October 31, 2014, 10:15:22 amJust as a heads up, I'm looking to commission spriters/animators over the course of this project (the full game) so if anyone is interested in making money give me a shout.Hey, you should try this topic right here. Be sure to list everything like the others (Kamekaze, Thagr8test) did. Or use the template I just wrote in the first post.By the way, these may be useful: (focus attack by artchell) (palm strike by CallMeMrA/Rolento)Ooo i like the focus attack i could maybe use that for his alpha counter... Thanks for sharing that.Ravenborn said, November 01, 2014, 01:46:12 amNice to see you back man. I'm just wondering will your old chars go back online now? (Ryu,Ken..)Unfortunately i dont have ken anymore but ryu is getting a re-vamp so im just going to release that version i think... Stay tuned!Markpachi said, October 31, 2014, 01:21:00 pmThis is definitely an interesting take on the gameplay. Is the Super FX final?I like the super fx but im open to change if something better comes up or any suggestions are made?
Suli619 said, November 01, 2014, 07:12:24 pmnot to be rude or anything but are u going to continue your KFM by any chance just wonderingplease refrain from asking about other characters in a project thread, you can always PM him
Suli619 said, November 01, 2014, 07:12:24 pmnot to be rude or anything but are u going to continue your KFM by any chance just wonderingUmezono said, November 01, 2014, 08:09:33 pmSuli619 said, November 01, 2014, 07:12:24 pmnot to be rude or anything but are u going to continue your KFM by any chance just wonderingplease refrain from asking about other characters in a project thread, you can always PM himYeah, I'm always happy to answer PM's regarding my work.For this occasion I'll answer here, I will be releasing him eventually as to when I'm not sure I do have a big backlogged list of things I start and don't end up finishing but my aim is to finally clear that list, unfortunately more work on him (KFM) is required as I lost the updated version I had from my old computer, luckily my beta tester had a semi-finished version of him.
what?? This is a shocker BC! you returned?? Haha great. I'm glad you are making a SF4 come back to the table man. Guy update is looking hardcore too. Love the supers. For the hyper cancels, have you thought about making your own "BC" style cancel text for when that happens? Sorta like how some of the KOF games were but in your style. I think it would work and stand out away from the Hyper Burst FX you already have....
I'm not that great at making FX but if you have something I could work with then I'd appreciate some help, I'm not expecting anyone to do anything free of course.
It's great to see you back man. This Guy revamp is really nice and fresh. Loving the new stuff ! Only thing I'm still doubtful of is the Ki attack, as I feel this kind of character is not meant to have projectiles and should focus on close-range attacks.
Nice to see ya back at it I was just talking about yaGuy is looking great (fx irk me but no big deal)
Cybaster said, November 02, 2014, 01:08:09 pmIt's great to see you back man. This Guy revamp is really nice and fresh. Loving the new stuff ! Only thing I'm still doubtful of is the Ki attack, as I feel this kind of character is not meant to have projectiles and should focus on close-range attacks.Thanks man, good to be back!The projectile was to give him an advantage against (good) Gief players due to his vulnerability in close range. It's balanced out due to the fact it's an EX move only so it can't really be spammed.
Just saw this now, welcome back BC, and good luck with the SF4 project! I'll be watching this closely.
BC said, November 02, 2014, 10:47:40 amI'm not that great at making FX but if you have something I could work with then I'd appreciate some help, I'm not expecting anyone to do anything free of course.If i come across something that i think you could use ill hit you up ....A hyper cancel text that shoots across the screen in some fashion i was thinking actually. Not the traditional KOF type game look but something in that fashion. what that is? i dont have an exact idea on for you at the moment. But a different FX charge look for that feature is the idea though
now this..... is some damn'd good chizz.Staubhold said, October 31, 2014, 11:49:20 amI really missed the "Undertaker bell" rage sound. you & me both!
Guy's the full game board is up now, feel free to discuss there! http://mugenguild.com/forum/street-fighter-alpha-4.411
Thought i might post this here too but you can find it in the games sectionSFA4 Stagger and Dash Cancel Systems: http://youtu.be/cfQRHD4NMY8